A creative, simple, and delightful platformer.
The story-line is very, very cheesy, and you can pretty much play the game without listening to the story, although it is important to hear what Joker has so say about how to beat a boss. It's tiring to hear Klonoa and Huepow constantly introduce themselves to people over and over again just about all throughout the game. The voice acting is terrible, but it's easy to work around, like in Sonic games. Another big problem about Klonoa Wii is that it's over before you know it. The game is way too short, and it really needs to be longer. When you beat the last boss or complete final vision, you can play the levels backwards, which may add to more Klonoa experience. Playing the stages backwards though isn't as fun as your first time playing the stages normally, in my opinion.
Out of all the games I have played, Klonoa Wii is one of the most unique games I have ever played. Klonoa Wii to a point reminds me of Mischief Makers that was released for the N64, because both games have a tremendous amount of potential because of the unique gameplay they offer. I believe that if they continued with Klonoa on Wii and added levels and increase the difficulty, it would be a hit! Despite Klonoa being significantly short, it's still worth playing. However, it's not worth the full retail price of $30, but it is an excellent rental. Klonoa Wii is a great game because of the simple and creative controls and environments, but the shortness and simplicity of the game is what makes it disappointing. Having that said, I give Klonoa Wii and modest score of 7.5/10.