A low rez work of genius.
Like most Atari 2600 games, the visuals presented in "Haunted House" are stripped down to the barest essential rendering of the gameplay elements they represent. A pair of eyes is all that is visible of the player, meant to exaggerate the darkness of the haunted house. It works, too; as the disembodied eyes give the game a sense of gloom and lend the character trapped inside the house a sense of wide-eyed terror. Looking back, it seems kind of campy, but it turns out that it was the best way to go and it has become the games most recognizable feature. Otherwise the rest of the game's graphics are straight-forward representations of what they are, and are easily identifiable as such. "Haunted House" also gets the most that it can from the 2600's modest hardware to create a general aura of foreboding without being too undone by the system's limitations. James Andreasen, the sole programmer of "Haunted House", managed to create a truly eerie game experience that worked very well with the limitations of the hardware available to him. The elements of the gameplay are put together so seamlessly that the spartan graphics and sound don't take anything away from the overall game.