I am so pumped for this game! The series is by far one of my favorite so I hope the developers stick to the roots and don't try to put too much new "flavor" in this game. The AI seems a bit loose in the fact that they don't react normal on a few scenes ( like mentioned below by dreamagus). With that said , I'm sure different difficulty levels will adjust that problem quite significantly. If not , I definitely can manage if thats the only negative thing to say. A game like Hitman could easily have so many corny moments and sh*tty acts that the series has thankfully diverted from. Hence why it has been one of video games greatest titles.
Hitman: Absolution - Comic-Con 2012 Stage Demo
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- Jul 12, 2012
We get in a full level of Hitman.
- the guards seem a bit oblivious to some things...
- the 3rd target went directly to inspect the thrown wrench...I think it would be more realistic if he went to inspect from where the wrench came before...I mean, anyone with a decent sight can see from that distance that that's a wrench.
- the way 47 killed the guard that caught him in the garage terrace was also pretty unrealistic...the guy let him approach and then simply pointed his gun away while 47 stabbed him with the screwdriver...
Hitman has powers now.... That's disgusting. You know how you were supposed to shoot a room full of enemies in the head om the last games? Aim and precision, not an auto shoot system. I'm very disappointed.
@Blitztrick no one cares about ur opinion so buzz off
@BlitztrickYou don't have to use it. You can turn it off, and there is a mode called Purist mode that doesn't give the player any assistance whatsoever.
@Blitztrick Well, I think it's somewhat justified because it helps compensating the fact that agent 47 is an genetically engineered long-experienced super assassin while the player isn't...but I can see your point, it makes the game easier.
Shaun is kinda fidgety and or expressing a frustrated face where he is either tired of the doing the show/interview/demo. Or perhaps has no patience at all when dealing with various people on the job if he/she the interviewee is irritating him in anyway possible, especially on camera.
Remember the vid where he and Ryan Mac Donald were showing the PlayStation Move sharpshooter for Killzone 3?
00:55 -EPIC FACE!
00:57 -OBVIOUSLY FAKE LAUGHS! Not needed if you cant do it naturally!
From a management point of view, he unsuitable. You wouldn't wanna assign him on camera at least until he fixes his attitude. He is not PR friendly. This is an entertainment show business after all, you must remain cool at all times regardless of your mood. A job is a job. Gotta do your best.
Overall it's looks like a good game but there are some unrealistic things that bothered me:
1. Why police don't stop him & try to question him at all when he is walking away from an accident like at 14:55?
2. @8:36, that's a rough way of opening the door, they should've made it a little more complicated so it would make less of a noise.
3. @7:21, how come that stupid guard doesn't even twist his head to see where the heck you are going?
@nimonimonimoRemember the game is still in development, so a lot of this stuff needs to be tweaked and fixed over the next few months, so I wouldn't expect these things to be an issue in the final product just as long as they are fixed properly.
@nimonimonimo I agree with you on this, they tried to nail it in hitman 2 and contracts but guards were wayyyy to suspicious in hitman 2. They tried toning it down a bit in contracts but they were a bit tooo relaxed. The suspicion level is something which they've been battling with ever since the franchise started.
Maybe the suspicion level meter will change on difficulty setting?
@slipgraeme Yea it would be nice if they implement that. Yea, I just registered on the official forum & going to post the stuff there including some other stuff
Pretty slick. I was waiting for him to crick his back when he was crouching like Snake in MGS4, lol.