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E3 '07: Legendary: The Box First Look

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Spark Unlimited shows off its first-person labor of love for the first time at Gamecock's EiEiO event in Santa Monica.

During a recent visit to the Gamecock Media Group's EiEiO event at Santa Monica's Hotel California, we had an opportunity to sit in on a presentation of Spark Unlimited's recently announced Legendary: The Box. Set in the present day, Legendary casts you in the role of a renowned art thief named Charles Deckard who is hired to liberate a historical artifact from one of New York's museums. Unknown to Deckard, the artifact in question is Pandora's Box, and as he attempts to steal it in the intro movie, it quickly becomes clear that messing with it was a very bad idea.

Upon touching the box, Deckard's hand is branded with a strange symbol, and moments later, cracks start appearing in the walls and columns all over the museum. The chaos that ensues as you're afforded control of the game is impressive--walls and ceilings are collapsing, alarms are sounding, security gates are opening and closing, and museum visitors are screaming as they attempt to flee the scene. The situation is equally uncomfortable outside, where you'll see the destruction that was caused inside the museum emanating as a shockwave that, we're told, throws not only the city of New York into chaos, but the whole world.

Shortly after being hit by the realization that you're responsible for this carnage, things go from bad to worse as an elephant-sized gryphon arrives on the scene and starts attacking people, throwing vehicles around like toys, and basically making a nuisance of itself. A large number of the intimidating-looking gryphons showed up before the end of the presentation, and it was really impressive to see groups of them flying overhead while others were diving down toward the street and often getting a little too close for comfort. Deckard didn't appear to be armed during this sequence from the game's first chapter, so when a giant golem rose up from the rubble--its body consisted of big chunks of what used to be the street as well as the remains of a vehicle or two--the Spark Unlimited representative who was playing the game opted to bring the demo to an abrupt end by letting it stomp Deckard into the ground.

The second portion of the demo focused on Legendary: The Box's fifth chapter, and could hardly have been more different. By this point in the game, it seems, Deckard will know that he was set up by an organization calling itself the Black Order. The group knew full well that Deckard would unwittingly open Pandora's Box when they sent him to steal it, but what they didn't count on was him surviving the ordeal and coming after them with revenge on his mind.

Fighting alongside a group of 20 or so soldier-types determined to stop the Black Order, chapter-five Deckard is not only proficient in the use of a great-looking arsenal of around a dozen weapons and several different types of grenades, but has also learned that the symbol on his hand affords him special powers. Chapter five is set inside a large cathedral, and will see you and your colleagues going up against a small army of werewolves. Members of the Black Order are also inside the cathedral, though they're too busy dealing with the werewolves themselves to pay much attention to you, and there's really no reason for you to interfere as two groups of enemies go about killing each other.

The werewolves in the cathedral are fast and intelligent. They scamper along walls every bit as easily as they move on floors, and we're told that, like all enemies in Legendary: The Box, they're smart enough to interact with destructible objects in the environment and to close in on you anytime you attempt to stay in cover for too long. The werewolves are also incredibly resilient, so even after you've taken one down and it appears to be dead it's not a bad idea to blow its head off--just to be sure. The symbol on Deckard's hand will afford you a number of different powers as you progress through the game, but in chapter five--at least based on the content of the presentation--the only one you'll have figured out how to use is stealing life from enemies to replenish your health.

In addition to a story-driven single-player game that's good for 8-10 hours of gameplay, Spark Unlimited plans to include a number of multiplayer options that "will not be standard." Information on the multiplayer features of Legendary: The Box is being kept under wraps for the moment, but it's clear that the game's many monsters will be coming into play somehow. Downloadable episodic content is also planned, though the first installment isn't likely to arrive until sometime after Legendary: The Box's Spring 2008 release. We look forward to bringing you more information on this one as soon as it becomes available.

27 Comments

  • axeman87

    Posted Aug 20, 2008 12:24 am GMT

    Sounds awesome, nice play on the Pandoras box story, anything to give me super powers is okay in my book, yay

  • large-as-life

    Posted Aug 14, 2008 9:43 am GMT

    This looks good. Really good. I only hope my computer has the kind of harware to keep up with it (it didn't look TOO advanced, so I think I'm ok).

  • mjax211

    Posted Jun 22, 2008 7:40 pm GMT

    I think this concept is awesome. It will be cool to have a fps with epic monsters instead of corny henchmen or zombies or whatever. It does suck though that the campaign is only 8-10 hours, and visually it didn't seem stunning. I have no idea what they could do in a multiplayer mode that would be at all entertaining, but I'm interested in finding out. Sucks about online content too.

  • pyire

    Posted Oct 24, 2007 2:24 am GMT

    8-10 hours for a FPS is more than standard, most games that have been estimated at 10 hours can be finished in 6-7 hours if you're a proficient gamer. However, If they include an intriguing enough 'Multiplayer' part, then I might considering buying it.

  • Zee666

    Posted Oct 16, 2007 7:30 am GMT

    Awesomeness, one problem. Not long enough single player, 8-10 hours, pfttt, I'd finish it in one day.

  • kirbdog13

    Posted Oct 14, 2007 7:34 pm GMT

    this game seems to have some potential...the story is pretty cool and hopefully they make good use of the multiplayer

  • Misfit1119

    Posted Oct 10, 2007 2:56 pm GMT

    The game looks good but whats with all the micro-transactions taking the place of longer gameplay? Id rather a 12 hour game than a 10 hour one that I can buy the rest of via micro-transactions. This is a nasty little business model and its disappointing seeing it come from Gamecock as well.

  • boomerb21

    Posted Jul 31, 2007 1:57 pm GMT

    In my eyes, if they're saying it's only gonna be 8-10 hours, but there will be DLC, then they're just holding out on the retail game so they can make more money off of something that they probably could have easily fit in anyway.

    So now if I want this, I'll have to spend extra money on the DLC, PLUS drop money on upgrading to a 120 gig faster than I would otherwise? Not worth it to me. I'll probably get it long after release, when the price drops.

  • BlackBaldwin

    Posted Jul 27, 2007 10:15 pm GMT

    could be promising but the graphics seem a bit cheesey if they are gonna win my buck they gotta do something about that. Woe is me another game that lacks the destricative properties of what Red Faction had...will there ever be a time when you could destroy anything you pleased on a FPS like that game did so well...

  • silent_riku

    Posted Jul 23, 2007 4:04 am GMT

    Wow... the 8-10 hour gameplay blew me off somewhat cuz I only have the option of getting two games once a month(partly cuz the rest of my cash goes to buying more market points... but I'm still looking forward to it cuz at the end I was met with a statement that says DOWNLOADABLE EPISODIC CONTENT!!! which means that the game has unlimited potential to get an even longer storyline. all in all it looks pretty interesting... I hope it turns out as good as it sounds. haha...

  • Shinedown220

    Posted Jul 15, 2007 7:05 pm GMT

    Has some potential.

  • chrisj

    Posted Jul 15, 2007 9:12 am GMT

    nice to see some change in the storys behind fps's.hope its good

  • msudude211

    Posted Jul 14, 2007 7:54 am GMT

    I like the looks of this.

  • magicmo

    Posted Jul 14, 2007 7:07 am GMT

    Is this "Night at the Museum" without the funny parts?

  • jakeboudville

    Posted Jul 13, 2007 11:49 pm GMT

    Looks meh to me..hope it can convince me somehow into getting it..

  • ElfShotTheFood

    Posted Jul 13, 2007 8:43 pm GMT

    Every game needs gryphons.

  • icytower

    Posted Jul 13, 2007 8:21 pm GMT

    Unimpresed at this moment.

  • Steel_Cyclone

    Posted Jul 13, 2007 3:55 pm GMT

    It was sounding great until the part about 8-10 hours of gameplay. When you factor in the fact that in reality, it's always less than they say, this game's only going to be like 6 hours long.

    Doesn't sound worth buying.

  • comthitnuong

    Posted Jul 13, 2007 3:37 pm GMT

    Sounds like this game will have a large variety of enemies.

  • Bansheesdie

    Posted Jul 13, 2007 1:00 pm GMT

    When griffen's attack...
    What kind of a name is "Legend: The Box" anyways?

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