Kung Fu Rider Video Review
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- Sep 2, 2010
Take a spin with Tom Mc Shea in this video review for one of the PlayStation 3's first Move-supported games, Kung Fu Rider.
I love the demo, I dont know what this guy is talking about, the controls are great, only jumping takes practice. Too bad its so expensive.
I think the japan studio has a bad game streak i see various layoffs news on gamespot in the near future.
I think the greatest mystery here is not the bad controls and glitchy physics, but how this game even made it through prodcuction and was created. This game wouldn't be worth it if it was a 5 dollar arcade title.
also i don't think i've ever seen an actual gamespot reviewer post on a message board as often as Tom Mcshea does. i think it's a respectable trait and wish more reviewers would follow suit.
this could be passable as a bargain PSN game, but $40? also, with how far they're going out of their way to say the move not a wii ripoff, a japanese tinged 'tony hawk's downhill jam' clone isn't the way to prove your point.
@Anoush13, This game actually uses all six buttons on the Move controller, in addition to the gestures. And some of the buttons have to be combined with gestures! It's weirdly complex.
looks rather boring i was hoping the playstation move would make good motion controlled games rather than cheap looking party varients of the wii version
Couldn't they use some of the buttons on the Move Controller for some of the actions instead of only using Motion Sensing?
@TomMcShea Either way. I never heard of the game. (I am correct though that the game was MENTIONED in the PS Move Marathon in SOME context though. Right?)
@AmplifiedHitman, I squashed that horrible rumor on the Marathon and I have to squash it here as well. Kung Fun Rider is nothing like Incredible Crisis. I wouldn't have given this game such a low score if it contained any of the fun that obscure PSX game had.
Bad controls = not want. And that goes for any game. After watching this review, this looks like a game i would get really frustrated with.
@GameBeaten In the PS Move Marathon, Incredible Crisis was mentioned as being similar to KungFu Rider. But never heard (or paid attention to it) until now.
I actually liked the premise of the game, and thought speeding along on office chairs and the like could be a fun twist on the racing genre - until learning it involves the motion controller. They have their place, but IMHO, this sort of game isn't it.
What a mis-step by Sony and Microsoft. Don't they realize why the Wii blew them away in console sales? It wasn't motion controls. Okay, the gimmick definitely helped wow everyone and their grandmas, but maybe it was the fact that Wii only cost 250 friggin dollars at launch? Not 500 or more! The motion control boat has sailed! We all bought Wii's and it's a dinosaur already, just like those grandmas that bought most of them! Why would we want to buy more crap that's just like the crap we quickly grew tired of playing? This is a classic case of blind greed with no regard for actual research. Big surprise, I know. Rather than look deeper to see if Move and Kinect are safe, no-brainer investments, not a colossal risk (revealing clue: they cost too much which means they cost too much to make), they see Nintendo's balance sheet and think, "we should just do that." Idiots.