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Kung Fu Panda Updated Hands-On

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  • DS

If you're a panda voiced by Jack Black, of course you're not going to hang out and eat bamboo. You're going to learn martial arts and save your village from ruin.

We first brought you impressions of Kung Fu Panda back in February after playing the demo Nintendo set up at its Game Developers Conference booth. Nintendo was back in town last week for its Media Summit, bringing along an updated version of this Vicarious Visions-developed DS tie-in. While our original preview focused on the game's surprisingly solid combat mechanics, now we can share some details about the game's platforming elements.

This demo begins with wolf ninjas attacking the home village of Po, the game's panda protagonist. After some rather lengthy cutscenes and dialogue, the game begins by commanding you to make your way up to the jade palace. Along the way you encounter various puzzles and platforming obstacles that require the stylus to solve. The first such platforming section has you jumping up to a high ledge to activate a switch that opens the door beneath it. This can be accomplished in one of two ways: either by pressing up to jump, or by swiping upward on the touch screen to initiate a vertical strike that achieves the same results.

At other times you'll encounter switches that prove a bit more complicated. These are the familiar bane of platformers: switches that must remain pressed down for a door to stay open. At these points in the game, Po's super panda strength comes into play. You can use the stylus to lift up a barrel, then use it again to hurl the barrel up to the ledge housing this finicky switch. Both motions are done with the touch screen, lending a nice fluidity to these segments. Indicators on the screen also help notify the action about to take place, either with a big paw to indicate you'll be picking an object up or an arrow to tell you you'll be chucking it.

Eventually you'll make your way up to the jade palace, where your master will tell you about the kung fu medallions spread across the village. These are the key to unlocking new martial arts techniques. The first technique we unlocked was the flying squirrel technique, or as we call it, the "double-jumping panda technique." This action lets you reach even higher ledges by tapping up on the D pad twice for two successive jumps. We imagine you'll be able to unlock a good deal of techniques as the game continues, but our demo ended before we had the chance to unlock much more than that. One interesting technique that we had from the beginning, however, was the ability to roll into a ball a la Metroid Prime. Although this technique isn't required at any point the demo, it does help you travel along at a much faster clip.

Kung Fu Panda looks like it should at least amount to a better-than-average portable tie-in. Although the portion we got to play adhered rigidly to platforming standards, the stylus controls feel intuitive and the frequent animated cutscenes make for a nice, cinematic experience. Kung Fu Panda is due to arrive alongside the movie on June 3.

8 Comments

  • LittleDuck

    Posted May 10, 2008 12:55 am GMT

    This
    Game
    And
    Film
    Looks
    AWESOME!!!!!

  • acidrain1976

    Posted Apr 20, 2008 12:51 pm GMT

    @ bigboss233

    "Shovelware", haha... good one.

    I'll watch the review when this game releases, but it's just gonna be another crappy movie cash-in... they always are.

  • Krusnikzero2

    Posted Apr 20, 2008 10:40 am GMT

    Is this game based of a tv show? if not, props on the hilarious concept for a game.

  • bigboss233

    Posted Apr 19, 2008 5:32 pm GMT

    I love how positive gamespot tries to sound during their previews regarding shovelware but when the real review sets in they get to bash it as much as they want.

  • fernan17893

    Posted Apr 17, 2008 2:40 pm GMT

    Pandas are endangere so this game isnt funny at all!!!!
































    lol!its a karate panda

  • DreFullCircle

    Posted Apr 16, 2008 7:03 pm GMT

    note to ds developers: stop making 2d sidescrolling tie-ins that could have been possible on the gba. if you're gonna do that, just put it on a gba cart so you don't waste my nephew's battery. kids are smater than that now-a-days

  • grey79

    Posted Apr 15, 2008 1:55 pm GMT

    It will suck like any other "movie-game".

  • XBASX

    Posted Apr 15, 2008 12:21 pm GMT

    Hm

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