Homeworld 2 Cheats For PC

  1. Unlock All Missions/Free Ships

    How to unlock all the missions
    Go into the Profile folider in the homeworld directory mine is for example
    ex. C:\Games\Homeworld2\Bin\Profiles\Profile1
    In this folder there is a file called ''playercfg'' it should be a lua file. Open it up with notepad, and scroll down just a bit till you see ''maxmission = x'' obviously x will be differnet for everyone but if you want to be able to play all the levels the just type 15 here. This will open all the missions, just to let you know though it bases your starting fleet off your last completed mission, so if you try this in the very beginning you get jack crap to start off with (use next code to fix this though). This is good however for skipping a difficult mission...like 4...

    To change the numbers of ships you start off on a mission
    Go into the Acension folder in the homewolrd directory mine for example is
    ex. C:\Games\Homeworld2\Bin\Profiles\Profile1\Campaign\ASCENSION
    In this folder there are files named ''persist'' there should be one for every mission you have played (this means you have to at least have loaded the mission and stayed for the first cutscene) Which ever mission you want to add more starting ships to lets say 4 for example, you would look for persist4 then. Open the file up with notepad and search for a string of lines like this:
    shiphold = {
    },
    name = '''',
    teamColourHandle = 0,
    hotkey = 67108872,
    },
    {
    tactic = 1,
    type = ''Hgn_AssaultFrigate'',
    subsystems = {
    },
    buildjobs = {
    },
    size = 1,
    shiphold = {
    },
    name = '''',
    teamColourHandle = 0,
    hotkey = 67108872,

    Ok there is alot of information here that you dont really care about the important part is the
    type =''Hgn_assault_frigate'' part, this tells you what ship is in the ship hold, if you want more of it just copy the entire string ie.
    {
    tactic = 1,
    type = ''Hgn_AssaultFrigate'',
    subsystems = {
    },
    buildjobs = {
    },
    size = 1,
    shiphold = {
    },
    name = '''',
    teamColourHandle = 0,
    hotkey = 67108872,
    },
    and paste more...this will give you one more ship for each one pasted.....so you can create a huge fleet if you want, please note that if you make alot of ships that ''fly'' out of the mothership in the beginning then you have to wait for all of them....this could be a while if you make 50 or so, so try to stick to frigates since they warp in seperatly.

  2. Start A Mission With (Almost) Infinite RU's

    How to start with almost infinite Resource Units
    Browse your Homeworld 2 directory til you reach the Acension subfolder (usually \Homeworld2\Bin\Profiles\Profile1\Campaign\ASCENSION). In here you will find a list of your data. Depending on the level you've reached, you will see a persistx.lua where x stands for the autosave start for each level.
    After you've started a level, exit the game and browse to the above folder. Open the lua file for your current level with notepad and at the bottom you will find your current standing RU's.

    },
    RUs = 3249,
    }

    Change this to any number you wish (i.e. 99999) and when you return to the Single Player Screen, choose to now start playing your level. When you begin you will have your entered amount of resource units.

  3. Any ship on Any level (Including Sajuuk)

    This cheat may spoil a minor detail of the game.

    Since this is an exploitation of the code in the game, there are many bugs that develop from using this glitch.

    Homeworld keeps track of what ships you start out with on every level in a LUA file in your campaign folder. By copying and pasting the LUA file contents into, say, the LUA file for level two, effectively you can get the fleet you have on the last level, which includes Sajuuk and the Dreadnought, in any level you want. As a bonus, the effect carries over into the next level, so that you don't have to repeat this with every level.

    The safest way to use this cheat is to go to your LUA file, as described in the above cheats, go to level 15, and copy all the contents. Copy level two, put an extra copy somewhere for safekeeping, in case something goes wrong, then paste your level 15 LUA into your level 2 LUA.

    Now here's the tricky part. For levels 1-14, there is a defeat trigger that will cause you to automatically lose if you don't have a mothership. Since you have no mothership in level 15, you will have to go to the level 14 LUA file, and find the line of coding that gives you the mothership. It can be identified by this line somewhere in there.

    type = HGN_MotherShip

    Be sure you include the mothership and all of it's attachments in the coding. Then all you have to do is paste this above the coding for your ships in the LUA file for level 2, and below shiphold = something.

    Sounds confusing? It is. The code is far too long for me to paste down here in this cheat, but if you e-mail me, I will reply to you with the coding you need, and instructions to install it.

    There are some freezing/crashing glitches associated with this cheat, but most of them can be overcome. The upside is that having the raw destructive power of Sajuuk in the first couple of missions can be thrilling!

  4. Command Line Codes

    To work these codes, right-click on your Homeworld2 shortcut. Go to where it says Target, and type in the code to achieve the stated effect.

    Code Effect
    /noFilter Disables bi-linear Filters
    /debug Debug mode - useful after a crash
    /overridebigfile Overrides BIG files - for mods
    /ignorebigfiles Same as above
    /smCentreCamera Focuses the camera at the center of the map when Home is pressed
    /forceLAN Allows you to play a LAN game with other versions
    /closeCaptioned Subtitled Cutscenes
    /d36 36-bit Colours
    /d24 24-bit Colours
    /d16 16-bit Colours
    /d8 8-bit Colours
    /1600 1600x1200 Resolution
    /1280 1280x1024 Resolution
    /800 800x600 Resolution
    /1024 1024x768 Resolution
    /640 640x480 Resolution
    /captaincyLogOff Disables end-of-match text reports
    /noCompPlayers Eliminates all CPU players
    /NoFETextures Disables front-end textures
    /disableKatmai Disables KNI
    /noMinimise Overrides Alt+Tab command when process is running
    /textfeedback All feedback you recieve is stored in a text file in the main HW2 directory
    /dsound Uses direct sound driver
    /truecolour Uses 24-bit colour with sharper rendering
    /d3d Uses direct 3D
    /forcekatmai Use KNI
    /freemouse Use F11 to toggle edge-of-screen pan (overrides all Function commands)
    /device (sw|fx|d3d) Uses RGL device
    /gl Forces OpenGL
    /waveout Output converted to WAV
    /nodebugInt Disables 3rd Mode Error
    /disableAVI Auto-skips all cutscenes
    /logOff Disables Multiplayer Logs
    /disablePacking Disables the packed textures
    /noPause The game will not be auto-paused when Alt+Tab or the WinKey is pressed.
    /nohint Disables the hints from the SM
    /noSmooth Disables polygon smoothing - may improve game performace
    /noretreat Disables AI retreat tactics
    /noSpeech Disables all voices
    /niltextures Disables wallpapers
    /noborder Disables window borders
    /window Starts the game in a window
    /captaincyLogOn Enables the text files after a battle
    /docklines Shows docking lines - is on by default
    /gunlines Shows the target line - is on by default
    /logOn Enables the text files after a multiplayer match
    /slowblits Enables slow screen blips
    /logonverbose Enables verbose logging files
    /fullscreen Starts the game in a full screen - is on by default
    /gatherstats Gathers statistics
    /statlogon Enables the Stats text files - use in conjunction with the above cheat.
    /packetrecord Records packets during multiplayes skirmishes - used in conjunction with the above cheat
    /packetplay Plays packet recordings
    /demorecord Records a demo - used in conjunction with the above cheat
    /demoplay Plays a demo
    /noBG No backgrounds are shown
    /noshowdamage Ships will not show damage effects
    /testnisscript NIS testing using the SCRIPT files
    /testNIS NIS testing
    /boxes All ships become boxier
    /intonsync Makes an integer 3 when a sync. error occurs
    /logfileloads Logs data files loaded
    /aiplayerlog Logs AI player data in text files
    /lightlines Light lines are shown in debug mode
    /determcompplayer Computer players are more determined - makes for harder matches
    /heap (x) Global memory size heap setter - set (x) to a number - in MB
    /debugsync Records packets and auto-saves frequently
    /sw Resets renderers to default settings
    /prepath x:\path Sets path to open files - x is name of drive
    /cdpath x:\ path Sets path to CD - x is name of CD drive
    /stipple Stipples renderer alpha
    /reversestereo Reverses stereo- Left becomes Right and vice versa

Walkthroughs & FAQs

Type Name File Size
FAQ/Walkthrough FAQ/Walkthrough by utuseless 202K
FAQ/Strategy Guide FAQ/Strategy Guide by cs982005 39K
FAQ/Walkthrough FAQ/Walkthrough by MouseNo4 209K
Other Script Editing FAQ by Luigi and Tails 1253K
FAQ/Walkthrough FAQ/Walkthrough by MNovakouski 77K
FAQ/Strategy Guide FAQ/Strategy Guide by Nero 119K

Walkthroughs & FAQs

Type Name File Size
FAQ/Walkthrough FAQ/Walkthrough by utuseless 202K
FAQ/Strategy Guide FAQ/Strategy Guide by cs982005 39K