Sign on Options
Theme:

Hellboy First Look

Related Platforms:
  • Xbox 360

We get an exclusive look at the first playable version of Konami's upcoming game starring Dark Horse Comics' poster boy of the weird.

Hellish Hijinks

Get a look at Konami's Hellboy game in this interview, including Xbox 360 footage.

Though Konami's Hellboy was announced at last year's Electronic Entertainment Expo, the Krome Studios-developed title hasn't seen the light of day since its initial unveiling. To date, all that has been known is that the game will feature an original story and that it's being developed by the Australian developer for the Xbox 360, PlayStation 3, and PSP. The ensuing months since its debut have found Krome hard at work on the game, which is now ready for some time in the spotlight. We had the chance to spend some early hands-on time with the game on the 360 and PSP.

The playable demo featured two areas to roam around in--a village and a castle--which were taken from different parts of the chapters that will make up the adventure. The game's original storyline has Hellboy uncovering a Nazi plot to take over the world and than attempting to thwart the plans of the evil Hermann Von Klempt. Over the course of the adventure you'll encounter plenty of familiar faces, if you're a fan of the comics. Two characters, Abe Sapien and Liz Sherman, will also be playable characters in the game's cooperative mode, which we weren't able to see.

The village area is a slice of the third level in the game and is a basic run through the streets of a small town around nightfall. Your primary foes are bambini, which are tiny critters that bring to mind Oompa-Loompas from hell with a penchant for throwing their explosive, regenerating heads at you and jumping on your back. The small menaces come at you in mobs and try to overwhelm you with their sheer numbers. The level ends rather abruptly once you reach a certain point and encounter a larger variety of menace. The castle area is a section of the last level of the game. It sends you racing along the ramparts of a castle and facing new, more-formidable foes, including cybernetic apes and gun-wielding soldiers. Besides showcasing new enemies, the level also shows off a bit more of the game's fighting system.

The overall gameplay system falls into the brawler category. Your focus is on dealing with enemies and making your way to the end of each level. Along the way you'll find helpful items and will have to do some puzzle-solving to advance. The game's combat system is pretty straightforward and seems to be treading the line between being a deliberate fighting system that requires some thought and being the more hectic action experience you'll find in most 3D brawlers. The guiding factor behind this design appears to be Krome's desire to stay true to the character.

While it might seem like a natural thing for the game to follow Devil May Cry's gold standard of over-the-top action and crazy combos, the reality is that Hellboy is an old-school kind of demon who's not quite as limber as DMC's pretty boy, Dante. Therefore, you'll be able to take advantage of Hellboy's inherent demon abilities, such as his superstrength and his demonically charged arm that collects rage as you defeat enemies. Though in the comic books Hellboy's not a huge fan of using his gun , you'll be able to use that as well in the game, and it can be enhanced with different types of bullets. In addition, there's a two-button combo system that lets you chain and charge moves for maximum damage and make use of whatever's handy to beat enemies with. The levels are chock-full of breakable items that you can make creative use of. Outside of those core mechanics, the two levels showcased some minigame elements. In the village, you'll find cracked walls you can smash through via button mashing. The castle level featured God of War-style battles against the robot apes, which required timed button pushing. Though the game is in the early stages of development, the action was coming along fine.

The game is looking good on the 360 thanks to a stylized look that blends the aesthetics of the comic and the movie. The character models are detailed and have the beginnings of smooth animation, although things are a bit rough in spots, given the game's early state. Hellboy is the best-looking model we've seen so far. His appearance leans more toward the film and less toward the barrel-chested "avocado seed on toothpicks" look of Mignola's art, which works great in the comic books but would be a touch too goofy in a game.

The enemies we've seen so far run a pretty wide range of the weird. The dollies have a functional design--they use their heads as a weapon--though you will also be doing your fair share of head-ripping. The soldiers in the castle level are more conventional and eerie. They're essentially humanoid, but their outfits and movement add a dose of creepy. The machine-gun-toting apes are nicely designed freaks of nature with an unsettling amount of detail in the chest area (check out our direct feed of them to see what we mean, because a picture is worth a thousand words for this one).

The two environments were cool areas to explore and offered a respectable amount of interactivity that complements the game's combat system. As we mentioned earlier, just about anything you can pick up can be used as a weapon, and the destructible areas give you a varied arsenal to draw on while fighting. The game has a nice sheen to it thanks to heavy use of lighting, various shaders, and assorted special effects. The subtle effects around Hellboy's arm as it powers up are especially nice. But since the game isn't done, there's some room for improvement. The rough elements we saw were in line with an early game, so the frame rate wasn't always stable, and the camera got weird in spots.

Though the audio was nascent in our build, representatives were on hand to help us fill in the blanks. The game will feature voice in places where it makes sense, though given that Hellboy isn't the chattiest demon on the planet, that won't be too often. However, Ron Perlman will be the one to bring him to life, which is good news. The soundtrack will also be worked in. Finally, the effects you'll hear during battle are still being worked on but will hip you to all the destruction you're doing with smashes, crashes, and the like.

Based on what we've played, Hellboy is showing some promise. It's hard to gauge exactly how much promise from the brief demo, but we like what we've seen so far. The combat is coming along--it just needs a bit of tightening up--and the visuals need a bit more polish in the camera and performance departments. We're curious to see how the multiplayer winds up panning out and how the Xbox Live support shapes up, but so far we're intrigued by what the game is offering. Hellboy is slated to ship later this year for the Xbox 360, PlayStation 3, and PSP. Look for more on the game soon, and be sure to check out our impressions of the PSP version too.

71 Comments

  • paradiseflybird

    Posted Mar 1, 2007 9:10 pm GMT

    hmmm, 99% of you people that have commented haphazardly, Should refrain for posting you're idiotic comments.. seriously, the game is in Development...

    also, Did you know? that hellboy was actually a comic before becoming a movie? and from what i can see this game has nothing to do with the movie... In the future please do a bit of research before posting you're simpleminded one liner views... thx

  • trakfreak18

    Posted Feb 23, 2007 8:18 am GMT

    I agree with with Ivoryblaze on this one you people are trashing this game terribly I actually think this looks descent.

  • Ivoryblaze

    Posted Feb 15, 2007 3:09 pm GMT

    I can't believe how bad u people are trashing this game. For one none of u have actually played it, and two there is no way u can judge it already just by the gameplay video alone. If you know so much about the camera, and how crappy it is then why are u posting here cause obviously u must have missed your true calling. Keep an open mind will ya!

  • icepickiii

    Posted Feb 15, 2007 3:07 pm GMT

    wow.... they should just stop now from publishing it.

  • nobeaner

    Posted Feb 14, 2007 1:28 pm GMT

    Hellboy says, "I fight Nazi's and the occult." I'll checking on this title when it releases.

  • PeteMad

    Posted Feb 11, 2007 10:47 pm GMT

    GET THIS GAME OUT OF MY FACE!

  • datniccah187

    Posted Feb 11, 2007 3:10 pm GMT

    I'm good on this one. I just don't see much appeal with this game at all. Needless to say i won't be buying it. I suppose i'll keep my eye on it though, maybe it'll be a sleeper?

  • maxpayne014

    Posted Feb 10, 2007 4:46 pm GMT

    i think hellboy is a good character and the movie wasnt that bad but this game doesnt look that impressive. the camera work is crap but the graphics looks pretty good but hopefully the camera problems will be sorted out time its released.

  • mskittykat

    Posted Feb 10, 2007 1:55 am GMT

    Meh...I'll have to wait and see. So far the mechanics look pretty smooth, lighting looks good.

  • ianstone01

    Posted Feb 9, 2007 8:53 am GMT

    Just watched the trailers.......................Don't bother to release this dead duck!!!!!!

  • Pit_italy

    Posted Feb 7, 2007 11:16 pm GMT

    the movie was meh im not expecting much more from the game...

  • DirtROBOT

    Posted Feb 7, 2007 10:53 pm GMT

    Uh, he's wearing..boots?? Someone buy that studio a hellboy action figure, or maybe just one or two of the comics.

  • briph24

    Posted Feb 7, 2007 6:11 pm GMT

    stupid ass movie = stupid ass game

  • AnDyVsU

    Posted Feb 7, 2007 12:49 pm GMT

    Another crappy movie game gg. :/

  • F1sTDaCuffS

    Posted Feb 7, 2007 9:52 am GMT

    dumb game ill pass

  • cagutter

    Posted Feb 6, 2007 3:33 pm GMT

    Worst gameplay movie EVER - get someone to control the game who actually knows what they're doing.

  • raider163

    Posted Feb 6, 2007 10:27 am GMT

    hey bout time they make the game but please don't try and base it off the movie thats were a lot of movie games failed and hell boy has potential to develop another if this one has it's own personalty so developers please check once and twice on graphics and controls and overall game play before u f--kup a classic.

  • ponche_wow

    Posted Feb 5, 2007 7:04 pm GMT

    This should be a game for the fans of the comic book NOT the movie or hardcore gamers!, I think it should have the style of the HellBoy drawings, that what makes the PC version look so more cooler than this one that have a completely different Art Direction (The Hellboy looks totally disproportional compared to the comic books).

  • DeluxeUsername

    Posted Feb 5, 2007 8:47 am GMT

    WWIAB "YAWN" boring this type of game has been Killed many times over, the film was subpar, please put this on PS3 not on xbox 360, Microsoft doesn't deserve this HellBoy wasn't just a movie yah wacko, it was also a comic... and has a rather large cult following.

  • WWIAB

    Posted Feb 4, 2007 11:56 am GMT

    "YAWN" boring this type of game has been Killed many times over, the film was subpar, please put this on PS3 not on xbox 360, Microsoft doesn't deserve this

Game Info

  • Xbox 360 PS3 PSP Release Info

    • Release Date: Jun 24, 2008
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

GameSpot on YouTube

Hellboy: The Science of Evil

Hellboy: The Science of Evil Boxshot
Follow:
  1. Not Following
    Xbox 360: Follow
  2. Not Following
    PlayStation 3: Follow
  3. Not Following
    PSP: Follow

Follow for the latest news, videos, & tips from experts & insiders

GameSpot Fuse
    Platforms: