L.A. Noire Hands-On Preview
We review the evidence in a first play of Rockstar's latest tale of redemption.
We have heard rather a lot about L.A. Noire since it emerged from the shadows three months ago. Since then we've been impressed by the technology behind it and intrigued by its detective story premise, but we haven't been able to play this long-in-development game. We finally got to try our hand at a few cases on a recent visit to Rockstar's London offices. But be aware: some of the case notes below could be considered spoilers.
L.A. Noire is, as the title suggests, heavily influenced by the golden age of film noir, seemingly offering as rich and murky a vision of 1950s America as the classics of that genre. It has you step into the shoes of fresh LAPD detective Cole Phelps. At the start of the game you'll be pounding the streets as a patrol officer, but as the game progresses, you'll move up the ranks. First stop is the traffic desk, and then you enter where we picked up the game for our demo--homicide.
After a cutscene showing a shadowy figure beating a woman to death, we found ourselves in a briefing room. There we were told we were being moved up to the homicide division following the retirement of one of the team's stalwarts, and we were quickly briefed on our first case. A woman had been found brutally beaten, with a number of hallmarks suggesting a serial killer called the Werewolf.
After being introduced to the case, we headed to the patrol car with our new world-weary and work-shy partner to drive out to the scene. Driving in L.A. Noire will be a familiar experience for anyone who played GTAIV--the controls are the same, the car handling feels similar, and we're told many of the same rules will apply. As a police officer you'll be able to commandeer any vehicle in the city should the mood take you, but according to Rockstar, this will come with penalties if you do it indiscriminately. You can also drive with the same reckless disregard you used in GTAIV; while the other pleasingly rendered 1950s cars will drive along at a fairly sedate pace, you're free to tear up the roads if you so wish--but you may well end up being charged for property damage further down the line if you're too cavalier.
Getting to the crime scene was easy enough via the minimap and full-size map in the menu system, though the lack of route planning was a little strange, given that even Red Dead Redemption's horses seemed to be fitted with sat nav. When we were there, a brief chat with the beat cop on the scene laid out the few key facts, and we set to looking for evidence. The first was the most obvious--the bloody, naked, beaten body in the middle of the scene.
Portentous music swelled in the background as we strolled towards the unfortunate woman's remains, but settled into the background quickly. Examining the body was a matter of examining the salient points in turn--one button lets you choose the area you want to investigate, and then the analogue sticks let you move that body part around to check for clues, with a gentle controller rumble letting you know you've found the right angle.
In the case of the head, this meant moving it to one side until severe blunt-force trauma was revealed on one side, with similar procedures for each arm, with one revealing that a wedding band had apparently been cut from the finger. The torso provided a more obvious, less cryptic clue--a message seemingly from the killer, signed off with an obscenity scrawled across the victim's stomach in red lipstick.
Review Scores
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Game Info
- Release Date: May 17, 2011 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
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