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  • Feb 17, 2013 10:09 am GMT
    The only thing I'm not digging in the game, is the whole "Doge Pose" gimmick, since it seems like it would slow down the action quite a bit. I can see it being cool the first few time, but I think watching the animation over and over will lose it's novelty quickly. Also, let's hope the feature is not abusable.
    ---
    Official Masakado of the SMT IV board
    Waiting for: MGSR, Soul Hackers, JJBA All-Star Battle, Tales of Hearts R, SMTIV, Ace Attorney 5.
  • Feb 17, 2013 10:12 am GMT
    I like the dodge mechanic, but it depends on how it's implemented. If it's timing based (somewhat strict) or takes meter, I've got no real beef with it.
    ---
    PSN: Otogi-Matsuri. UMVC3: X-23/Dante/Akuma SSF4: Viper, Cammy(both are mains.)
    http://www.youtube.com/user/OtogiMatsuri
  • Feb 17, 2013 10:15 am GMT
    Tales_of_Master posted...
    The only thing I'm not digging in the game, is the whole "Doge Pose" gimmick, since it seems like it would slow down the action quite a bit. I can see it being cool the first few time, but I think watching the animation over and over will lose it's novelty quickly. Also, let's hope the feature is not abusable.


    I don't think you'll see it that much because it takes meter and meter has so many more important uses, especially if you're using a Ripple user who basically have EX versions of their specials
  • Feb 17, 2013 1:43 pm GMT
    From: Bestia_Somnia | #023
    I don't think you'll see it that much because it takes meter and meter has so many more important uses, especially if you're using a Ripple user who basically have EX versions of their specials

    Oh that's pretty cool then. I guess the horror of the "Substitution Jutsu" just made me worried about the dodge mechanic in this game. I'm most likely going to main a Ripple user (Joseph or Jonathan, and Caesar if confirmed), so I'm gonna keep that in mind.
    ---
    Official Masakado of the SMT IV board
    Waiting for: MGSR, Soul Hackers, JJBA All-Star Battle, Tales of Hearts R, SMTIV, Ace Attorney 5.
  • Feb 17, 2013 3:38 pm GMT
    So Johnny crawls?

    Nuts.
  • Feb 17, 2013 5:28 pm GMT
    im still of the persuasion that Caesar isnt in the game, maybe if they do dlc down the line maybe, but i still think he isnt going to be in the starting roster.
  • Feb 17, 2013 5:37 pm GMT
    Dodges are timing based and so far in both demos I found it a little difficult to pull them off at times.
    ---
    PSN/Wii U: GuiltyPersona Official Foreign JoJo no Kimyou na Bouken #1 Fan
    Playing: (WiiU) MH3GHD, (PS3) Awaiting games, (Vita) PSO2
  • Feb 17, 2013 8:52 pm GMT
    Evil_Gogeta posted...
    Dodges are timing based and so far in both demos I found it a little difficult to pull them off at times.


    It's probably the same timing as the substitution mechanic from NU3 - Strict timing (just right before getting hit) and takes meter.
    ---
    "You are not alone, and you are not strange. You are you, and everyone has damage. Be the better person."
    - Katawa Shoujo
  • Feb 17, 2013 9:37 pm GMT
    more pics from PV4
    http://news.dengeki.com/elem/000/000/600/600191/index-2.html
    ---
    Can't wait for JoJo's Bizarre Adventure All Star Battle http://tinyurl.com/cn637e4
    And now, you can't either You're welcome! ^.^
  • Feb 17, 2013 10:20 pm GMT
    lenne18 posted...
    Evil_Gogeta posted...
    Dodges are timing based and so far in both demos I found it a little difficult to pull them off at times.


    It's probably the same timing as the substitution mechanic from NU3 - Strict timing (just right before getting hit) and takes meter.


    I've had 10 mins a piece with both demos, pulled off the dodges, the timing feels closest to SF3's parry timing.
    ---
    PSN/Wii U: GuiltyPersona Official Foreign JoJo no Kimyou na Bouken #1 Fan
    Playing: (WiiU) MH3GHD, (PS3) Awaiting games, (Vita) PSO2
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