This one sucks a big one...

User Rating: 3 | Just Cause PC
Before I get into detail, lets state the obvious: this is a bad attempt of placing Cuban James Bond into GTA. You play in open world, completing the missions of an agent. May sound descent, but here I explain why it sucks as bad as it does.

Gameplay (2.0): Terrain looks like it has been made by one developer in less than 2-3 days. All 'mansions' look exactly the same, and so do many houses/villages. Most (about 70 %) of the terrain is trees, mountains or water. Transportation, despite 2 or 3 pretty interesting vehicles, sucks completely. There are 10 to 15 vehicles in total (GTAIII had 35, vice city had about 60)! It takes forever to get to the mission, and once you do, you are disappointed by boredom, and frustrated by deep retardation of game's artificial intelligence – if you are ever in a car chase, all the pursuers will do is try to ram you off the road. They will keep ramming you even if you stop driving and just sit it the car, for they are not smart enough to get out and start shooting. They never move to avoid bullets, they'll just stand there and eat led, sometimes, rarely, attempting to aim their weapons and actually attack you. All side missions are exactly the same, it's gonna drive you f****** insane after doing 5 of them. The actual 'story' missions are not well connected by game's story and fail to capture player's attention. And, for some reason not surprisingly at all, weapons suck too. Difference between weapons is barely noticeable, as except for appearance you will see no difference between 3 SMG's as you use them.

Sound (1.0): play it with your speakers off!! The music, the sound effects and the dialogue all suck equally bad.

Graphics (6.0): !!(I played the game at maximum detail, 1280x1024 resolution)!! While still being far from good, graphics manage to be 'fair'. Models are generally low-poly, but reflections and water still look nice. Green vegetation looks good if you view the island from a plane or parachute, that changes when you get up close though. Weapons look like it's 1998, complete absence of details on the weapons, as expected. Pedestrians are repeated much more then they should be. Some characters from main missions are supposed to be human, but were purposely drawn to look like animals, its really disappointing that GS users can not use images in their reviews, but I kid you not, there is an army general whose face looks like a frog!

You should not spend even an hour of you valuable time playing 'this'.