L.A. Noire Hands-On Preview
We review the evidence in a first play of Rockstar's latest tale of redemption.
As we wandered around the scene, there were some helpful yellow evidence markers on the floor from the preliminary investigation team highlighting some of the bigger pieces, while the rumble that was present investigating the body came into play highlighting objects that could be interacted with. Somewhat akin to the pointer changing in a point-and-click adventure, this became a quick way to ascertain if things were of interest, and a useful tool to resort to when stuck.
After examining the scene and finding a few personal effects, we also found a puzzle-cum-lighter that provided our next line of enquiry--a country club not too far away. At this point the music faded out, serving as an audio clue that we'd found all there was of note in the area. This is where this section of the demo ended, and the Rockstar rep whisked us on a little further in the storyline to the case of a similar murder.
To get some more information on the next case we'd be handling, we headed to a diner where our boss was having a spot of lunch. With what sounded like Billie Holiday coming through the jukebox, we got a briefing on the our next case. Despite the similarities, there was even more scepticism from our partner that this was the work of the same man, in part because there was apparently already someone in custody for the case we'd been working on previously.
This crime scene was even more brutal than the last. The victim was again naked with writing scrawled on her torso in lipstick, but this time as well as basic blunt-force trauma being present, she'd been viciously slashed. Clues were scattered over a wider area this time, with fewer markers. Your partner acts in a similar manner to Fable II's dog in situations like this, moving around various possible items of interest and gently--or sometimes not so gently--prodding you in the right direction.
Following a blood trail down the alley, we found a key tied to a hydrant in the wall, and more blood smears leading up to the roof. Further items discovered up there clearly indicated the killer was toying with us by this stage in the investigation--a letter had been left, along with a handbag containing the second half of a card that allowed us to identify the victim with relative ease.
Then, having identified the victim, we headed to her rooms in a nearby boarding house. After a look through her things and finding evidence of a break-in, we got to conduct our first interrogation, the showpieces for the game's much-touted facial capture technology. The landlady, and instantly recognisable Myra Turley (one of many cast members the game shares with AMC's ongoing period drama Mad Men), very clearly had something to hide. Unfortunately for her, she wasn't very good at it. In interrogation scenarios you have a first-person view, letting you get a good look at every little bit of reaction as you ask your questions.
Based on those reactions and the evidence you've gathered, you've got three options for a response: you can accept what they've said at face value; you can express doubt they're telling the truth if you've got a hunch that they're trying to pull the wool over your eyes; or you can call them out for lying, if you have the evidence to back up that assertion. The capture technology means this isn't so much a gameplay trick as a purely human skill--it's not a matter of learning tells, or gameplay being shoehorned in; it's a mater of looking at someone's face and telling if they're lying. In those sections we saw, it was relatively easy to tell if someone was being less than honest with you, but knowing which approach to take to get the right information out of them was slightly trickier.
However, sometimes words just don't cut it. Later in the case we paid a visit to the victim's husband and ended up in a fistfight. The brawling will feel relatively familiar to anyone who played Red Dead Redemption; while the fights won't play out in quite the same way, the mechanics are very similar. Another action sequence cropped up later on; after uncovering some apparently damning evidence on another suspect, the suspect fled on foot before leaping into his car, which led to a lengthy chase across the streets of LA, while our partner hung out the window of our car trying to shoot out the tyres on the suspect's car.

Brawling can be most undignified; even the most well-heeled detective can soon find himself hatless.
Though this may all sound linear and formulaic, there are often multiple paths to important story points. While we managed to pick up an important clue by interrogating the landlady above, a later search provided us with a matchbook pointing to the same location. This means that while failure has consequences--you won't be rated as highly for each mission--roadblocks aren't thrown up after small errors that force you to backtrack and attempt sections again.
The mix of gameplay mechanics, branching investigations, and intriguing overarching narrative looks to be marrying up well with L.A. Noire's impressive technology. We hope to see the game again before its release in May, so keep it tuned to GameSpot for more on Rockstar's latest.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: May 17, 2011 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
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