Kyntt Underground might not keep the doctor away, but it will make you forget about that appointment you had

User Rating: 9 | Knytt Underground PC
Rarely am I punctual with the things I got to do, though I tell people different. Especially on my resume. Oh that. You need that done? No problem. ASAP you say? No problem. I'll get that done. As soon as I finish watching this movie. After I go to the supermarket, too. A guy has got to eat. Can't have me doing all that crud on an empty stomach. About three of four months down the road people figure out I'm a shlub. A shlub with essentially no life, no chick, no excitement. Just me and my balls. So this means not only do I gots zeee time to complete Kyntt Underground, I also gots zeee time to review Kyntt Underground.

I actually started this thing where I have to review a game within' a weak after I finish it. That isn't the case with this case. I finished Knitty Underwear over 5 months ago. Let's see what I remember, shall we shall together?

Mystery. That's where KU gets me going. Like you as a child (If you don't remember turn to your nephew or niece, or just some child...IDK) looking at your parents basement for the first time: What's down there? What are all these weird things? Why does the dog hide down here during thunderstorms? KU recalls these old feelings. The world is simple yet gigantic, dark yet wonderfully colorful and bright. The soundtrack emanates the sounds of the unknown, not in a frightening way but in an adventurous way. The world is big but you want to get to know that world. Play around with it. Take behind the movie theater and give it a reach around.

You can control two characters. A chick and a big bouncy ball, you can switch between them on a dime. Both feature different control mechanics that you'll come to master over the course of 3 beers a night for 3 nights straight (at least that's how I did it). Once you get the hang of it you'll be hooked for the long hall. Each other section of the map typically has a puzzle for you to figure out. Well, they're not so much puzzles as your just trying to figure out how to reach a particular ledge. I guess that's a puzzle. Puzzle me once, shame on you; puzzle me twice, let's party.

I mentioned in my last review of Zelda: The Minish Cap how Nintendo often does a great job at balancing simplicity with the complex. KU is no different. The game feels light, crisp and smooth to start yet the more you discover and see of the gameworld the more complex everything becomes. But rest assured, nothing ever gets taken out of hand nor do you ever get overwhelmed. The learning curve is right on the money. Even as you get deeper into the game exploration doesn't get dull and the trickiest parts will keep you pleasantly busy.

KU scratches a similar itch to what Portal and Portal 2 were scratching. Like a ripe apple, KU is what you need in your life. It's a game that makes me proud to call myself a gamer. And while I'm not sure if it keeps the doctor away, it certainly might make you forget about that appointment you had.