Leap buildings, throw trucks, beat-up, blow-up and shoot down bad guys. And all this on co-op with ya mate. Awesome!
gefault wrote this review on .
The range of guns in Crackdown is great and it gets even greater when you finally get your hands on a Firefly rocket launcher (5 shot homing missile launcher, you can’t go wrong) however when it comes to dealing with bosses, grenades (or rockets if you’ve got em yet) and kicking seem to be the order of the day. Knock em down from a distance with the grenades and then get in there and kick em while there down. The kicks knock them straight back down when the finally do get up and the fight will be over in no time. There’s rarely more than a couple of bodyguards in the main boss area, so for the most part, the first island at least, you can ignore the plebs and get straight in there.
I think the problem is the balance isn’t right. You’re given these amazing powers of super human strength and agility so the choice to make the game balanced is to either pitch you against lots and lots of weak enemies, or against fewer stronger enemies. For the most part, Crackdown goes for the first option, and once you get on to the 3rd island this can get very frustrating. You know all the enemies are easy to kill but there are a literally infinite number of them (they just constantly spawn so you have to wade in, or figure out a sneaky route to the boss). No matter how much you spam them with rockets, they just keep on coming so you have to pile in and just desperately make it to the boss and kill them so the minions stop pouring out. This wouldn’t be so bad if there was an option of being a bit more sneaky and not alerting them to your presence so you can get past the masses without taking 1000+ bullets. Some cover to hide behind even, but for the most part your just in a big room with lots of people running at you, and the health recovers so slow (you can only recover health by standing about without getting hit, which means cowering in a corner which is lame, and it takes ages) that it is just constantly being drained until finally it gets so low your forced to run away like a coward. Maybe I’m just not very good at this game because I was doing it on Tough which is the lowest difficulty, and the enemies could still strip my health like nobody’s business so god know what its like on the harder levels. If you do try and sneak in, because there’s no real game mechanic for it (you can crouch and that’s about it) the enemy will soon spot you, and then everyone magically knows exactly where you are.
In summary though, this game is fantastic. Despite using the same basic formula of GTA there is plenty that’s unique in this game and I had a hell of a lot of hours of fun playing. Working your way around the city cleaning up is a refreshing change from being the criminal taking over the city, but once the clean up is over, there really isn’t much left to do. When you finish all the criminals are gone so there’s no one to fight. So the developers have put in the option to turn crime back on. However rather than turning bosses back on, or making some other form of sub missions to do, crime on just means there are criminals are EVERYWHERE and if they see you they’ll shoot at you. And there are an infinite number of them. This isn’t exactly entertaining. No structure, just try stay alive. It doesn’t matter how many you shoot, you will achieve nothing (except maybe more stats but I’d pretty much got them maxed out before I finished the main game anyway). Basically, this game doesn’t have enough replay value. Once you max your stats and kill all the bosses, there’s really nothing left to do.