Knights Contract Review
Gratifying, gory combat contends with aggravating design flaws in this intriguing adventure.
- Enjoyable combination of physical and magical attacks
- Brutal finishers
- Nasty boss creatures
- Interesting story.
- Extremely hard quick-time events
- A few infuriating boss fights
- Uneven pacing
- Some inelegant level design.
Companionship can be tricky business, especially when it involves hunting down and killing murderous witches that are intent on exacting bloody vengeance on all humanity. In Knights Contract, you play as an immortal executioner named Heinrich, who tears through his unholy enemies with a fearsome scythe-bladed, hammer-headed weapon. Your companion is Gretchen, a witch who hunts her fallen kin and supports Heinrich with a deadly array of spells. With their powers combined, you cut a bloody swath across the medieval world, engaging enemies in gruesome and satisfying combat. At its best, Knights Contract lets you revel in the brutal action and intriguing world design. At its worst, it confounds you with cheap deaths, ruthless quick-time events, and mazelike levels. Knights Contract is not a journey for the faint of heart, but those willing to suffer some hardships will ultimately find satisfaction in a world well saved.
Being cursed with immortality is a pretty rough gig, it seems, and Heinrich is eager to shuffle off his mortal coil. So when a witch named Gretchen comes around and offers to do just that, he agrees to accompany her on her quest. You soon find out that the two have a history that is intricately entwined with that of the evil witches devoted to destroying humanity. Though the writing is often lackluster, the tale that unfolds is an interesting one, and as Heinrich and Gretchen unearth the betrayals of the past, there are some intriguing revelations and touching moments. The two don't have much chemistry, but the story draws you in and works well. And though they don't match the excellent animation of the videos that run when you let the game linger on the title screen, each new cutscene is a welcome one.
Throughout the majority of Knights Contract, you play as Heinrich. Using light and heavy attacks in conjunction with grapples and dodges, you slash and smash your way through legions of enemies using a weapon that is part scythe, part hammer, and part switchblade. Combos are easy to string together and don't get much more involved than a certain number of light attacks followed by a certain number of heavy attacks. There isn't a lot of complexity here, and it sometimes feels like just a step or two above simple button mashing. Despite this simplicity, you are encouraged to master Heinrich's moves. A combo ranking system gives bonuses that can be used to increase your power, and end-of-level score breakdowns and online leaderboards provide a competitive outlet for motivated players. The clangs of smashed armor and squishes of sundered flesh provide additional rewards of their own.
While it is inherently satisfying to carve up baddies, combat wouldn't be nearly as enjoyable without Gretchen lending her magical prowess to your onslaughts. She is an AI character and will defend herself with a few small spells, but you choose when she unleashes the good stuff. These magical attacks can entwine enemies in thorny vines or impale them with spikes. They can magnify your scythe to a bigger size or create a succession of shadow scythes so that one swing hits four times. Catching an enemy in these attacks makes you feel even more powerful because your skills are magically compounded. You eventually unlock more spells than you can fit in the four available slots, so you have to choose which ones you want equipped at what time. Not every enemy or boss is susceptible to the same magic, and finding the right spell can make combat easier and bloodier. As you earn souls from killing enemies, you can upgrade your spells to make them even nastier, so that single phantom sword can turn into a deadly parade of swords that chases your enemies around the arena.
Assaulting your foes with magical and martial attacks is gratifying, and executing gruesome finishers puts an exclamation point on the whole affair. When you hit a weakened enemy with a magical attack, a button prompt gives you a chance to finish with style. That toothy trap you laid suddenly becomes a chomping, devouring maw, and those swords impale your enemies and split them into bloody chunks. Finding the right finisher for the right situation can boost your combo rating, earning you more souls and pouring points into your witch point gauge. Once this gauge is full, you can choose who gets to unleash it. If you choose Heinrich, he turns into a hulking minotaur that can dish out a huge amount of damage in a short time. If you choose Gretchen, she immediately makes all (or almost all) of your foes vanish from the screen. Well, not quite immediately. First, your enemies are transported to a formless blue realm. Then, they are struck down by a giant blue naked Gretchen. Her action might be simple, like closing her fist on the enemies in the palm of her hand, or it might be more provocative, like crushing the enemies positioned on her knee by crossing her leg a la Basic Instinct. There's an array of poses that big blue Gretchen can strike, but almost all of them involve a degree of nudity that, while not quite explicit, certainly is immodest.