Would have been many times better with more polish and better usage of setting/atmosphere.

User Rating: 7 | Homefront PS3
I was very pumped for this game to hit the markets. When I pick it up and start playing it here was the first thing I noticed, the dated graphics. Now graphics don't make or break a game but it does help in the shooter genre if you can clearly see your opponent. The very first game I played for my PS3, Resistance: Fall of Man, had better graphics. Second thing I noticed (and heard people talking about in multiplayer) was the unflinching violence and disturbing subject matter that relates to military occupations. In particular, one of the first things you see is 2 Korean soldiers shooting a toddlers parents right in front of his eyes while he was crying, then the child runs up to the dead parents and the soldiers just walk away. During multi I heard alot about this scene and the one guy said he couldn't watch it and they shouldn't have done it. Why? Do you not think this would happen if the North Koreans or the Iranians ever occupied our country ( I'm obviously American)? Wake up. But this is a game review not a lesson in ethics, world politics and reality so back to the subject at hand.
The campain starts off great with a video cutscene that will give you the chills and then the opening acts of the game but as the story (or lack of usage thereof) progresses it diminishes and when it does end it does so horribly. Possibly one of the worst endings I had ever seen in a video game.
Multiplayer has some hits and misses. The innovative battlepoints system is a nice change from COD's killstreaks or MOH's scorechains but is very easy to exploit with recon drones. The controls work but don't feel spot on. As for the sound (which didn't bother me during the SP campaign) it hinders the realism of the MP experience. By hinders I am reffering to not being able to tell where shots are coming from and it dosen't help convey the feeling of a frantic battlefield experience. Shots from the sniper rifles sound indistinguishable and sometimes corny unlike my favorite MP game, Bad Company 2, where you can tell direction, how close the bullet was to taking your head off and if your good, what gun they are using to snipe. None of this is present. Grenades don't have much of a purpose unless it is a EMP grenade because regular grenades don't have much of a area of effect.
What irritated me the most is the total lack of the innovative setting and atmosphere of a occupied America by a relentless enemy. If anyone remembers and failure of a game that was Turning Point: Fall of Liberty its basically the same thing, could have made for some very interesting set pieces, intriguing storytelling and fascinating gameplay if the game was more polished and focused on being a truly story driven FPS. With all they had to work with here in terms of subject matter I feel they neglected to bring us the best experience possible from a gamers standpoint. Resistance 2 and COD:MW2 did a much better job of giving the feeling of a occupied America.

PS: I am tired of people comparing this game to the likes of COD or Battlefield because its more closely related to KAOS studios last game I remember, Frontlines: Fuel of War. Enough with the comparing already, this isn't COD, Battlefield, MAG or MOH. Homefront is Homefront. And one reviewer said this game couldn't have poor graphics because it uses the Unreal engine. Really? Am I the only one that thinks the Unreal engine is starting to show its age when compared to other engines? When compared to DICE's Frostbite engine or the engines used in such games as Castlevania: Lord of Sorrow, God of War 3 and Killzone 3 the Unreal engine (unless its Gears, which still suffers from texture pop-up) shows age. This last paragraph had little to do with the game but those issues annoyed me.