The game that should have stayed in hell.
mauler89 wrote this review on .
Speaking of enemies, it’s worth noting that some of the classic monsters form previous games in the series are gone. Those who wanted to see the arch-vile, chaingun zombie, revenant, and spider mastermind rendered on your N64 will find themselves asking why this is so, as there was apparently room for some superfast, brightly colored (and thus highly easy to spot), spectre-wannabe versions of a couple of the game’s baddies that could have done with a trip to the dust bin. Doom 64’s sound isn’t exactly a bundle of roses either. Apart from the few weapons that sound as if they have been castrated and the inclusion of barely noticeable ambient tracks, the hellish cries of hell’s forces have been redone, mostly with painful results. The apparent shift of the knights and barons to anorexic behavior isn’t dispelled by their war cries; if anything, they give the impression that they are suffering severe internal pain from their intense starvation. Most of the other humanoid enemies simply gurgle in a nondescript manner, and those flying skulls shriek in a deep baritone that does not fit with their image in the slightest. There are one or two calls that are great, especially the waking hiss of the cacodemon. By far the oddest sound feature is how some enemies (demons and barons of hell especially) will let out very distant sounding, almost soft roars that makes it seem like they are a mile or so away. To top it all off, the low moans of the dying sound like the yawns of demons that were grateful to be risen from their grave by a giant crustacean that can apparently only revive the forces of hell once prior to your arrival, but are tired of the whole Doom experience never receiving any favorable changes, and greatly appreciate returning to eternal slumber.
For that matter, that’s probably the single word that can be used to sum up Doom 64: tired. Doom 64 was released 4 years after the original, and it simply doesn’t show any outstanding evolution. There is the odd booby trap here and there, but this is more of an irritant than anything. Same goes for how items can now be teleported in. Rather than simply trying to find some way to reach a key card, you’ll often wind up hitting switches and praying that you’ll hit the right one that will cause the darn thing to suddenly materialize.
In short, nothing about Doom 64 clicks particularly well. The game is not much to speak of either as a technical showpiece of the day or as a Doom game. Even if you are curious about this game, and see it lying around in the local bargain bin, you should steer clear. This would not have been my advice back when Doom 64 was first released, but the release of the Doom 64 total conversion for Doom II, you can save yourself from paying for this disappointing package and playing it with the N64 controller.