I literally just beat the game. Overall I thought it was a decent stealth/action game but certainly not the best Hitman game IMO. I thought some of the assassinations sequences were pretty nifty, but otherwise it felt pretty linear. Unlike what others said below I thought the graphics were excellent and it was pretty cool hiding in massive crowds. I would've given this game at least an 8.
Hitman: Absolution Review
Hitman: Absolution's vivid world and enjoyable stealth-action gameplay overshadow its few notable inconsistencies.
- The best missions are open-ended and allow you to be stealthy or shooty
- Stealth gameplay is tense and challenging
- Excellent production values instill a strong sense of place.
- AI inconsistencies diminish the action
- Multiple linear, anticlimactic sequences.
Hitman: Absolution is an intense mix of serenity and obscenity, its foul-mouthed criminals and grubby henchmen adding a layer of thick grime to otherwise quaint small-town streets and warm desert sands. Returning antihero Agent 47 is a ruthless contrast to both the beauty of his surroundings and the foul crooks he butts heads with; he's a steadfast and well-dressed killer who finds pleasure in careful planning and clean kills. Once again, he dons his brightly buffed shoes and exercises a combination of stealthy maneuvering and brute force to end the lives of those most deserving of their demises. Not every method of murder is as satisfying as you'd want, but Absolution plays well and looks sumptuous.
More intriguingly, it fills its world with such disgusting wastes of space that you're happy to lodge bullets in their heads. The best missions immerse you in Hitman: Absolution's twisted look at Americana and are teeming with contemptible characters drawn from the bottom of the cultural barrel. You may even find 47's initial actions hard to witness: his first contract is to assassinate his former handler at The Agency, Diana Burnwood, who has apparently gone rogue. Her last wish as you watch her perish by your own hand: that you protect a girl named Victoria and, in turn, be branded as a traitor.
The primary villain is a snarling crime lord with a big cowboy hat and a down-home drawl named Blake Dexter. Every rank word that oozes out of this snake charmer's mouth is pure poison, though the human stains that assist him strive to outdo his obnoxiousness at every turn. The crudeness can become overbearing; one target's dying observations are so crass that it's hard to imagine that even the most dirty-minded players would snicker at them. Elsewhere, you encounter a team of assassins called The Saints: women dressed as sexy nuns for no obvious reason other than, well, that's just what they do. In such cases, you get the sense that the game is trying too hard to be edgy. Other events and characterizations are more successful, often because they're steeped in dark humor--such as a hysterically memorable moment involving you, a food delivery man, and an elevator.
This sequel embraces the mechanics of previous Hitman games in the ways that matter most. You enter a level with an objective--generally, to off a mission-critical hooligan--and you can accomplish it in any number of ways. The most satisfying and challenging method is to sneak about, crouching behind cover to avoid being spotted, choking enemies from behind with your garrote, or diverting their attention by throwing a brick or some other object. As in most stealth games, you want to remove any bodies you leave behind, lest your victim's cronies come sniffing around (and they most definitely will). Usually, that means dragging the corpse to a bin or wardrobe and dumping it inside.
All sorts of objects are scattered around for you to use, beyond distraction items like bricks and screwdrivers. You come across gasoline canisters (shoot them for a nice big boom), proximity mines (place them just right and your target explodes into bits while you watch from the sidelines), microscopes (hide in plain sight by pretending you're a scientist), and so forth. Of course, the distinctive-looking 47 wouldn't pass as a scientist in his smoothly pressed suit, so you should probably look the part by punching out a researcher, donning his clothes, and throwing him in a closet.
And so you move through each environment, poking around to see what tools the level might offer for the quietest kill--or the most dramatic, or even the sloppiest. There is great satisfaction in coming across a sniper rifle and landing a sequence of headshots from a window above a crowd, particularly given how you can steady your aim by gently squeezing the trigger before fully depressing it and firing your shot. You might clear out the majority of the level this way, but as you slink toward your destination, you notice all these baubles that you missed, all those lost chances to distract guards by triggering car alarms, all those disguises you never wore. Those lost opportunities, the chances to improve your score by treading even more carefully, and the game's built-in sub-challenges (wear every possible disguise; don't wear any disguise) inspire multiple replays.
On the default difficulty, getting caught doesn't have to be a big deal. 47 can take a lot of damage, and he can use a number of weapons to help him out of a jam. You come across pistols, machine guns, shotguns, and so forth: all the tools of the killing trade. You approach the action as you would in a cover shooter, crouching behind obstacles or pressing against pillars, and then popping out to fire a few shots. You won't be running and gunning, though it is possible to be overwhelmed by sheer numbers if you're particularly careless. Should this happen, you can perform point shooting, which allows you to slow down time, mark your victims, and then fire a succession of bullets with a single button press.
Point shooting is visually stimulating. The camera closes in on the victim, and you watch his head thrust backward from the impact of the bullet in slow motion. In the soundtrack, rising dissonant chords underscore the violence, the music culminates in a cry from the trumpets, and the phrase comes to a rest on a single, unison drone. If only the standard shooting had substance to accompany that style. Your enemies aren't very smart once they get to shooting a gun. Sometimes they continue to fire at the spot where they believe you to still be, even once you have moved out of the way. But all too often, they just waste countless rounds trying to shoot through doors when they have no line of sight, run directly past you toward some cover location on the other side of the room, or pay no attention when you snipe the guy standing right next to them. This doltish behavior takes the bite out of the direct approach--as does the occasional sight of a limb or gun barrel clipping through a wall.
here is the problem with van Ord reviews: he speaks well and eloquently, but it never matches the final score he gives. He seemed very positive in his review, and then gives it a 7.5, whereas I just watched his Metro Last Light review where he summarizes and glosses over many of the positives, and gives it a 9.0
I purchased this game earlier this week on steam for cheap, and being a long time fan of the series, i have been thoroughly enjoying it. Yes, it feels a lot like Max Payne 3 if you want to go guns blazing. Yes, it probably isn't worth a retail price of $60, but few games are. If you enjoy Americana style, or actually rewarding stealth, then get this game.
Hitman : Absolushit. The best Hitman was the second game for me, this one is just like door-to-door and Max Payne 3 rip off to me. AI is complete bullshit. I still don't get how they realize i'm an enemy even in complete disguised suit (for example gas masked soldier). Graphics are ok, sound effects are ok. Gameplay is avarage, didn't like the cover system and there's no blind fire. When you try to do blind fire, your body is complete visible, not just your arms or hands. Facial expressions are crap. When you're in cover and they shot, agent 47 has a poker face. Even Spec Ops : The Line has better facial expressions and reactions during combat scenes. If you have 23.4 gb. for an unnecessary Hitman disaster (compared to previous hitman games), you can install the game.
Just picked this up today, my first Hitman since Silent Assassin, it'll be interesting to see what I think of it without having any expectations based on prior games.
I give this game a solid 6 and thats being generous, it should have been called "Doorman" cause that's all you end up doing in the game, trying to get from door "a" to door "b", very disapointing. Very linear and not being able to save progress during long winded sequences makes the game frustrating and annoying. Blood Money is still the best Hitman. This game is a steaming pile of....
So many saying this game "is not Hitman" and it's "linear." That is completely not true! There are SOME linear parts, yes... but they're very short and just serve to help tie the story together. On almost all of the levels, you can handle the situations in many, many, many different ways. It's all up to you.
Yes being docked points for killing somebody who was in your way is a bit stupid, but why would you really care? Nobody plays Hitman to see a high points number. This isn't Super Mario Bros. Just ignore the points and play it how you see fit. It doesn't matter. Just enjoy the action.
IMO, this is probably the best Hitman ever. It has a few cons compared to the older ones that can be nitpicked, but SO MANY pros that make that irrelevant! Best game of 2012 without a doubt if you ask me.
I've already played through the damn thing at least 5 times in varying difficulty settings. I'm trying to get through it on purist right now. I'm getting there, but damn it's tough. Just finished the Skurky's Law level on purist.
I have so much fun replaying the levels over and over again, exploring the environments more to see what new ways I can find to beat the missions.
Finished yesterday and wow luved it.i got blood money off steam aswell gunna give that a try.whats the snipper download like3.99 on ebay ?
Great game! Excellent flow of the plot. The challenges were mind-blowing. Needs to improve the sequence of the game though. The graphics requires more stability and refining. The gameplay keeps you thinking, and it serves well for gamers as it keeps things interesting.
Great work: 8.5/10
I liked all the Hitman games, but I HATED that I felt punished so often for doing something fun or for what I consider covert behaviour. Im a stealth person so I go with a sneaky intuition, Im not being anti-hitman. But If someone sees me and I kill them straight away, nothing bad should happen. Running gets you caught almost instantly, killing people (who would gladly kill you) gets a worse rating at the end. And also going a million ways around a mission to get nowhere without getting random alerts that shouldnt exist before you find the ONE way that works perfectly. If this one isnt so punishing I think I might prefer it.
@Goddammitj It's true. that would be my only complaint with this game. The fact that it punishes you for killing people that you need to by pass is highly annoying.
To all those who thought this game was a step down in every aspect, it's not. Only two were the real culprits. Well, personally for me, the level design and game direction were responsible. At first glance you'll immediately see the change of scale from big, sprawling, working environments found in previous hitman games into a noticeably smaller, linear one. It definitely turns down any fan of the franchise though playing it the original way - silent assassin-esc brings out that same old fragile, nostalgic fun. What could have been still a great game though was hampered again by the huge change of direction it took game-wise. It was actually overdone by the story itself. Now this made me - a series fan since silent assassin overly reactive. Hitman games should remain for what it was intended to be at the time it was critically recieved. An unpredictable sandbox of complex occurrences. As the story took the game by its neck, the old careful foreseeing before each level, finalizing your inventory then studying the map, was completely disregarded. Environments should both be seamless and intricate both horizontally and vertically. I used to loathe those times it take me hours watching my map studying guard patrols and preparing my getaway route. What we have now is a compressed output of what the previous games. Now I am not saying Absolution is bad, in fact I loved it. What those two aspects ruined was absolutely filled by the others. Controls mostly remained the same though somewhat simplified, yet managed to result in better action executions. The sound is excellent. From the ambient effects to the soundtracks, no note wasted. Overall, Absolution is great. ON ITS OWN that is. Not a major fault could be found in this game and in fact is very polished compared to its previous titles. Though once you corroborate this one to the oldies it certainly gets to the bottom of the list. Blood Money was by far the best for me, followed by Silent Assassin then Contracts.
This Hitman lives up to the standards I set for sequels when playing the original 12 years ago. Read my full review at: http://gameanight.wordpress.com/2013/01/06/hitman-absolution-pc/
my Ranking of Hitman games
1. Hitman 2 : silent assassin ( 2002) the best one :D
2. Hitman blood money (2006)
3. Hitman : Codename 47 ( 2000)
4. Hitman Contracts ( 2004)
5. Hitman Absolution ( 2012 ) the worst one
@kingcrimson24 Hitman 2. It had segmented levels, stupid story, very very linear kills and not to forget AI that behaved randomly. BTW Hitman Absolution is the closest to Hitman Silenta Assassin. You need to replay hitman 2 again to refresh your memory.
before i played the game , i came here and i said bad things to rewier , i'm sorry man .now that i played the game i know what you mean .
i'm totally agree with 7.5 , i was a hitman fan since silent assassin , and i think absolution is the worst hitman game . story mode totally sucks and mission design is small and linear and checkpoint system sucks . contracts mode is pretty good but if you don't have a suitable internet you can't enjoy it ( like me ). so , its more enjoyable for me to play the old blood money again .
absolution was the worst hitman for me , actually it wasn't a hitman game at all and ruined the series . old hitman games were simply '' amazing ''. absolution is just '' good '' .thats it .
Why is this review not found on the other platform review pages? PC or PS3 don't list this video under review. Only shows "There are no reviews for the PC/PS3 platform. Please check back later!" while there is a review for the game.
I really like this game. People are complaining to much about a couple of liner moments in the game, which honestly are not that often and when you get back to the open ended parts you completely forget. Overall this game is great. I love the Hitman games alot,, and while this is not my favorite one, i still think this is just as good as any of the previous games. 7.5 is good, but really, 8.0 seems a little more appropriate considering the review. .5 might not be that big of a difference but that .5 tells me that this game is worth getting being a fan. Regardless I'm extremely happy with this game. Lets hope they take the criticisms from this game and they make these games even better from here on out.
It deserves a 7.0. A linear Hitman game is just complete garbage. It's a good action game for anyone who wants such thing ( i don't, when i buy a Hitman game).
I never thought i would see the inparcial, indifferent, emotionless, "i don't give a single fuck" 47 clone so actionized, mad and acting like Clint Eastwood in my life.
@TheKrustaceox Agent 47 is rarely mad in this game. In fact, it's hard for me to recall a part where he is genuinely showing any emotion. Only really when he is shooting Diana, which even for 47 is understandable. The rest of the game he is only doing what Diana told him to do, and that's all he cares about.. protecting Victoria. When he shows anger, like to say Wade while he stands over him about to kill him it feels to me like its more about intimidating to get the info he needs to complete his mission than about really being angry.
There are a couple SMALL lienar bits too, yes but they only exist to advance the story, and those parts are very very short. The rest of the time, you are placed in the level, you have a goal, and you can go about achieving that goal in any way you would like to... and there are so many ways. More ways and freedom to do the tasks than in any other Hitman game before.
You're being too harsh, but that's easy to do when you've been a fan of the previous Hitman games already I guess. Just chill out a bit snd enjoy it. It's an amazing game even with it's few minor faults. Gamespot's rating of 7.5 is way too low. 8.0 or 8.5 for sure, if not higher. IMO, it's a 9.0 and the best game of 2012 pretty easily.
I've noticed that GameSpot has been rating games very low lately juxtaposed with IGN (for example). I think this game is freakin' awesome. I've played the first few levels just to see how many different way I can kill people. Tainted cocaine, electrocutions, death by fireworks, exploding stoves...
I'm just not thrilled that EVERY Chicago police officer (and other NPC factions members) "knows" the face of every NPC in their faction. That seems like a feature that should only be used by NPCs on the professional difficulties. Even on those difficulty levels, Instinct burns almost too quick to not be noticed. Then a shootout ensues and I'm left with -189,000 points! It says "play your way" and yet your score is penalized for not using stealthy actions (granted stealth is the main focus of Hitman, it just feels wrong to give me a negative score for killing douchbags in the game!)
@ppettie U don't get negative points for shooting non civvies if u hide their bodies buddy. A hitman's only a human & can take on only so many. The fact is that his shining bald head is too obvious to dazzle the guards with his disguises, and none of the cop-guard NPCs are bald XD I play at pro difficulty & instinct meter gives JUST enough time to fool 'em for 5 secs.
The game is frickin' awesome & gives great freedom to kill targets in multiple ways, the silent assassin bonus being such a big encouragement to do the contract PERFECTLY. I'd give this game a 8.5 anyday, with its absolutely b'ful visuals, excellent sound & a great stylized story.
Regardless of the Reviews. If you enjoyed it in the end, then you got your moneys worth. I love how people are influenced by these so called "Reviews"...think for yourselves for a chage people.
@shatner78 Why are you a member of gamespot then? It's basically one massive review of every game, no?
Check out my awesome Hitman Assassination lol! Lenny never saw it coming. http://www.youtube.com/watch?v=pKEo9_omufE
As long as u put console version and PC version in same basket, descent games like this one gonna have bad score. Of course it is absolutely reviewers mistake because they are generalizing the overall score including the console versions. Also developers have a big part in it, because they are intentionally making the PC versions dumber, just to be as much as they can similar to the console versions.
We all know that PC versions are much much better, just because PC is more powerful reliable and gives much more choices and what is most important, it is meant for real gamer public.
I wish Kevin would give this game the "Extreme Baditude" and "Gratuitous Swearing" emblems, because there isn't 1 scene in the entire game where a character doesn't drop the f word, including the nuns!
@TheEveryMan I think that was a deliberate choice on the writer's part. I don't mind excessive swearing, it's all about how well it's executed.
lmao played this game without even read any review. then i come expecting a 9.0+ and ... 7.5? ROFL. its ridicoulous. to each their own i guess, this was the most original experience i had in years along with dishonored.
@honestbenjamin your right about the disguises but i gotta say this is probably my favorite hitman game and overall my best xbox game at the moment lol
- Player Reviews: 41
- Game Universe:
- Hitman 2: Silent Assassin (PC, PS2, XBOX, GC),
- Hitman: Contracts (PS2, PC, XBOX),
- Hitman: Blood Money (PS2, XBOX, PC, MOBILE, X360, WEB),
- Hitman: Absolution (X360, PC, PS3),
- Hitman: Codename 47 (PC),
- Hitman: Sniper Challenge (X360, PS3, PC),
- Hitman HD Trilogy (PS3, X360),
- Hitman 2: Silent Assassin HD (PS3)