It starts out fresh and fun, but soon becomes dull and repetitive...
scstephens wrote this review on .
First off, the game is the cookie-cutter fantasy RPG. The addition of Rifts is a novel item, that gets old fast, but also contributes to some additional gear. Unfortunately, when you're dealing with play times late at night or off peak hours, like so many of us working folk deal with each day, running into a rift is just a long process of taking it down or something you want to completely avoid since no one else is in the area to help you out.
I have 2 big complaints, which is why I've set this game down before I've even made level 50.
1) The UI is customizable, but the game is made more difficult not allowing player made add-ons. Most specifically, the AH interface seems to be an after thought and needs a complete redesign/overhaul.
2) The game suffers from an overall lack of creativity. As I mentioned in my initial paragraph, Trion wasn't shy to state they weren't doing anything new w/ the genre, but that comes with its challenges. More specifically, if you don't do anything new, you need to take the old and be the best at it. For example, the boss fights, even in the early dungeons, should have been extraordinary creative. The gear system and economy should make people excited to log-on each night to check their treasure troves. The ability to meet new people and adventure with them, should have been a lot more intuitive. The gold spam shouldn't exist.
I can go on for a lot longer, but Trion should have mastered the best that the genre had to offer, and eliminated all of the perceived waste. If they had done that, they would have had a much bigger winner on their hands.
UItimately, I enjoyed the time I had in the game, but it was cut short due to pure boredom. I won't say I wasted my money, but I also won't recommend you spend yours. I would highly recommend you take the 7 day trial out for a test drive, before you decide to drop 25-40 backs on the full version.