We lock, load, and hit the streets with Kane and Lynch as we get ourselves into some hot water with a crime boss.
We’ve taken several looks at the multiplayer components that make up Kane & Lynch’s newest escapade, but to date, we haven’t spent a lot of time with the main story. This time around, we dive headfirst into the single-player campaign with the goal of tying up some of the loose ends to discover where it all began.
The game opens with a hard-hitting cutscene, and while we can’t go into specifics of what goes down, it sets the gritty tone for this sequel and gives us a brief glimpse into the rocky relationship between the namesake duo. Gameplay begins with establishing shots of the game’s new location, downtown Shanghai, where dirty, busy streets frame Lynch who is patiently waiting for his accomplice to arrive.
Stepping off a plane and dragging a small rolling suitcase behind him, Kane is there for a job. No details of the work are discussed, and while Kane would rather hit the shower and take a nap after a long flight, there’s business to take care of before he can retire to the comfort of a cozy hotel room. Lynch needs to settle a score and send a message to a local thug that actions have consequences. After a short stride through the neighborhood in a tight over-the-shoulder view, they head down an alley. The camera bobs gently in time with their slow, deliberate movements. Kicking in a door to a second-story residence, a man and his naked (but tastefully pixelated) companion are unceremoniously disturbed mid-coital embrace. A friendly house call quickly escalates into an on-foot chase peppered with gunfire as the man and his now hostage take flight through the building.
Clearing rooms with gun in hand, we’re presented with surprisingly relaxed local inhabitants going about their business. Out in the hallway, deadly exchanges take place as we duck, weave, and use concrete supports as makeshift cover. Cutting a path through the armed attackers that greet us, we eventually corner our target in a cul-de-sac. With nowhere left to go and the options for escape quickly narrowing, our mark uses his prisoner as a human shield. Bullets riddle her corpse as Kane and Lynch pump round after round into her, leaving the man exposed and brandishing a knife. Rather than surrender, in a final act of defiance, he cuts his own throat to spite the pair.
The conclusion dovetails into a cutscene with us riding in the backseat of a car. A perfectly civilized conversation about the merits of the city is rudely interrupted when our vehicle rolls sharply, hit by some unseen force. Seconds later, we’re outside and exchanging bullets with assailants. Ambushed by a local crime group, our job is to stay alive and protect our contact; British gentleman, Glazer. Assault pistols make short work of gangsters in confined spaces, but with us pinned down behind abandoned cars and trucks and unwilling to take a run to our certain death, we opt for artillery with a little more range and power. Shotguns and rifles shred our targets, but ammunition is few and far between. Faces are blown off as we slowly inch forward, making every round count. Clearing a path down an off-ramp, the scrimmage spills into a nearby underground car park where we call in a replacement ride for the one that was destroyed.
The rolling battle continues into nearby multistory buildings, and we tussle violently with mobsters and police units dispatched to the scene before finally making a getaway, leaving a trail of corpses in our wake.
After clearing our way through a nearby sweatshop, we locate and confront local crime boss, Hsing. Things turn nasty when it’s revealed that the woman slain in our previous encounter was more than your average garden-variety girlfriend and was actually the daughter of the city’s biggest crime leader. The news instantly causes stress fractures to the small posse, and in the blink of an eye, we go from ally to prize, with hopes of being turned over--dead or alive--to appease the crime family who has been wronged.
After another narrow escape, Lynch reaches out to his partner, Xiu, for a meeting. Kane and Lynch come to terms with their hunted status by bunkering down in a nearby restaurant. Even something as simple as sharing a meal ends in bloodshed, and in the middle of having noodles, the abandoned eatery erupts as heavily armed police storm the building. The thin wooden walls of the booths provide little protection against the automatic rifles their attackers are carrying, and the wood splinters and collapses under a hale of bullets. Dashing to safety as our cover disintegrates before us, we use the ventilation in the furniture to return fire.
Back on the streets, we attempt to blend in, but we don't go unnoticed as locals run away from the men in suits carrying guns. A brief sojourn into a roadside DVD stall for cover finds wall-to-wall racks tastefully showcasing copies of Io Interactive titles like Hitman and Mini Ninjas. Igniting a cache of gas canisters destroys a building, rocking the game camera and allowing us to slip away undetected toward a nearby industrial zone. A helicopter circles overhead as we hide to avoid detection.
From our brief time with the controller, we’re happy to report that gunplay is enjoyable, albeit a little frustrating if you’re running around with the wrong tools for the job. Weapons dropped by dead attackers aren’t immediately obvious onscreen unless you run over them, but by pressing down on the D pad, all nearby usable items will be displayed to allow you to replenish your ammo stores or swap a less desirable piece of kit for something with a bit more subtlety or raw firepower.
The game’s bobbing camera is already polarizing the gamer community, but the good news is that it can be toggled on or off according to your preference. Character models and environments are rich and detailed, and they contrast well with the grainy video look, giving the game a bit of a Manhunt feel.
With the shells loaded and the ammo clips ready to rock, we're eager to get some more time with Kane & Lynch 2: Dog Days in the lead-up to its late August release.
wayy wayyy wayy too damn short , it takes like 6 hours to beat it ... Arcade mode its sort of fun though
The game was good even though it was a couple of glitches i had notice when i was playing the game.At the end were they left in the airplane at the airport,I can tell theres going to be a part 3.I was surprised kane's daughter did not come out once in the game and they only mentioned her once.
I played this and the Mafia II demo one after another. My opinion of which I would prefer is this one. Shooters aren't my thing but even though I kept dying I wanted to continue. I'll probably wait for the price to come down before I buy it though.
Just noticed one problem with this game... Its release date, Very bad idea trying to compete with Mafia 2 you can either agree or disagree but yeah i don't think thats a good idea.
i played the demo, both the single player and multiplayer and had fun. i heard the first game wasn't that good, but the multiplayer in this seems like a lot of fun
I liked playing this demo online, intense shootout like a scene out of Heat. The cops are messed up. When they take cover they are glitching. If they fix all that it would be a good game...... also I hate the traitors you f ********ers
After the poor reviews of the first game I'm not too excited about this yet, although it looks pretty fun.
THIS IS A GREAT GAME !! love the style and the graphics are very cool and detailed ... maybe the first kane &lynch was a fail try but i think the second one will be fun to play ...countdown to 24 august!....!
@luciferbelmont Thanks, yeah I love the Hitman games though sadly I never had a chance to play the original Hitman: Codename 47. Some of those levels were reworked and used in Contracts though......
That will be amazing I think...The first was a little bit bored my conclusion...Whatever, We have huge exceptions from this game...As I saw the graphic is as excelent as sound...
@luciferbelmont I agree with staminix's comment. I played the demo and noticed the same issues he brought up. at one point I took up position behind a CONCRETE WALL and enemies were still able to hit me from the other side. at this point I don't care if it was just a bug that might be fixed or if it was a glitch in the demo, I won't be getting this. I liked the original game but not enough to suffer through this, I'll wait for the next Hitman those are far better anyways.....
@staminix are you telling me that a bullet from a shotgun or assault rifle can't go through paper? and you know im right, you don't know what you want when it comes to the AI, weeh too easy, weeh to hard, thats you your never satisfied, you stink at video games that actually challenge you. You, "omg mario super bros back in NES is so hard the ai doesn't even move but its tooo hard, there aren't even save points wth" me, "oh wow this is challenging and fun, im smart, i like challenges, im more American then Staminix cause i don't complain and im not desperate for game developers to spoile me with easy, then hard ai and i know what i want."
Controls are unresponsive and the cover system is busted as always. The filters look damn good, but the actual models have very low-res textures almost everywhere you look. The multiplayer is a frustration because of the intense lags and pretty crappy voice-chat. Man, that game had the potential, but it has totally wasted it.
@ zockirrer Yes, the controls were ticking me off greatly. I was actually getting mad at it because of that and kept dying simply because of the controls. If it were not for the controls, this would actually be OK. I sat changing things in the options hoping to make it better, to no avail. I was hoping they would finally pull it off with K&L2, but it looks to be another failure.
i cant believe what im reading here,played the demo and this game is bad,stupid as F*** a.i (enemies as well as your partner) bad controls,annoying camera,average graphics.besides that it brings nothing fancy or something new,unique to the table in terms of gameplay,maybe some interesting mp modes but that doesnt help much if everything else sucks.
The gameplay was nice in the demo, but the controls are not good. Too slow and not as responsive as other 3rd person games.
I was really impressed with this demo. They made some significant improvements in graphics and gameplay mechanics. Plus, there will now be online co-op instead of local-only, which kinda sucked. Seems to me like a "Stranglehold with co-op" which pleases me.
Played the demo. Singleplayer was descent and multiplayer was got-damn good. Overall I think its worth a purchase. I'm going to buy it!...... Graphics:(Scenery, models, attention to detail)...amazing! camera has a shake filter that will either make things look more intense or make you motion sick. But you can turn it off! Animation, particle effects and sound: either need work or to be cleaned up. Animation gets sloppy, particle effects are sub-par and sound is just not hitting with my subwoofer. I don't feel it man...I just don't feel it. I just played and beat Battlefieldcompany 2 and boy they have their sound and particle effects down to a science. AI...descent, nothing revolutionary...need to play a few more rounds. GAMEPLAY...Love it. I mean how can you beat getting betrayed by one of your accomplices as a robber and then coming back to kill them as a cop...Totally invigorating. I'm astonished at how greedy some of you bastards are lol. Getting back to gameplay, good cover mechanics, use/or be use as human sheild and able to get out of it aswell, coming back as a cop when killed, shooting from ground when almost deadand able to get crawl back to cover, becoming a traitor and taking other peoples money, you can be an undercover cop and screw everyone over plus more. The intensity levels are turned up so high when you realize you can't trust your "teammates"! All of this makes for some addictive and paranoid as hell gameplay that surpasses and replaces the rest. Its undeniable...goodbye call of duty! REPLAY More addictive than most! I would be playing right now if the damn demo would quit closing!
Played the demo for about 15 minutes before getting bored. Nothing new on offer here in single player, game feels like those old arcade shooters where the game moves you forward as you point your gun at the screen. No freedom whatsoever, just more railcar single player rubbish. Attempting to play multiplayer in the demo crashes the game immediately. I was really looking forward to the potential multiplayer of this game but won't be picking this up.
the demo is off the chain cant wait for the game. i thought that whole pixelated crap would be annoying when you get hit but its surprisingly not
well... going by what I've played of the demo... it certainly beats the c r * p out of Army of two's freakishly cheesy sequel!!! As for the characters? Meh... it's good to see protagonists that aren't juiced up and heroic... semi believable and obvious like say.. Chris Redfield... (still think there should've been a steroid hunting mini-game to that Rezi episode!). A good bald patch, a big beer belly and a serious collection of social handicaps? Sounds like a believable anti-hero to me... just that little bit easier for us old-timers to connect with the story :)
btw loved the demo, but is it just me or is the sprint animation kinda goofy? like when you turn while sprinting it looks like hes sliding around. and i dont get why people are complaining about the camera, its a fresh take that doesnt impede gameplay. for that, we should all at least look at it with an open mind. and then swiftly realize how cool it is x]
haha cmon people dont rate serentor bad for not liking the characters i hated lynch in the first game, and unless he's changed, i prolly wont like his skitzo rampages this time around either. amusing to watch, but eh, there's other people i would choose as a team mate/ character. but thats just me
Played the Beta demo of the game and was happy to know that they've improved a lot from the original (which I was pretty disappointed with). Can't wait to get my hands on it.
i usually don't leave comments on any game but anyone who is a true gamer and dosn't like this game enough to buy it is out of there mind. When i played the story mode i was blown away by the game. i thought i was still in the movie when the game started and the shooting is like gears of war. AI is amazing and the online is insane! you never play the same way twice. buy guns between rounds or save your money and hope everyone else gets busted. it's great must buy and nothing like the first one. Trust me if this game dosn't blow your mind from the demo it will when the full game hit's the shelve's. this game will get a gamespot's editors choice award and atleast get a 9.0 granteed. don't wait for the review pre order the game now so you don't miss out. O and i want a job at gamespot reviewing games or something when i get this right. just watch!
Can't remember a single thing about the first game other than I was happy to finish it and sell it on ebay, that leaves me questioning whether I should get the sequel, maybe I'll wait for the reviews for once instead of pre-ordering
The demo was amazing! I absolutely loved it, the graphics, the feel to it, the way the camera was, and the feeling of being backstabbed by other players. Sadly, however, I will most likely not get this for awhile. Theres just so many games coming out, and i dont have the money. Maybe I will rent it.
@dynomitemasta it doesn't matter how much money is put into a game Haze had several million pumped into it and i thought it was going to be awesome but it was god awful, big budget games don't necessarily mean good game look at FF13 put another several mill into that but it wasn't the best in its series. Plus Io interactive is a shaky developer and just because square enix is producing it doesn't mean it'll be great.
- Release Date: Aug 17, 2010 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.