The cinematic game of cinematic games. While it may lack some game meat, this is definitely an experience worth having.

User Rating: 8 | Indigo Prophecy XBOX
I think it took me just over 6 hours or so to complete, but for this type of game, that was really just about right. With a pleasant mix of good story, characters, traditional adventure styIe gaming, and advanced quick-time events, the overall game comes together better than any of its individual parts.

With this game, the story is key. The games flows just like a movie. I was very intrigued by the story which starts off with you committing a murder and not knowing why. Some of my favorite aspects of the game came from this character's perspective and trying to cover your tracks and hide any incriminating evidence. You also take hold of the detective team investigating the crime as second major characters as well as a couple various characters for a sort time too. The story progresses with supernatural and sci-fi twists with a pretty solid follow through all the way to the end. However, about three-fourths of the way through the story does take a bit of leap, but its easy enough to fill yourself in on things it feel like they left out. A few of your decision can affect small aspects of the story, and a few can lead to a few different endings.

The overall menus, continues, and feel of the game feels as if you stuck a DVD in and are pausing, rewinding, and interacting with the movie. While you have direct control of your characters most of time to examine and interact surrounding, use items, speak to other characters, and make decisions, large sections of the games have you basically following quick time events that rely on you matching directions on the two analog sticks to the screen prompts. I really enjoyed these sections where the prompts corresponded to heavy action sequences. The action is enjoyable, and the quick-time events feel right and fit in well. However, sometimes you are doing the same events during dialogue and video sequences. While they can affect these sequences, they just don't seem to fit in as well here. Other times the game has you pressing the left and right triggers alternatively quickly when your character is using strength or exerting themselves. These sections are not too special, but I have no complaints for them either. I do have complaints for the couple of sections that require you to use the triggers to control breathing while doing other tasks. These breathing sequences seemed overly frustrating and unnecessary.

So, this game was very unique, but everything came together very well with a strong story that took just about the right amount of time to have an enjoyable experience without feeling put out by some of the nontraditional game play. I would definitely recommend this game to anyone looking for a fun, interactive story and a quick experience.