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How about we keep something similar to MK's Breaker, but it costs

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  • Nov 7, 2012 2:08 am GMT
    the whole super bar instead of just 2 segments, while supers themselves cost 2 segments?
    ---
    Jagus: Seriously? So I just punch in my credit card, and I get the movie straight to my computer instantly?
    TheRealKal-El: Yup. Welcome to the future.
  • Nov 7, 2012 7:26 am GMT
    That is a pretty bad idea. That makes breakers useless and Supers OP
    ---
    ~~'~,~'<(@Official Jon Talbain of Za Warudo@)>'~,~'~~
    PSN: MobileFlame
  • Nov 7, 2012 10:50 am GMT
    To be honest, Breakers are pretty op in MK, the very idea of being able to generate a near limitless break-out-of-combo card from your meter is op, which is why it should be the most expensive thing around.

    Compare it to the megacrash from the forgotten TvC for example, it costs double the super and worked allright.
    ---
    Jagus: Seriously? So I just punch in my credit card, and I get the movie straight to my computer instantly?
    TheRealKal-El: Yup. Welcome to the future.
  • Nov 7, 2012 4:38 pm GMT
    From: YoshioKST | Posted: 11/7/2012 12:50:41 PM | #003
    Compare it to the megacrash from the forgotten TvC for example, it costs double the super and worked allright.

    It also made the game way too defensive, and made the top tier characters even more of a menace.

    They could either A) Keep baiting your MC's so you run out of meter and are helpless to their onslaught

    or

    B) MC when you finally catch them in a combo.

    No thanks.
    ---
    In America businesses don't need profits to survive. - llaW_Enots
    The SFxT boards in a nutshell: http://i.imgur.com/9ECXm.gif
  • Nov 7, 2012 7:02 pm GMT
    They could always do that as things are anyway, just that making it cost the whole bar would make it less common.
    ---
    Jagus: Seriously? So I just punch in my credit card, and I get the movie straight to my computer instantly?
    TheRealKal-El: Yup. Welcome to the future.
  • Nov 7, 2012 7:11 pm GMT
    Isn't the wager system Injustice's combo breaker? I thought it was mentioned in one of the interviews.
    ---
    6/14/2013 reboot done amazingly well
    1/15/2013 reboot done shamefully bad
  • Nov 7, 2012 7:34 pm GMT
    Zekenar posted...
    Isn't the wager system Injustice's combo breaker? I thought it was mentioned in one of the interviews.


    He's saying the wager should cost 3 bars and supers should cost 2.
    ---
    ~~'~,~'<(@Official Jon Talbain of Za Warudo@)>'~,~'~~
    PSN: MobileFlame
  • Nov 10, 2012 2:36 am GMT
    No. It should be its own meter.
    ---
    The more people decide to allow censorship and laws supporting it to arise, the more they're letting the nazis win.
  • Nov 10, 2012 9:36 am GMT
    HeroCorruptor66 posted...
    No. It should be its own meter.


    ^this. Dont know what TC is talking about, but this needs to be suggested to Boon.
    ---
    PSN: RichYungThaBest
    "What's the point" "There is no point" "Ahh, That's the point"
  • Nov 10, 2012 10:02 am GMT
    Taizuku posted...
    Zekenar posted...
    Isn't the wager system Injustice's combo breaker? I thought it was mentioned in one of the interviews.


    He's saying the wager should cost 3 bars and supers should cost 2.


    I personally think that breakers should be removed altogether. With that said, I think the wager system is a pretty balanced and interesting way of incorporating breakers into a fighting game.
    ---
    6/14/2013 reboot done amazingly well
    1/15/2013 reboot done shamefully bad
  • Nov 10, 2012 10:06 am GMT
    Zekenar posted...
    Taizuku posted...
    Zekenar posted...
    Isn't the wager system Injustice's combo breaker? I thought it was mentioned in one of the interviews.


    He's saying the wager should cost 3 bars and supers should cost 2.


    I personally think that breakers should be removed altogether. With that said, I think the wager system is a pretty balanced and interesting way of incorporating breakers into a fighting game.


    if breakers are removed, then the game will be another 2D fighter. I think breakers are necessary in a game like this. However, I feel that if there are breakers, you cannot combo off of a breaker to make it fair.

    Also, I heard that this game will have a breaker system apart from the wager system. Are they the same, or are there 2 different breaker systems?
    ---
    PSN: RichYungThaBest
    "What's the point" "There is no point" "Ahh, That's the point"
  • Nov 10, 2012 12:52 pm GMT
    Ragnoraok posted...
    if breakers are removed, then the game will be another 2D fighter. I think breakers are necessary in a game like this. However, I feel that if there are breakers, you cannot combo off of a breaker to make it fair.
    It's already another 2D fighter. I doubt we will see 100% combos in Injustice, so I don't think breakers are necessary. But whatever, agree to disagree?

    Also, I heard that this game will have a breaker system apart from the wager system. Are they the same, or are there 2 different breaker systems?
    The wager is part of the clash system, which is the breaker.
    ---
    6/14/2013 reboot done amazingly well
    1/15/2013 reboot done shamefully bad
  • Nov 10, 2012 1:52 pm GMT
    Zekenar posted...
    Ragnoraok posted...
    if breakers are removed, then the game will be another 2D fighter. I think breakers are necessary in a game like this. However, I feel that if there are breakers, you cannot combo off of a breaker to make it fair.
    It's already another 2D fighter. I doubt we will see 100% combos in Injustice, so I don't think breakers are necessary. But whatever, agree to disagree?

    Also, I heard that this game will have a breaker system apart from the wager system. Are they the same, or are there 2 different breaker systems?
    The wager is part of the clash system, which is the breaker.


    what else can you do in the clash system besides the wager?
    ---
    PSN: RichYungThaBest
    "What's the point" "There is no point" "Ahh, That's the point"
  • Nov 10, 2012 3:21 pm GMT
    Ragnoraok posted...
    Zekenar posted...
    Ragnoraok posted...
    if breakers are removed, then the game will be another 2D fighter. I think breakers are necessary in a game like this. However, I feel that if there are breakers, you cannot combo off of a breaker to make it fair.
    It's already another 2D fighter. I doubt we will see 100% combos in Injustice, so I don't think breakers are necessary. But whatever, agree to disagree?

    Also, I heard that this game will have a breaker system apart from the wager system. Are they the same, or are there 2 different breaker systems?
    The wager is part of the clash system, which is the breaker.


    what else can you do in the clash system besides the wager?


    Bad choice of words on my part. The clash system IS the wager system which in turn is the breaker.
    ---
    6/14/2013 reboot done amazingly well
    1/15/2013 reboot done shamefully bad
  • Nov 10, 2012 4:16 pm GMT
    Zekenar posted...
    Ragnoraok posted...
    Zekenar posted...
    Ragnoraok posted...
    if breakers are removed, then the game will be another 2D fighter. I think breakers are necessary in a game like this. However, I feel that if there are breakers, you cannot combo off of a breaker to make it fair.
    It's already another 2D fighter. I doubt we will see 100% combos in Injustice, so I don't think breakers are necessary. But whatever, agree to disagree?

    Also, I heard that this game will have a breaker system apart from the wager system. Are they the same, or are there 2 different breaker systems?
    The wager is part of the clash system, which is the breaker.


    what else can you do in the clash system besides the wager?


    Bad choice of words on my part. The clash system IS the wager system which in turn is the breaker.


    so basically there is only 1 breaker system. People are acting like there are multiple ways to stop a combo. If you use and win the wager, then you stop a combo, but almost completely delete your bar. It is more risky than rewarding imo.
    ---
    PSN: RichYungThaBest
    "What's the point" "There is no point" "Ahh, That's the point"
  • Nov 10, 2012 7:06 pm GMT
    Ragnoraok posted...
    so basically there is only 1 breaker system. People are acting like there are multiple ways to stop a combo. If you use and win the wager, then you stop a combo, but almost completely delete your bar. It is more risky than rewarding imo.


    Yes there is only one way to break a combo.The combo stops no matter who wins the wager, The difference is if the defender wins, they regain the health lost in the combo. If the attacker wins, they deal the damage of the combo plus a little extra. Under equal circumstances the attacker has the advantage.

    Why should you be rewarded for using a breaker? That's pretty stupid IMO
    ---
    6/14/2013 reboot done amazingly well
    1/15/2013 reboot done shamefully bad
  • Nov 10, 2012 9:17 pm GMT
    Zekenar posted...
    Ragnoraok posted...
    so basically there is only 1 breaker system. People are acting like there are multiple ways to stop a combo. If you use and win the wager, then you stop a combo, but almost completely delete your bar. It is more risky than rewarding imo.


    Yes there is only one way to break a combo.The combo stops no matter who wins the wager, The difference is if the defender wins, they regain the health lost in the combo. If the attacker wins, they deal the damage of the combo plus a little extra. Under equal circumstances the attacker has the advantage.

    Why should you be rewarded for using a breaker? That's pretty stupid IMO


    That kind of is the point though. To win, you basically have to use more meter. In most situations that means 2 or 3, so that means that the person who activated it loses all or nearly all their meter. Perfectly balanced imo.
    ---
    PSN: RichYungThaBest
    "What's the point" "There is no point" "Ahh, That's the point"
  • Nov 11, 2012 7:07 am GMT
    Ragnoraok posted...
    Zekenar posted...
    Ragnoraok posted...
    so basically there is only 1 breaker system. People are acting like there are multiple ways to stop a combo. If you use and win the wager, then you stop a combo, but almost completely delete your bar. It is more risky than rewarding imo.


    Yes there is only one way to break a combo.The combo stops no matter who wins the wager, The difference is if the defender wins, they regain the health lost in the combo. If the attacker wins, they deal the damage of the combo plus a little extra. Under equal circumstances the attacker has the advantage.

    Why should you be rewarded for using a breaker? That's pretty stupid IMO


    That kind of is the point though. To win, you basically have to use more meter. In most situations that means 2 or 3, so that means that the person who activated it loses all or nearly all their meter. Perfectly balanced imo.


    They lose their meter IF they lose the wager. That's not perfectly balanced, it's stupid. Why do you think NRS was tweaking it to make it more logical? If they win they keep the meter and take yours...that's completely idiotic.
    ---
    ~~'~,~'<(@Official Jon Talbain of Za Warudo@)>'~,~'~~
    PSN: MobileFlame
  • Nov 11, 2012 9:23 am GMT
    Taizuku posted...
    Ragnoraok posted...
    Zekenar posted...
    Ragnoraok posted...
    so basically there is only 1 breaker system. People are acting like there are multiple ways to stop a combo. If you use and win the wager, then you stop a combo, but almost completely delete your bar. It is more risky than rewarding imo.


    Yes there is only one way to break a combo.The combo stops no matter who wins the wager, The difference is if the defender wins, they regain the health lost in the combo. If the attacker wins, they deal the damage of the combo plus a little extra. Under equal circumstances the attacker has the advantage.

    Why should you be rewarded for using a breaker? That's pretty stupid IMO


    That kind of is the point though. To win, you basically have to use more meter. In most situations that means 2 or 3, so that means that the person who activated it loses all or nearly all their meter. Perfectly balanced imo.


    They lose their meter IF they lose the wager. That's not perfectly balanced, it's stupid. Why do you think NRS was tweaking it to make it more logical? If they win they keep the meter and take yours...that's completely idiotic.


    Both players lose meter regardless of who wins the wager.
    ---
    6/14/2013 reboot done amazingly well
    1/15/2013 reboot done shamefully bad
  • Nov 11, 2012 10:01 am GMT
    Zekenar posted...
    Taizuku posted...
    Ragnoraok posted...
    Zekenar posted...
    Ragnoraok posted...
    so basically there is only 1 breaker system. People are acting like there are multiple ways to stop a combo. If you use and win the wager, then you stop a combo, but almost completely delete your bar. It is more risky than rewarding imo.


    Yes there is only one way to break a combo.The combo stops no matter who wins the wager, The difference is if the defender wins, they regain the health lost in the combo. If the attacker wins, they deal the damage of the combo plus a little extra. Under equal circumstances the attacker has the advantage.

    Why should you be rewarded for using a breaker? That's pretty stupid IMO


    That kind of is the point though. To win, you basically have to use more meter. In most situations that means 2 or 3, so that means that the person who activated it loses all or nearly all their meter. Perfectly balanced imo.


    They lose their meter IF they lose the wager. That's not perfectly balanced, it's stupid. Why do you think NRS was tweaking it to make it more logical? If they win they keep the meter and take yours...that's completely idiotic.


    Both players lose meter regardless of who wins the wager.


    the person who wins keeps the meter? that makes no sense. It would make more sense if the loser keeps the meter and the winner loses it.
    ---
    PSN: RichYungThaBest
    "What's the point" "There is no point" "Ahh, That's the point"
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