And then there were 2
K1LLT3K wrote this review on .
In Conquest teams go against eachother in a domination type scenario. Usually 3-4 locations on the map that can be captured/ held, and depending on what bases you have determines if your able to spawn in the middle of the action or at the starting base ( if no players in your squad are alive.) Teams take/ hold the positions until one team loses all there "tickets"/ respawns, if you control more than half of the objectives in conquest then it will cause the other team to "bleed" tickets/ have them automatically start draining.
The story mode is very cliche unfortunately just like all the other military shooter stories, but since BF has always been a heavily multi-player based shooter I really wasn't expecting much.
The only things I didn't like persay about BF3 were some of the lighting effects which is stupid but for a game that is using up to date graphics and engines I'm going to nit pick a little bit. The flashlight attachments on the guns do a great job of making it nearly impossible to see people if they flash it in your eyes/ general direction in dark buildings and subways, only thing is, it works in broad daylight outside as well, the flashlights are just as bright outside in the sun as they are in a pitch black corridoor. As far as everything else goes thats really the only thing I didn't like besides the consoles being limited to 30 - 40 FPS on console vs. 60+FPS on PC, which isn't Dice's fault the consoles are out dated and the game was made with the PC in mind first.
Overall if your looking for a realistic team based tactical shooter look no further, BF3's multiplayer is phenomenal and addicting, the only downside is the console version's, granted they are still amazing ports of the PC built shooter, you will not get the full effect as you would on PC. The Maps for multi-player are built for 32 vs. 32, the consoles are limited to 12 vs 12 so it seems like the maps are just overwhelming at times.