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Let's Tap Hands-On

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  • Wii

We grabbed the closest box we could find and tapped away to our heart's content.

For once it's nice to be able to play a game that uses a peripheral without having to actually go out and buy one to add to your growing living-room collection. All you need is a box for Let's Tap and you're all set to go. We've had a couple of opportunities to see the game already, but now we have a preview build in the office to tap on. Grabbing the closest box we could find, we stretched our fingers and jumped right in.

After an easy-to-follow tutorial, you eventually get the hang of how hard you should be tapping. You could simply bang on the box like you would a pair of bongos, but the best way to get results is to keep your fingers nimble. It's about having light fingers, unless you're playing on a really hard surface, in which case you'd need to hit harder for the Wii Remote to pick up your vibrations. The remote is placed facedown on a box or any equivalent surface, but you want something with a size that's manageable, so a tissue box or shoe box would work really well.

One of the first game types is Tap Runner, which is also one of our favorites, where you run through an obstacle course to beat your opponents. Up to four players can race against one another by tapping furiously to the finish line, leaping over hurdles and walking along tightropes. Tapping gently and quickly will get your gummy-like person to run, and a hard tap will make your gender-neutral gummy jump. It seems that if you can get a good groove going, you'll even get a boost in speed. There appear to be 16 different courses to unlock, but whether there will be more once you've discovered them all, we're not really sure.

Check out the official trailer for Let's Tap.

Rhythm Tap is like Dance Dance Revolution, in which you'll tap to high-energy techno beats, indicated by scrolling green (light tap), blue (medium tap), and orange (hard tap) circles. They scroll from right to left, so you tap accordingly once they hit the tap point. Sometimes a green squiggly line will appear, which means you must hit the box repeatedly, and a multicolored squiggly indicates that you must tap with increasing strength. The songs we played with were all fast and upbeat, so you're going to need to tap with all the enthusiasm you can muster to make it through.

Silent Blocks is kind of like Jenga, in which the goal is to not have your tower keel over after you pluck out a block. There are a couple of modes within this game, Unlimited and Alchemist. Unlimited is played with as many players as you like, hotseat style, where you have a stack of blue and red pentagon-shaped tiles and you must take turns pulling one out by tapping until someone topples the tower. A cursor is constantly cycling through and highlighting each tile, so you must tap once to select which tile you want to remove, tap again to pick a direction that you want to pull it from, and then tap repeatedly to slide it out. You'll watch the entire tower wobble around as you do this, but as long as it stays standing, you're in the clear. The Alchemist mode--which can be played solo or multiplayer--is like a match-three mode, in which you pluck out tiles so that there are at least three of the same color stacked on top of each other. Once that happens, the tiles disappear to create a new color of tile, and more blue and red ones will drop to fill in the space.

The last game type (not including Visualizer, which we will get to later) is Bubble Voyager, in which you control a creature--which kind of looks like NiGHTS in a space suit--with a bubble-spewing jetpack in a side-scrolling environment. Each time you tap, your pack pumps out bubbles, giving your character a slight upward boost; otherwise you'll fall to the bottom of the screen where harmful lasers will immediately fire at you. You have to do some careful tapping to remain in the center of the screen, and you also have to avoid mines and asteroids and other obstacles. A hard tap will launch missiles, which can clear out some of the obstacles in your way. There's a multiplayer version in which you each control a battleship that continuously rotates, so you need to gently tap the box--also powered by bubbles--when your ship is facing the direction you want to go. Power-ups are available for you to pick up while dodging asteroids, so it's a bit of a hectic mode, but it's fun as well.

If you're looking to just tap without a particular goal in mind, the Visualizer mode lets you tap paint onto a blank canvas or light up the skies with fireworks. It's like messing around with an interactive screensaver, so you can even set it so that the environments change every 30 seconds or so. If you want a break from the bright and crazy Tron-like visuals, your eyeballs can take a breather while you tap ripples into a pond.

Let's Tap uses the Wii motion controls in a unique way with simple but artistic visuals that you don't find yourself getting hung up on. The gameplay modes are fun to play on your own, as well as with other people, so if you're looking for a simple game that everyone can get right into, keep an eye out for Let's Tap when it is released June 16.

110 Comments

  • supadave841

    Posted May 28, 2009 9:37 pm GMT

    @jlord149
    real gamers? hmmmm...id actually rather play with a barbie than waste my time with this hahaha. i feel bad that i'm going to go play my good games. *sigh* have fun tapping...

  • sonicthemegaman

    Posted May 22, 2009 5:05 pm GMT

    Hope Yuji Naka doesn't disappoint this die-hard here.

  • Isamu_36

    Posted May 18, 2009 9:02 pm GMT

    I have both a 360 and Wii. Mi Xbox has been laying still for 3 months at least while I can't stop playing Wii/Gamecube games. Disaster, Deadly creatures, Trauma Center, great and fun games. this one looks interesting too. Nonetheless, I think Nintendo needs to push onto the market more hardcore games; equivalents to Shadow of the colossus, Shadow Hearts, God of War and so on.

  • Kainman90

    Posted May 16, 2009 10:57 am GMT

    Man, you hardcore gamers can never seem to see the point in casual, party, or family games. If you can't see that Nintendo, especially the Wii, is based on family-oriented games, games for parties, and the games for the casual gamer. If you are too hardcore to see that, then go mash buttons like mindless slaves for hours on some other game system.

  • kent6650

    Posted May 14, 2009 9:04 am GMT

    Now, that's innovation right there.

  • Mr_Versipellis

    Posted May 14, 2009 8:59 am GMT

    Good to see innovation.

  • sonynhater

    Posted May 12, 2009 2:33 pm GMT

    yet another commercial showing a fake family having a BLAST! lol
    going to have to wait for a review for this one

  • sigerzx

    Posted May 12, 2009 11:34 am GMT

    does it work simply by vibration or sound feedback thru the wii mote?
    looks like a fun game especially on a when a bit drunk with friends! lol

  • LeoGoBezerk

    Posted May 12, 2009 3:47 am GMT

    Pretty interesting! Just curious about one thing - where can i put my mote on? As i understand - different material makes different vibrations so if i just tap on my table there can be not enough vibration to make my mote react? What can i do if i dont even have anything near tv to put my mote on? I hope they put some kind of white box (mentioned in trailer) without additional cost.

  • Glokwerk

    Posted May 11, 2009 4:39 pm GMT

    THis is just what the wii needs, a game that uses no extra peripherals but uses the standard remote in an awesome and unique way. GO SEGA

  • isaacmj

    Posted May 11, 2009 4:04 pm GMT

    This game is weird... so weird... I... must... play it.... now

  • aultman72

    Posted May 11, 2009 3:23 pm GMT

    wut are you guys talking about this game looks really fun it takes enough skill that a hardcore gamer can play and yet it doesnt take too much so that a casual gamer can still have fun i know i will buy this game and i am a super hardcore gamer

  • rattamierda

    Posted May 11, 2009 3:05 pm GMT

    Yeah i agree with noctobum, its like pressing A A A A A and move the wii... oh i am sorry, thats is for no more heroes...

    Lets tap sounds like a stupid game, maybe somebody for sega said "hey the wii mote responds when i am tapping my new shoes box, lets make a game with this", then lets tap was created.

    Thanks sega you a your stupid boxes are making horrible game, if you should forget lets tap in the beggining, and maybe work up a little bit more with madworld, with more levels, you could create a real good game

  • no_cultureicons

    Posted May 11, 2009 2:37 pm GMT

    I do like the way Nintendo consoles break gaming down to it's simplest form but I think the games cost far too much considering their lack of depth. Most of the Wii games look fun to try but I can't imagine playing them over a long period of time.

    Slightly off topic - I find it sad that the two remaining console manufacturers are developing motion-sensor devices in order to keep up with the trend of 'family gaming' rather than promoting the graphical capabilities of the machines.

  • Noctobum

    Posted May 11, 2009 11:35 am GMT

    Hmm this game, doesn't really catch me. To me, tapping your Wii controller on a box, or a surface that is similar, is similar to tapping a button on your controller. I'm sure theres other games out there where the requirements were to "whoever taps the "A" button the fastest wins". I don't mind the Wii, but I'm still waiting for the games like Zelda, Star Fox, etc. that can still use the motion controls.

  • JackHoleFace00

    Posted May 11, 2009 10:34 am GMT

    Hahaha... the trailer is ridiculous. "No complicated controls"? Yes, because that's what has defined Wii games... complicated controls. Lol, are you kidding me? What else is getting ridiculous is how it seems it's impossible for a Wii game to sell itself; meaning, does every single trailer and commercial have to have smiling families playing the game? The gameplay isn't enough so let's show someone hitting a box with a forced smile. And man, how long till that gets old? Hitting a box with your fingers?? I give it 15 minutes tops.

    Oh Sega... you are a shell of your former glory.

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