A well polished FPS

User Rating: 8 | Killzone 2 PS3
Campaign mode:
It's short, but offers a variety of different situations that require a fair bit of creativity.
The plot is at the same level of intricacy as your average teen-fic romance novel. And if you can look past the he-man dialogue that sputters randomly from the mouths of the idiotic soldiers you are forced to accompany, then you are faced with a solid shooter.
The campaign mode never really repeats itself, and keeps you guessing as to what you might have to do next, but as a consequence, it is very short. My uncoordinated, inexperienced younger brother was able to finish it in 12 hours.
Offline/skirmish mode:
You are put into a map from campaign mode with a squad of of up to 7/8 troopers. You must battle it out with a similar number of foes in order to attempt to defeat them in a number of tasks. Some examples being assassination (you must kill a certain member of the other squad, or defend one of your own against attack) territory (protect or attack a defensible position where bombs must be placed in order to win).
These tasks can become repetitive, and the are more usuful for honing your skills for other areas of the game.
Online:
I have no clue, the reason being that I have country-bumpkin internet that has a nervous breakdown when prompted to do the smallest tasks.

Overall gameplay:
There are a small number of weapons in this game compared to some of the larger shooters like COD, but each of them has a different technique to using it. It doesn't always matter, anyway, because it is quite easy to just find one that you like and use it through most of the game.
Players may notice the 'realistic' movement of your soldier. Basically, it simulates piloting a lubed up blow-up raft through the corridors of Hogwarts. Reaction speed is very, very slow, in other words.

The computerised enemy can be very tactful, especially in the later levels of the campaign mode. Enemies sometimes group up and swarm you, or place decoys for sharp-shooters in high places. In Skirmish mode this is very evident. These crafty little ****ers will try to get you out in the open so that they can mow you down with their surprisingly sharp accuracy.
You squad mates will try their hardest to get shot, reveal your position, and flood your ears with stupid requests. When playing campaign mode, do not think of them as allies to be relied upon, but merely decoys that you are mildly fortunate to have. In Skirmish mode however, they can be relied upon, and will usually try to help you with what you're doing.

The cover system, although handy, is maybe the only glitchy system in the game. It is very useful for when you find yourself outnumbered 2 to 12, as you commonly are. But there is a chance that if you throw a grenade from your position it will rebound stupidly off the air and kill you. And sometimes the enemy can fire through you trusty brick wall or metal railing. This occurs much less frequently.

The graphics are nothing shameful, and some of the dark, moody scenery of the the Helghast cities is quite beautiful.

Graphics: 9/10
Enemy/squad intelligence: 7.5
Weapons: 7/10
Overall gameplay: 8.5
Campaign: 7
Additional modes: 6