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Killzone 2 Review

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The Good

The Bad

  1. Killzone 2 will blow you away and set the standards of what a current gen FPS game should be like.

Kevin VanOrd
Posted by Kevin VanOrd, Senior Editor
on

Killzone 2 boasts amazing visuals, an intense campaign, and extraordinary online play that will keep you coming back for more.

The Good

  • Well-paced campaign keeps you in the thick of action  
  • Great online play constantly rewards you  
  • Intricate, balanced multiplayer maps  
  • Weapons are beefy and fun to shoot  
  • Visually stunning, both technically and artistically.

The Bad

  • Forgettable story and characters  
  • Tacked-on motion controls.

No one could have suspected that the sequel to 2004's Killzone would be this good. Killzone 2 is a tremendous package, offering an exciting campaign and terrific competitive online play, neither of which create new paradigms for first-person shooters, but rather set new standards in subtle but significant ways. From groundbreaking visuals to well-crafted multiplayer maps, most of Killzone 2's individual elements stand out in a crowded genre, making its meager attempts at storytelling easy to ignore. PlayStation 3 owners looking for a shooter to keep them busy for the rest of 2009 and beyond need look no further: The fierce action will keep you glued to your television screen for some time to come.

What makes Killzone 2's single-player campaign so much fun? First and foremost, the weapons are a lot of fun to shoot, even the standard assault rifles that form the core of your loadout. The M82's effective scope makes zooming in on your target a breeze, yet this rifle is effective at close range as well, establishing itself from the beginning as a formidable firearm. The LS13 shotgun is also powerful and rewarding to fire; though you may only shoot off a foe's helmet with other weapons, you'll watch entire heads explode with a single blast from this close-range powerhouse. The bolt gun is another favorite, skewering enemy soldiers onto surfaces and exploding a short moment later. Though you're traversing a sci-fi setting, your weapons are decidedly modern-day, from the sniper rifle to the vicious flamethrower, with one exception: the lightning gun. This mighty instrument showers enemies with overpowering jolts of electricity, and though it's not available for long, it makes short work of robotic and humanoid foes. Each of these weapons feels just right; fantastic spurts of blood, outstanding animations, exquisitely detailed weapon models, and explosive sound effects fuse seamlessly and give a satisfying sense of impact every time you land a shot.

Although there's a great variety of weaponry, you won't encounter that many different kinds of enemies as you fight your way across the war-torn landscapes of the planet Helghan. As in the original Killzone, your enemies consist largely of Helghast soldiers, yet though this limited selection led to monotony in the past, an assortment of factors in the sequel hold tedium at bay. The action is constantly pushing forward, leading you from one quality scripted event to the next and pitting you against bright AI opponents that have a remarkable grasp of battlefield tactics. These soldiers put up a fight and exhibit authentic behavior as you rain bullets on them. If you set your sights on a soldier peeking from behind cover and fire off a few rounds in that direction, he'll patiently wait until all signs of fire have vanished. Helghast will flank you and shoot blindly from behind cover, and should you toss a grenade in their direction, they'll quickly scatter. You'll normally be fighting alongside a computer-controlled teammate or even entire squads of fellow infantry. Enemy AI is just as concerned with your comrades as it is with you, so you'll never feel as if you have a bull's-eye plastered on your forehead, as is common with many other team-based shooters. As a result, Killzone 2's thrilling large-scale battles unfold dynamically and offer a legitimate challenge while rarely feeling unfair--a frustrating rocket-heavy final battle serving as the only exception.

Some excellent turret sequences and other segments also provide welcome variations on the shooting theme. At one point, you'll climb into a robotic shell and mow down infantry and tanks with machine gun fire and rockets. The way your transparent protective shield exhibits cracks as you take damage and the remarkable fire and smoke effects that light up the screen add to the excitement of the level. In another fun and visually stunning sequence, you'll use an antiaircraft turret to take down squadrons of enemy fighters. Even operating a standard turret is more appealing than you would expect, which is a result of great map design and well-scripted enemy entrances. If you're just using your standard arsenal, missions are diverse and engaging. You'll take aim at tanks (and in one boss fight, a hovering aircraft) using Killzone 2's potent rocket launcher, and you'll fight your way through a besieged air base in which winding corridors and intersecting passages have you battling multiple enemies on multiple levels.

Most levels take their cue from the usual first-person shooter formulas, and though it takes place in the spacefaring future, Killzone 2 feels more akin to a modern-day FPS by way of its standard weapons and mostly humanoid enemies. It's an interesting blend of two disparate sensibilities that works far better than in the original, and it's further ripened by gameplay touches that feel authentic within that framework. Movement and turning speeds have a real feeling of weight, which is appropriate considering the heavy armor burdening you. This can make the controls feel somewhat sluggish at first, given that you take a moment to gather momentum. It doesn't take long to get accustomed to this sense of overall bulkiness, though, and it's consistently delivered across multiple mechanics. For example, when you jump, the way that you bend into the leap and cushion the landing with another slight crouch feels surprisingly realistic. That weight also informs movement in and out of cover. Killzone 2's cover system is solid, and it never removes you from a first-person viewpoint. Though some objects can obscure your view if you try to take potshots from behind them, sticking to cover and leaning out from behind walls is generally effective and intuitive.

Whether you go for a pop-and-shoot approach or just gun your way through, the mission design keeps you constantly moving from one objective to the next. The quick pace is one of Killzone 2's finest facets; battles don't wear on too long, and they aren't so brief as to be anticlimactic. Like many other shooters, mission objectives often involve turning a crank or pushing a button. In Killzone 2, this may mean rotating the controller to simulate the onscreen activity. These moments feel unnecessary and ironically disrupt the sense of immersion, but as tacked-on as they are, the actions are too brief to be especially annoying. You'll also use your gamepad's motion sensitivity to stabilize the sniper rifle, though the implementation here is subtle and therefore relatively harmless.

It's a real pity that there is so little context for the exceptional action. If you're familiar with the original Killzone, you'll at least have an idea why the ISA (International Strategic Alliance) is attacking the Helghast homeworld; if not, it's clear that as Thomas Sevchenko, you are on the side of the good guys--just not clear why they are the good guys. The dialogue is rudimentary (a discussion regarding sandwiches jumps immediately to mind), the characters forgettable, and the plot serves purely as a thin framework to move you from one environment to the next. Yet the cutscenes are top-notch, and unlike their counterparts in fellow PS3 shooter Haze, there's nothing intrinsically offensive or wearisome about the fist-pumping grunts at the core of the story. The story isn't deep or involving--it's just there, neither enhancing nor diminishing Killzone 2's action.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

13 comments
obey21
obey21 like.author.displayName 1 Like

this game has to have the worst sensitivity and aiming style of any game i have ever played, i think i would have enjoyed it more if it wasn't so terrible.

kmilo_rws
kmilo_rws

I grabbed the Killzone collection a couple of days ago, and while the first Killzone is a mediocre game at best ("Halo-killer"? really?) and bored the living hell out of me, Killzone 2 is a blast. I've played maaany FPS before on PC and a few on the PS3, and this is one of the best around. The graphics are awesome considering the hardware is quite old now, the shooting and cover mechanics are very neat and intuitive, great sound, better than average story, and I've yet to try multiplayer.

EzcapeTheFate
EzcapeTheFate

3ds pwns all systems. Bow down to your new master. Pokemon 4 lyfe.

airborne26
airborne26 like.author.displayName 1 Like

i got so bored with this game, played it for less than a week , not even worth playing on all difficulty settings. carrying only 2 weapons at a time sucks , especially when one is a stupid revolver that you can't get rid of, what army anywhere issues a revolver??!!!??? the majority of the time you'll only have the choice between 2 or 3 assault rifles, you hardly find anything else. The grenades are pathetic to the point of uselessness , you can barely throw them across a street, and scoring a kill with one is like winning a small prize in the lottery. personally i hate games that have cover systems , having a crouch button and a stafe stick work just fine for me. it seems gamespot is more concerned with how games look than how they play. I'm glad i stopped taking your reviews seriously years ago. as a general rule if gamespot gives it an 8.5 to 10 i know its gonna suck.

chrisPperson
chrisPperson

@buying1999 @abhfrreebhu Guys, quit whining. I have a lot of respect for John Carmack, but nothing he says will ever change the fact that I enjoy playing on my PS3, and I would never call out people for enjoying a different console than me. You guys are taking this way too seriously. Play games, have fun, stop crying.

abhreebhu
abhreebhu

That John Carmack must hav been hired by Microsoft to promote XBOX 360,,,Sony needs no1 to do that,,,,,,there are a lot of reasons that make PS3 better than 360,,b it the PS3 only games(360 has only gears of war series),,or the graphics(with the new models,though the earlier models were not comparable to 360),,,or the sale!!!!!

2prize
2prize

3 years later and still #1

habsfan120
habsfan120

Why has Killzone 2 been the #1 most popular game on GameSpot for the past few days? @buying1999 why do u comment on a bunch of different articles talking about how u hate the PS3... is ur Xbox 360 broken so u have nothing better to do??

buying1999
buying1999 like.author.displayName 1 Like

Well like most of the over priced internet ready blu ray player exclusives...meh. "Xbox 360 is the BEST console EVER made." --John Carmack

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