Great concept, great game, but frustrating as all hell sometimes. (Invincible picket fence review)
GOOD
-The graphics and facial overlay technology is so realistic, you can usually recognize the real life actor who played the role.
-The concept is original and when correctly identifying the truth from a lie, you feel a sense of accomplishment.
-The music is helpful as far as hints to keep you from wandering around for hours when you've already discovered all the clues.
-The acting is pretty good. This could easily pass for a movie.
-The "have partner drive" option. The worst part about GTA was the 30 minute drive across the city just so you could flip off a bridge and die... only to start the drive again. The instant travel is a nice feature.
BAD
-THOSE DAMN WOODEN PICKET FENCES. You're flying along at 80 mph and decide to cut through a yard to get a jump on the guy you're chasing. So you head straight for the 2 foot tall, wooden picket fence and BAM! Your 1940's tank of a car is stopped dead in its tracks like it just hit a mountain. Same applies to chain link fences and random small objects that the designers forgot to make destructible.
-The "between mission travel" when you choose to drive yourself. Say you want to do a few side missions for XP or you're chasing a guy down in a car chase. The AI of the pedestrians is ridiculous. People are constantly jumping out in front of my car or swerving to hit me. In real life, when I see a car barreling full speed right at me, I don't casually honk the horn and continue playing chicken, I get the f**k out of the way.
-The game holds your hand too much. Every clue is illuminated and obvious. And why does every body have a convenient note in their pocket with detailed instructions on their motive?
-The game gets monotonous as hell, there I said it. There's only so many times I can straddle another body and rifle through their stuff before I just don't care. And if I have to hear, "Phelps, badge 1247. How can I help you detective?" I will just murder everyone around me.
-The Truth/Doubt/Lie thing... doesn't seem to make sense most of the time. Here's an example.
Lie.
"I think you like fires, John Q Public."
"There's no way you can prove that I like fires."
Select evidence.
"Here. You have a criminal record and did 4 years for arson."
Incorrect.
...Huh? This whole Doubt/Lie thing need to be designed a little more efficiently. Or at least have Half-correct picks.
-And finally, fingerprinting existed back then. You can tell because several times the letters were "soaked in gasoline so we couldn't lift a print off them." And yet you just go around picking up murder weapons and evidence with your bare hands all willy-nilly, making a case that should've lasted 2 seconds turn into an all day question fest.