Playstation network brought me here. They offer it for dirt cheap and it got a good score I see so I'm getting it.
Prophecy significantly improves upon the original Hydrophobia, but not all of the issues from last year's Xbox Live Arcade game have been resolved.
- Water physics are highly impressive
- Big improvements in the controls and presentation.
- Combat can be frustrating
- Story is cliched and ends poorly.
Hydrophobia Prophecy is an updated version of Hydrophobia, released last year on Xbox Live Arcade. It's a tense third-person adventure, with an innovative physics engine which accurately simulates the flow of huge amounts of water. This normally life-giving liquid dominates the environments, forcing you to deal with the game's challenging puzzles and action in surprising new ways.
Prophecy is set in a dystopian near-future in which the world is suffering from severe overpopulation. The events unfold on a huge ship, The Queen of the World, which contains the Five Founding Fathers, who are corporate men who have prospered while others have struggled to sustain themselves during the massive population surge. The ship is attacked by terrorists calling themselves the Malthusians (named after politician Thomas Malthus, who predicted that population growth would outstrip agricultural development.) Cue the reluctant hero, systems engineer Kate Wilson, who attempts to uncover the terrorist plot and save the ship's passengers. Wilson is a believable central character, and it's refreshing to see a strong female protagonist who is able to overcome tough situations without the aid of a male hero.
In the PC game, the story is fleshed out with additional cutscenes and an extra layer to the terrorists' plot. Rather than just causing terror, the Malthusians are aiming to steal technology from The Queen of the World and weaponize it. You are also introduced to the leader of the terrorists for the first time. These new story elements create a great deal more intrigue and add to the game's violent vision of Earth's future. Unfortunately, not all of these additions are explored to their full potential, especially when you reach the new ending, which comes very suddenly and doesn't really tie up any of the story threads. In addition to the new plot elements, the voice of Scoot has been recast, which makes a big difference. The laughably bad acting in the original detracted from the events of the story and often spoiled the dark atmosphere. This role is now delivered in a more convincing manner, which makes the story much more believable.
When the ship is damaged by the terrorists' attack, Kate must move through its dark interior trying to halt their progress in any way she can. With the hull breached, you have to contend with highly realistic flowing water that, while often a source of tension, can be manipulated to solve puzzles or gain a tactical advantage in combat. In puzzles, water is generally used to help you traverse an area or reach something that was previously inaccessible. One such scenario has you destroy a section of the ship's already-damaged hull to fill a large area with water, which then allows Kate to swim up to a spot that was previously out of reach. In combat, exploding a floating fuel drum creates huge waves that unbalance your foes or send them flying into the environment, knocking them out and drowning them. You can even start oil fires on the surface of the water and then manipulate the waves to push the flames toward hiding enemies.
Hydrophobia's third-person combat will feel familiar if you've ever played a cover-based shooter; Kate takes refuge behind obstacles and can then lean around them to take out enemies. Her handgun can be upgraded with different ammo types; you begin with stun rounds that have to be charged by holding down the fire button. The stun is nonlethal unless you hit an enemy many times, so early on in the game, it is important to use the environment against your foes by shooting leaking gas pipes and overhanging electrical cables. Ammo upgrades are far more effective, though they're also scarcer. They range from regular bullets and electrically charged shots to incredibly useful remote-detonated explosives. The rarity of these ammo types heightens the tension because you are constantly under pressure to make sure that your shots are accurate. If you're wasteful with your attacks, you'll be reduced to using the stun shot again.
In the final parts of the original game, combat became extremely frustrating because charging the basic weapon made fighting larger numbers of enemies very difficult. In Prophecy, this is eased somewhat by water-based powers that Kate earns later in the game. They allow you to manipulate water in the environment, create massive waves to knock enemies over, and also throw objects. The controls sometimes make these powers difficult to use quickly, but they certainly give you an edge in combat once you are used to them.
Unfortunately, you don't get much time to use these new skills before the game is over, so the combat issues from the original game remain for most of Prophecy's Story mode. The lack of a melee attack continues to be an issue in Prophecy, especially in areas where environmental kills aren't possible. You are forced to repeatedly shoot enemies with the stun shot if you run out of other ammo, and there is no way to stun enemies and then quickly finish them off up close. The enemies themselves lack variety; you spend the whole game fighting the same nameless, faceless terrorists, and there's little variety in their weapons or attack patterns. One section also features enemies that constantly respawn as soon as your back is turned, making for an intensely frustrating fight before you earn the new water powers.