A lesser-known RPG for the SNES that is a great original RPG by any standards
The gameplay is like that of a typical action RPG. At various times during each dungeon, you'll receive defense and attack boosts though you won't ever actually grow any levels. Also, over the course of the journey you will learn multiple special attacks and be able to become Freedan, a legendary knight and eventually Shadow, who each have there own sets of special attacks. All three characters have their own special advantages. The game moves along surprisingly fast though it is possible to find yourself stuck in a couple of the dungeons for a while. The music is just average. It is standard RPG music but doesn't have any special flare. I do give it credit for somewhat catching the cultural feel of the game and also the being made in this earlier age of SNES games. It won't be remembered but probably won't get annoying. The graphics are good for the SNES for the time when it was made. There are a few neat effects in the game and the people and buildings are different than in most other games. Every person and creature is large and detailed on the screen so there is never any confusion of what anything is. This game has a relatively high replay value. You can play this game multiple times and not get tired of it. There is also the optional quest to collect all 50 red gems and unlock a secret level in the game which I am yet to do. It even says where each gem is in the booklet that comes with the game and yet it is nearly impossible to get every single one. If you want a good RPG for the SNES, get this game. You either will like it a lot, or not care for it. I believe that anyone can enjoy a classic game like this.