An RPG that, while not contributing anything new to the genre, is still fun and worthwhile playing.

While Sacred 2 will never be an innovating and/or genre-defining RPG like Diablo, World of Warcraft, Baldur's Gate, or Neverwinter Nights, it's still a very enjoyable game to play.

The game developers appear to have taken some of the best features from the most popular RPG/MMORPG games of the last decade -- features that have almost become standards in the RPG gaming world -- and included them in this game, and they work fairly well.

For example, the inventory system is pretty much the same as every other modern RPG/MMORPG in existence at the moment. The item naming conventions are very similar to those in Diablo (I/II). The open world and seamless transitions between areas (other than brief transitions into dungeons) and the quest systems are very similar to those in World of Warcraft. The skills system appears to be very similar to Neverwinter Nights.

As for the game itself, the graphics are quite good, and run reasonably well on mid-range hardware. While the voice acting is fairly ordinary, the sound is reasonably good. There are some issues with framerates dropping in areas with large numbers of NPC's, or areas with extremely large numbers of enemies, but otherwise performance is good.

Another very good point of the game is that the developers seem to actually listen to community feedback from the forums, and based on that feedback release bug-fixes in reasonably short timeframes. Also unlike many other games these days, the bugfixes actually (though not always) seem to fix the bugs they were meant to address, and not seem cause more issues than they fixed.

The game also has a sense of humour, and it is very central/eastern European in nature. Anyone who understands and appreciates such humour will enjoy what's been included here.

Overall, if you enjoy the RPG genre, you will probably enjoy this game.