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Characters roster predictions!

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  • Oct 29, 2012 3:56 am GMT
    RVD1OFAKIND posted...
    50+ characters pls


    Even 5 characters per part will not make that quota. You clearly just want quantity over Quality.
    ---
    PSN: GuiltyPersona Official Foreign JoJo no Kimyou na Bouken #1 Fan
    Currently Playing: (PS3) JJNKNB HD (PC) Guild Wars 2, The War Z (ARC) Persona 4 Arena
  • Oct 29, 2012 4:59 am GMT
    Fine, i'll make my realistic (dream) roster:

    Season 1:
    Jonathan Joestar
    William Antonio Zeppeli
    Dio Brando
    (Tarkus)
    (Bruford)

    Season 2:
    Joseph Joestar
    Caesar Antonio Zeppeli
    Wham
    Cars
    AC/DC
    (Straights)
    (Santana)

    Season 3:
    Jotaro Kujo
    Joseph Joestar
    Mohammed Abdul
    Noriaki Kakyoin
    Jean Pierre Polnareff
    Iggy
    Hol Horse with Hanged Man
    Anubis
    Vanilla Ice
    Dio Brando
    (everyone else who was in the first game)

    Season 4:
    Josuke Higashikata
    Koichi Hirose
    Okuyasu Nijimura
    Yoshikage Kira
    Akira Otoishi
    (noone ? :S the cat? )

    Season 5:
    Giorno Giovanna
    Bruno Buccellati
    Narancia Ghirga
    Guido Mista
    Trish Una
    Black Sabbath
    Pannacotta Fugo
    Formaggio
    Pesci & Prosciutto
    Ghiaccio
    Risotto Nero
    Cioccolatta & Secco
    Diavolo

    Season 6:
    Jolyne Kujo
    Hermes Costello
    F.F.
    Weather Report
    Narciso Anasui
    Lang Wrangler
    (Ungaro) copyright up the butt
    Enrico Pucci with c-moon (insert some gimick with stairway to heaven)

    Season 7:
    Gyro Zeppeli
    Johnny Joestar
    Mountain Tim
    Diego Brando
    Soundman
    Funny Valentine

    Season 8:
    Josuke Higashikata (i heard he's semi-confirmed as a secreat character)

    there ya go ^^ 50 i'd like to have. Although 40 is plenty too.
    What character i want the most but will never ever be there because they'll be too lazy:
    Alessi
    ---
    The John Cena sucks chants begin from the crowd!
  • Oct 29, 2012 5:29 am GMT
    ^ If the story mode is supposed to tell the story of Phantom Blood through SBR, then 50 character is the most reasonable number they can go with. But, since it has already been confirmed that the game will have an "unconventional" story mode, and the fact the game is called "All-Star Battle" leads me to believe that the story mode might be original for the game.

    In that case, 35-40 character would be a pretty good number, and it should be on par with other fighting game son the market. Come to think of it, both TTT2 and UMvC3 had 50+ character, should that be a good sign ?
    ---
    Official Masakado of the SMT IV boards...
    Waiting for: Persona 4: Golden, DS: Soul Hackers, SMTIV, JJBA All-Stars Battle, Injustice GAU, Ace Attorney 5.
  • Oct 29, 2012 5:39 am GMT
    It's hard for me to find much more than 50 chars. I went through the whole character list and picked the ones that can actually fight. However i'd like almost every character to make an appearance in some sort of a manga style minigame
    ---
    The John Cena sucks chants begin from the crowd!
  • Oct 29, 2012 6:20 am GMT
    ^ If I wanted to make a roster that allows the story mode to go through each part with sufficient depth, I can easily come with at least 60 character.

    *Phantom Blood:
    1. Jonathan 2. W. Zeppeli 3. Dio 4. Bruford 5. Tarkus

    *Battle Tendency:
    6. Joseph (Young) 7. Stroheim 8. C. Zeppeil 9. Lisa Lisa 10. Cars 11. ACDC 12. Wham

    *Stardust Crusaders:
    13. Jotaro 14. Joseph (Old) 15. Abdul 16. Kakyoin 17. Polnareff 18. Iggy 19. Rubber Soul
    20. Hol Horse 21. Pet Shop 22. Vanilla Ice 23. DIO

    *Diamond is Unbreakable:
    24. Josuke 25. Koichi 26. Okuyasu 27. Rohan 28. Yukako 29. Fatty 30. Keicho 31. Akira
    32. Kira

    *Vento Aureo:
    33. Giorno 34. Buccellati 35. Narancia 36. Mista 37. Abbachio 38. Trish 39. Fugo
    40. Polpo 41. Formaggio 42. Pesci 43. Ghiaccio 44. Nero 45. Cioccolatta 46. Secco
    47. Requiem 48. Diavolo

    *Stone Ocean:
    49. Jolyne 50. Hermes 51. F.F. 52. Weather Report 53. Anasui 54. Westwood
    55. Miu Miu 56. Donatello 57.Pucci

    *Steel Ball Run:
    58. Gyro 59. Johnny 60. ...........


    I'm not even going to continue XD The point is JJBA has a lot of awesome characters. Still a more realistic roster would be between 35-40 I think.
    ---
    Official Masakado of the SMT IV boards...
    Waiting for: Persona 4: Golden, DS: Soul Hackers, SMTIV, JJBA All-Stars Battle, Injustice GAU, Ace Attorney 5.
  • Oct 29, 2012 8:42 am GMT
    Considering the amount of work CC2 is putting so far in each character, I think that expecting more than 30 characters is unrealistic.

    If they made each character similar with only notable differences in their supers like the Naruto games I could agree with people expecting a really huge roster (35+).
    But from what I have seen, each character seems unique in animation and fighting style.

    I don't remember a fighting game having more than 30 characters in its first iteration (For example, SF4 started with 25 char.).
  • Oct 29, 2012 10:13 am GMT
    ^ Can you tell me how can they make two different characters similar ? In JoJo, you can't make two characters similar even if you tried XD
    ---
    Official Masakado of the SMT IV boards...
    Waiting for: Persona 4: Golden, DS: Soul Hackers, SMTIV, JJBA All-Stars Battle, Injustice GAU, Ace Attorney 5.
  • Oct 29, 2012 10:40 am GMT
    *Off topic*

    I really wish people would stop calling the part 8 protagonist that. I know we don't have a solid name for him, but still...
    ---
    Segata Sanshiro! Segata Sanshiro! Sega Saturn, Shiro!
    http://www.youtube.com/watch?v=joNwYPdEBTc
  • Oct 29, 2012 11:48 am GMT
    Gappy ftw.


    he is totally a playable character. his anchor motif is on the ASB logo.
  • Oct 29, 2012 12:52 pm GMT
    ^ The anchor also appeared on Josuke's uniform and on Jotaro's hat before, so I don't think that it's enough of a hint of Gappy's inclusion.

    While most of the motifs are clearly associated with one JoJo (Ladybug with Giorno, Butterfly with Jolyne, Horseshoe with Johnny...etc), some of them appeared on other JoJo's before like the previously mentioned anchor motif.

    What gave it away however is the fact that the All-Star Battle logo has 8 different motifs.
    The fact that 8 motifs are present on the emblem is a confirmation that at least Gappy will
    make it to the game.
    ---
    Official Masakado of the SMT IV boards...
    Waiting for: Persona 4: Golden, DS: Soul Hackers, SMTIV, JJBA All-Stars Battle, Injustice GAU, Ace Attorney 5.
  • Oct 29, 2012 1:37 pm GMT
    djfana posted...
    Considering the amount of work CC2 is putting so far in each character, I think that expecting more than 30 characters is unrealistic.

    If they made each character similar with only notable differences in their supers like the Naruto games I could agree with people expecting a really huge roster (35+).
    But from what I have seen, each character seems unique in animation and fighting style.

    I don't remember a fighting game having more than 30 characters in its first iteration (For example, SF4 started with 25 char.).


    MVC3, ba-da-boom.

    To think people complained about the number of characters when it was first released.

    Oh, and everything you say in your post is correct. I'm still hoping that they go all out and give us a lot of characters.
  • Oct 29, 2012 11:30 pm GMT
    Tales_of_Master posted...
    ^ Can you tell me how can they make two different characters similar ? In JoJo, you can't make two characters similar even if you tried XD


    I can't and that's what's great in the direction they decided to take the game.

    what I meant in my post is that if you want unique characters you can't expect huge roster.

    maybe they could prove me wrong but right now a ~25 char. roster is what I expect at most.
  • Oct 29, 2012 11:44 pm GMT
    Jinkininki posted...
    djfana posted...
    Considering the amount of work CC2 is putting so far in each character, I think that expecting more than 30 characters is unrealistic.

    If they made each character similar with only notable differences in their supers like the Naruto games I could agree with people expecting a really huge roster (35+).
    But from what I have seen, each character seems unique in animation and fighting style.

    I don't remember a fighting game having more than 30 characters in its first iteration (For example, SF4 started with 25 char.).


    MVC3, ba-da-boom.

    To think people complained about the number of characters when it was first released.

    Oh, and everything you say in your post is correct. I'm still hoping that they go all out and give us a lot of characters.

    MvC3 was more or less a sequel to TvC. They re-used its core engine, and ripped a good number of characters directly from it.

    Tales_of_Master posted...
    ^ Can you tell me how can they make two different characters similar ? In JoJo, you can't make two characters similar even if you tried XD

    The Pillar Men? I could also see there being a lot of similarities with some random groups of characters like Hol Horse, Mista and Johnny.
    ---
    Segata Sanshiro! Segata Sanshiro! Sega Saturn, Shiro!
    http://www.youtube.com/watch?v=joNwYPdEBTc
  • Oct 30, 2012 8:17 am GMT
    NamekianClown posted...
    Tales_of_Master posted...
    ^ Can you tell me how can they make two different characters similar ? In JoJo, you can't make two characters similar even if you tried XD

    The Pillar Men? I could also see there being a lot of similarities with some random groups of characters like Hol Horse, Mista and Johnny.

    Are you serious ? The Pillar Men share absolutely no similarities what so ever. Their designs are radically different, their personalities are radically different, and their powers have nothing in common (besides the body manipulation) , so unless I'm missing something they can't be clones.

    Hol Horse is also very different from Mista. Their powers are fundamentally different. CC2 needs to suck very hard in order to mix them up. I'm not even sure how Johnny can be grouped with Hol Horse and Mista. Beside the fact that he relies on projectiles, he has nothing in common with those two.

    So yeah, the only way two characters can be clones, is if CC2 let a bunch of blind people handle the character movesets.
    ---
    Official Masakado of the SMT IV boards...
    Waiting for: Persona 4: Golden, DS: Soul Hackers, SMTIV, JJBA All-Stars Battle, Injustice GAU, Ace Attorney 5.
  • Oct 30, 2012 9:12 am GMT
    NamekianClown posted...
    Jinkininki posted...
    djfana posted...
    Considering the amount of work CC2 is putting so far in each character, I think that expecting more than 30 characters is unrealistic.

    If they made each character similar with only notable differences in their supers like the Naruto games I could agree with people expecting a really huge roster (35+).
    But from what I have seen, each character seems unique in animation and fighting style.

    I don't remember a fighting game having more than 30 characters in its first iteration (For example, SF4 started with 25 char.).


    MVC3, ba-da-boom.

    To think people complained about the number of characters when it was first released.

    Oh, and everything you say in your post is correct. I'm still hoping that they go all out and give us a lot of characters.

    MvC3 was more or less a sequel to TvC. They re-used its core engine, and ripped a good number of characters directly from it.


    What? No, it wasn't. MVC3's engine was created from the ground up, from the animation style to the core mechanics. TVC was created with its own engine, specifically designed for the Wii, which was the reason why it was never adapted for the PS3 or 360: the engine could not be copypasted.
  • Oct 30, 2012 11:44 am GMT
    Jinkininki posted...
    What? No, it wasn't. MVC3's engine was created from the ground up, from the animation style to the core mechanics. TVC was created with its own engine, specifically designed for the Wii, which was the reason why it was never adapted for the PS3 or 360: the engine could not be copypasted.


    Suuure it was. That's why they look exactly the same, play exactly the same, and 5 of the characters are completely identical.

    Tales_of_Master posted...
    Are you serious ? The Pillar Men share absolutely no similarities what so ever. Their designs are radically different, their personalities are radically different, and their powers have nothing in common (besides the body manipulation) , so unless I'm missing something they can't be clones.

    Hol Horse is also very different from Mista. Their powers are fundamentally different. CC2 needs to suck very hard in order to mix them up. I'm not even sure how Johnny can be grouped with Hol Horse and Mista. Beside the fact that he relies on projectiles, he has nothing in common with those two.

    So yeah, the only way two characters can be clones, is if CC2 let a bunch of blind people handle the character movesets.


    I didn't say they would be clones. You said...

    Tales_of_Master posted...
    ^ Can you tell me how can they make two different characters similar ? In JoJo, you can't make two characters similar even if you tried XD

    Similar does not equal clone.

    The Pillar Men would all be fist fighters with the same basic abilities. Sure they would have differences, but they would also be similar. And why even point out differences in design and personality. That has nothing to do with gameplay.

    Hol Horse, Mista and Johnny all shoot guns. I don't care if Johnny's is his hand, it's still effectively a gun. Just look at Mista's generic 'Shoot upward a few times' attack in the trailer. You really think that's something only one gun user can do? They also all have abilities to control the way the bullets move, though Johnny's is much more unique.

    Another I just thought of would be Gyro and Wekapipo, though it's not like Wekapipo will be in the game.

    I get into silly arguments like this a lot when it comes to games like this. I don't get why people can't seem to look at things from a game design and gameplay perspective.
    ---
    Segata Sanshiro! Segata Sanshiro! Sega Saturn, Shiro!
    http://www.youtube.com/watch?v=joNwYPdEBTc
  • Oct 30, 2012 12:04 pm GMT
    Suuure it was. That's why they look exactly the same, play exactly the same, and 5 of the characters are completely identical.


    You trolling here, son? First off, they don't look the same, they don't play the same and the TVC characters in MVC3 are completely different to how they were in TVC, on all levels.

    Plus, I'm not speculating here. I followed TVC hardcore back when it was released, and it was an official statement from Capcom: releasing TVC on PS3 and 360 was not even a possibility, because the engine for the game worked specifically only on the Wii.
  • Oct 30, 2012 12:09 pm GMT
    NamekianClown posted...
    Jinkininki posted...

    And why even point out differences in design and personality. That has nothing to do with gameplay.


    Sir, that's a lie and you know it. In all my fighting games characters carry arround a sign that says what their personality is.

    Jokes aside. Personality means a lot in JoJo's. This is not a fighting game, this is a JoJo's game, like they said. It's fan service at it's finest with a bunch of flashy supers and taunts
    ---
    The John Cena sucks chants begin from the crowd!
  • Oct 30, 2012 12:15 pm GMT
    NamekianClown posted...
    I didn't say they would be clones. You said...

    Tales_of_Master posted...
    ^ Can you tell me how can they make two different characters similar ? In JoJo, you can't make two characters similar even if you tried XD

    Similar does not equal clone.

    The Pillar Men would all be fist fighters with the same basic abilities. Sure they would have differences, but they would also be similar. And why even point out differences in design and personality. That has nothing to do with gameplay.

    Hol Horse, Mista and Johnny all shoot guns. I don't care if Johnny's is his hand, it's still effectively a gun. Just look at Mista's generic 'Shoot upward a few times' attack in the trailer. You really think that's something only one gun user can do? They also all have abilities to control the way the bullets move, though Johnny's is much more unique.

    Another I just thought of would be Gyro and Wekapipo, though it's not like Wekapipo will be in the game.

    I get into silly arguments like this a lot when it comes to games like this. I don't get why people can't seem to look at things from a game design and gameplay perspective.

    Well, care to clarify how would the Pillar Men have "the same basic abilities" ? I really don't see them if they do exist. We all saw Wham's gameplay, can you point at one of his moves that you think would be similar to another Pillar Man. Just because two characters throw punches it doesn't make them similar. I fail to see how Cars or ACDC would have any similar moves to Wham, since one of them uses a light buzz-saw, and the other one uses boiling blood. None of them (if included) would have the same reach or mobility that Wham showed, unless CC2 are going to bull*** their movesets.

    On Mista and Hol Horse. Yeah Mista does have a generic "shoot upward" move, but if you noticed, we can see Six Pistols rickashay the bullets back and forth while Giorno was suspended. So unless that was a cosmetic thing that doesn't effect the gameplay, I think that even Hol Horse and Mista can be radically different.

    I don't think there is anything silly about this argument. I responded to you because I was interested in the point you're trying to make. Also, I can look at a game from a gameplay prescriptive, but sometimes the language barrier might makes it harder for me to get my point across..... so sorry about that
    ---
    Official Masakado of the SMT IV boards...
    Waiting for: Persona 4: Golden, DS: Soul Hackers, SMTIV, JJBA All-Stars Battle, Injustice GAU, Ace Attorney 5.
  • Oct 30, 2012 3:31 pm GMT
    I guess we both just look at "similar" differently. I see guns with bullets that can be moved in a special way as being similar, you think it has to be something like Ryu and Ken.

    Also, honestly, I didn't remember the Pillar Men having powers like that. It's been so long since I read part 2 and was just remembering it as if it was like part 1 where it was mostly "normal" fighting. Funny I couldn't remember that considering it's in my top 3 parts...
    ---
    Segata Sanshiro! Segata Sanshiro! Sega Saturn, Shiro!
    http://www.youtube.com/watch?v=joNwYPdEBTc
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