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Bit.Trip Core, Bust-A-Move Plus! top Nintendo DLC
Nintendo's going retro for this week's updates to its online store, with '80s-inspired Bit.Trip Core hitting the shelves today along...
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Sports Blog
Midway: Tough Times Ahead for Wrestling, Hoops
While Midway's financial troubles have been well-documented, it seems like the company is on the verge of rescue, thanks to a $33...
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Rumor Control
UFC threatens to ban EA MMA fighters?
Source: Enthusiast blog MMA Scraps, relating a forum post on the Mixed Martial Arts Underground forums. What we heard: It isn't just...
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Downloads Blog
The Polynomial Demo
This demo includes 10 levels to choose from, multiple difficulty levels, game adjustments and more. The visuals are beautiful and can...
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Community Blog
Game Night: Red Faction Guerrilla
Next week's game night will be Red Faction Guerrilla on the PlayStation 3 and Xbox 360. Drop by on Tuesday, July 7th from 4 and 7pm PT....
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The iPhone gets a controller - The GameBone Pro
- Posted Jun 23, 2009 2:00 pm PT
- 208 comments
The iPhone and iPod Touch made a huge splash in the gaming world, but a touch screen and tilt functionality take you only so far. An outfit from Australia called 22moo decided to remedy the matter with an external controller called the GameBone Pro. The company doesn't have a price point yet, but they aim to have the controller out by September this year.

The GameBone Pro comes with a D-pad, four buttons in a cross configuration, and two shoulder buttons. A 2000mAh battery powers the device, and Bluetooth and a 30-pin dock act to connect the controller to the iPhone. A built-in speaker plays back sounds and a mic records audio. An additional 3.5'' jack allows audio to play through headphones.
If one company is making an iPhone controller, there are likely others in the wings. Which brings us to the issue of controller standards. The Wii has its Remote, the PS3 its DualShock. Anybody making a controller for either of those consoles has to at least incorporate the standard button scheme. The iPhone has no such template. Who knows how many different kinds of designs we'll see.
Buttons and a D-pad would be an amazing addition to the iPhone. However, the bulk an external controller adds also poses a concern. Would you stuff a controller into your pocket alongside an iPhone or iPod Touch?
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Transformers Nintendo DS Lite case and stylus from PDP
- Posted Jun 22, 2009 4:29 pm PT
- 64 comments
Transformers: Revenge of the Fallen has yet to be released, but no one's waiting on the premier of the movie to unveil their products. Depending on who you're rooting for, PDP's come up with a Megatron and Bumblebee themed case and stylus for the Nintendo DS Lite. We got our mits on the Megatron starter kit and the Bumblee stylus.
The $20 Megatron Starter Kit comes with a protective case and matching stylus. The case takes seconds to install, and gives the DS a more comfortable feel if you have larger hands. A sliding compartment on the back holds two games. Megatron's stylus looks fancy, but it's rather uncomfortable. The added plastic at the front end also makes it somewhat harder to see what you're doing on the screen. By constrast, the Bumblebee stylus felt much more usable. The Bumblebee Starter Kit is at stores for $20 as well, and the stylus by itself runs about $11.
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VidZone Hands-On Impressions
- Posted May 29, 2009 3:29 pm PT
- 15 comments
VidZone is a new online music video service for PlayStation 3, and Sony offered us the chance to check it out.
VidZone is an interesting new development in the world of multimedia convergence, as it will allow you to stream music videos for free to your PlayStation 3. The new service is set to launch in United Kingdom, France, Ireland, Spain, Italy, Germany, and Australia soon, but we got to play with it ahead of E3, where the release date will be announced. -
Mouse-off: Razer Mamba vs. Microsoft Sidewinder X8
- Posted May 14, 2009 4:35 pm PT
- 197 comments
Gaming mice come in many flavors, but wireless is rarely one of them. Most wireless mice tend to have a considerable amount of lag and really aren't built to satisfy gamers in terms of buttons, shape, or performance. Enter the Sidewinder X8 from Microsoft and the Mamba from Razer, both scratch gamers needs and come equipped with super sensitive sensors, gobs of buttons, fancy drivers, unique recharge stations, and of course lights. Adding all these features doesn't come cheap. The Mamba rolls in at $130, and the Sidewinder X8 at $80.
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iPhone Toys - Ten One Sound Clip and Pogo Stylus
- Posted May 12, 2009 4:48 pm PT
- 22 comments
Even if it is awesome, the iPhone is far from perfect - especially when it comes to gaming. Quite a few games make use of the wide screen and make you flip the phone sideways in order to play. If you've ever held an iPhone sideways you've probably noticed that the sound becomes muffled from time to time. TheiPhone's lone speaker sits on the bottom left-hand side, where your finger tends to rest if you're holding it sideways. More than a few games also require precise touch screen interaction in real time. Try doing that with a pudgy finger and your hand covering up half the screen. Ten One Design popped out the Soundclip and the Pogo stylus to address these shortcomings.

The Sound Clip attaches to the sync port and redirects sound from the speaker upward. Your fingers can sit flush with the iPhone and you'll still hear the sound coming from the speaker. Theclip's easy to remove and stays firmly attached to the phone. It's also small enough that it's not a bother to keep on when you pocket the phone. It's simple, small, and works as advertised. Whether a small piece of molded plastic is worth $8 is entirely up to you.

Ten One's Pogo stylus works quite well. Best of all, you can actually see the screen while poking around. The soft tip of the stylus won't scratch the screen, and it actually makes games like Geo Defense much easier. Being able to quickly and accurately place a turret without guess work goes a long way towards winning. An included clip snaps around the phone to hold the stylus when not in use. We'd rather pocket the stylus and ditch the clip, as it makes the phone feel unwieldy. At $15, the Pogo seems seems steeply priced even if it is effective. Poke around on Amazon and you can find it for under $10, which is considerably more palatable.

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PSP Go-Gurt
- Posted Apr 29, 2009 1:40 pm PT
- 46 comments
Sony might have a new PSP in the works. Check out our Rumor Control blog for the details. That is all.

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AMD releases new Phenom II X4 processors
- Posted Apr 23, 2009 9:20 am PT
- 114 comments
AMD started shipping the Phenom II X4 earlier this year and will now refresh the lineup with two new processors: the Phenom II X4 955 Black Edition and Phenom II X4 945. Both processors are modestly priced, with the Phenom II X4 955 Black Edition at $245, and the Phenom II X4 945 at $225.
The 955 Black Edition and the 945 are clocked at 3.2GHz and 3.0GHz, respectively. Black Edition processors have unlocked multipliers to make overclocking easier for PC enthusiasts. The processors differ only in clock speed, and have identical specifications otherwise. The Phenom II X4 processors will come with 64K of L1 instruction and 64K of L1 data cache per core (512KB total L1 per processor), 512KB of L2 data cache per core (2MB total L2 per processor), and will also have a shared 6MB L3 cache.
The two new processors are based on AMD's AM3 socket but will also work in most AM2+ motherboards. Because they support both sockets, the processors also support both DDR2 and DDR3 memory, respectively found in AM2+ and AM3 socket based motherboards. Using DDR2 the processors will have 17.1GB/s of memory bandwidth, and using DDR3 the bandwidth jumps up to 21.1GB/s. Older Phenom II X4 processors, like the 940 Black Edition and the 920, use AMD's AM2+ socket.
AMD also bundles the Fusion and Overdrive utilities with the processors. Fusion helps to improve gaming performance by disabling scores of Windows services and slightly overclocking the entire system. AMD's Overdrive utility helps to automatically overclock the system and lets users apply those settings on an application-specific level.
The initial Phenom II X4 processors launched with higher prices than these new processors and proved to be great values. Like the processors before them, the Phenom II X4 955 and 945 will likely make for cheap and easy upgrades for owners of existing AM2+ platforms, while at the same time leaving the door open for an AM3 upgrade later down the road.
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Xbox 360 Hard Drives - Could we get a price check?
- Posted Apr 10, 2009 11:01 am PT
- 610 comments
There's pricing and then there's egregious pricing. It's plainly obvious to anyone who's ever used a computer that the Xbox 360 120GB Hard Drive upgrade kit could stand to have a better price point. Even the Xbox 360 60GB drive and the 512MB Memory Unit need price makeovers. Other blogs visited the topic almost a year ago, and since then prices have dropped -- just not nearly enough. A quick wander over to Best Buy shows the 120GB kit sitting pretty at $150, the 60GB drive lingers around $100, and the 512MB Memory Unit sits at $50.

Browse over to NewEgg and a conventional 120GB laptop drive now sits in the $45 price range. To be fair we should compare laptop drives with external enclosures to get a closer comparison, and even then we're only up to $70 and the drives are in the 250GB to 320GB range. The 500GB external laptop drives are $110. The pricing delta is even starker when we switch over to flash memory kits. You can easily find 8GB flash drives for $15, and 2GB flash drives go for as little as $5. Assuming we could divide up the 2GB flash drive into four equal parts, we're sitting at $1.25 for 512MB. Microsoft's 512MB Memory Unit costs a meager forty times more than the going rate.
Come on, kicking up the hard drive size to 250GB or 320GB would probably make people happier, and at the same time not add much to the cost of the product. And who knows, if the Memory Unit cost $5 instead of $50, they might actually sell a truckload of them.
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Sony releases details for the PS3 v2.70 firmware update
- Posted Apr 2, 2009 10:38 am PT
- 198 comments
Late yesterday Sony announced what was in store for the PS3 in the upcoming version 2.70 firmware update. The new additions mainly deal with a new Text Chat feature. The new feature lets you join up to three different chat rooms at the same time. You'll be able to type to your friends using the on-screen keyboard, the Wireless Keypad, or via a compatible keyboard. Each chat room will support up to sixteen people, and you can stay in them while you play games.
Sony revamped the friends list on the XrossMediaBar to complement the new Text Chat feature. You'll now be able to sort friends by online status and send them files up to 3MB in size.
You'll also be able to backup videos purchased from the PlayStation Store to an external hard drive. In a bid to keep things simple for users, Sony will now allow users to transfer PSP video purchases to the PS3 for playback.
Sony didn't announce a firm date for the update, but we don't imagine it will be too far off.
ed - The update is available now.
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OnLive's CEO answers a few questions
- Posted Mar 31, 2009 10:33 am PT
- 344 comments
OnLive was the hot topic for GDC. The company stirred more than a few pots with claims of HDTV quality gaming on a console that could hide under a DVD. We had the chance to sit down with OnLive's CEO Steve Perlman to get a few more answers about how the service might play out and how it behaves under different sets of conditions. His answers shed more light on how the system will work. Check out the video to see what Perlman has to say about bandwidth concerns, energy usage, the achievements system, spectating, and more.
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Crytek demoes CryENGINE 3 for PC, XBox 360, and PS3
- Posted Mar 27, 2009 3:33 pm PT
- 455 comments
Head here for the HD stream.
Crytek came to GDC 2009 with a demo of CryENGINE 3. The new engine runs across the PC, Xbox 360 and PS3, in a bid to make development cycles cheaper, better, and faster for themselves as well as their licensees. Additionally, the engine will run on future consoles by using simple internal updates, so developers only have to worry about making the game, not porting it. An updated what you see is what you play (WYSIWYP) toolset allows developers to edit in real time across all three supported platforms. CryENGINE 3 contains numerous updates that developers can take advantage of: destructible environments, cloth simulations, hundreds of light sources, a real time soft particle system, real time dynamic global illumination, motion blur, depth of field, natural lighting, soft shadows, and a whole host of additional features.
We came away quite surprised. The demo we saw was running on the Xbox 360, and honestly, the game looked roughly about as good as Crysis with high quality settings. The environments looked stunning with dynamic light sources coming from every single direction and advanced water effects that reacted to gun fire, explosions, and even incoming rain. We're looking forward to seeing what kinds of games developers build on the console with CryENGINE 3. -
Softkinetic demoes motion-based gaming using 3D cameras
- Posted Mar 27, 2009 3:28 pm PT
- 14 comments
Motion-based gaming without controllers is coming - again. We've seen various iterations of the technology, like Eye Toy, over the years but it's never really caught on. Softkinetic thinks they've got the technology nailed to the wall now. They've even had a working version of their equipment running a game at the Colt's stadium in Indianapolis. As one would expect, the game is football related and has the player act as the quarterback. You use one arm to target and the other to throw a football. We got to try out the game and it's remarkably intuitive and reactive. A few seconds in front of the screen had us throwing balls down field. Unfortunately we didn't complete any passes, apparently even the most reactive system can't compensate for a lack of talent.
A 3D camera, that looks like a fancy webcam, records your motions, which then get translated into onscreen movement. By using a 3D camera, Softkinetic is able to accurately position the user in the room. Actions such as walking, jumping, leaning, tilting, running, kicking, punching and more work quite accurately. In a rather impressive looking demo, Softkinetic showed us just how many points of data the system recorded. From our point of view, about the only thing the camera couldn't detect was finger movement. We saw a few test games that involved goal tending in soccer, kicking a ball, and even a Super Mario-esque platformer. At the moment the camera system incurs anywhere between 10 to 15 milliseconds of lag. The delay is noticeable, but Softkinetic stated that once retail units are built the lag should drop considerably.
Softkinetic representatives stated that the system isn't quite ready for retail. They surmise that consumers will probably see it in homes by 2010. Aside from gaming uses, Softkinetic mentioned that the technology works very well for gesture based interaction with TVs, which were demonstrated at this years CES in January. -
PDP unveils the motion sensing Gametrak Freedom controller for the Xbox 360
- Posted Mar 27, 2009 4:59 am PT
- 885 comments

Motion-based control is coming to the Xbox 360. We initially thought Microsoft would be the first to the table but PDP beat them to the punch. The Gametrak Freedom from PDP will offer wireless motion-based controls using Microsoft's proprietary wireless protocol. The Gametrak uses a 3D ultrasonic transducer and a three axis accelerometer to detect motion. You'll also find a trigger on the under side, as well as the 360's familiar four button configuration and a D-pad.
Unlike Nintendo's solution, which uses one point of detection, the Gametrak uses two sensor bars that sit on opposite sides of the TV. Up to four wireless Gametrak's will work with the sensors. PDP claims that the added sensor in conjunction with the Gametrak's motion sensing technologies give the Gametrak accuracy to within 2mm of movement.
We got to briefly try out the Gametrak Freedom with Squeeballs, a game that PDP will bundle with the controller. Squeeballs is basically a variety/party game like Warioware, with elements of Cooking Mama thrown in for good measure. The controller certainly felt accurate, and we didn't find it overly sensitive. Moving laterally while rotating the controller to twist onscreen objects actually worked without a super jittery feel. PDP says we should expect the controller out in the fall bundled with Squeeballs for about $70 to $75.
PDP will also release the Smart Stylus 1 for the Nintendo DS. The Smart Stylus 1 has the ability to vibrate to indicate explosions among other things. The stylus is wireless and currently uses the GBA port to communicate with the DS. A single AAA battery powers the Smart Stylus 1. PDP is currently in talks with Nintendo to get approval for a DS cartridge version to make the device compatible with the DSi. PDP will bundle the Smart Stylus with a DS version of Squeeballs for $35 this fall. PDP is also hard at work to make the Smart Stylus 2 - a stylus that incorporates vibration, lights, sound and motion sensing capabilities. -
Streaming Games - OnLive, GaiKai, OTOY. Anyone else?
- Posted Mar 26, 2009 5:49 pm PT
- 105 comments

OnLive threw the gaming world into a tizzy this last Tuesday, and since then other names started crawling out of the woodwork. In case you haven't heard, OnLive just announced a subscription-based streaming games service. The company claims that by using either a web plugin, or their MicroConsole, you will be able to run the newest PC games at HDTV resolutions with no downloads, and all on the most pathetic of computer hardware. We have a detailed look at the service in our feature over here .
If that wasn't astounding enough, David Perry of Acclaim (formerly of Shiny Entertainment) runs out and says me too! His company, an outfit by the name of GaiKai, just popped into public existence. Apparently he was planning on holding out until E3. Gaikai offers a similar service, except without the MicroConsole aspect that OnLive has(or at least until Perry says they have a little box as well). GaiKai calls their service Streaming Worlds and it only requires a web browser with Flash installed.
Then, we spoke with Jules Urbach, CEO of OTOY and Lightwave. His company basically offers up cloud computing (the technology behind these services) to the highest bidder. This essentially makes them a mercenary computing outfit of sorts, that has the side benefit of being able to stream games as well. In our conversation with him, he stated that his company is in talks with publishers and a whole host of other outfits that want to use the service.
If you're confused, you're not alone. All of these companies have a ways to go before we see them at a consumer level. There's a million questions out there and few answers to go with them. Now I'm just waiting for Valve to announce that Steam will henceforth be known as Stream. We've still got one more day - it could happen.
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Nvidia releases new mobile GeForce GTX 280M, GTX 260M, and GTS 160M
- Posted Mar 3, 2009 9:20 am PT
- 28 comments
Laptops recently overtook desktops in overall sales. The trend has been pointing in that direction a long time, but the tide finally shifted. All the companies see the writing on the wall and respond accordingly. Nvidia's doing its part by releasing three new mobile graphics chips - the GeForce GTX 280M, GeForce GTX 260M, and GeForce GTS 160M. The company kept things simple in the nomenclature department, but I'm sure if we wait a few months we'll see the usual slurry of GT, GS, and G monikers.
Built on a 55nm process, the new chips share many of the same features as the company's flagship desktop GPU, the GeForce 280 GTX. Once on a mobile platform the chips have to be pared down considerably due to power and heat constraints. The GeForce 280M, 260M, and 160M each have 128, 112, and 64 cores respectively. By comparison the flagship GeForce 280 GTX found on the desktop has 240 cores. Each of the mobile chips has 1GB of GDDR3 RAM. According to Nvidia, the new mobile chips should outperform the prior generation of mobile chips by 20 to 60 percent depending upon the game. On a performance per watt basis, the new chips provide a 20 to 30 percent improvement over the prior generation.
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Major Nelson clears up some Gamertag and Windows Live ID issues
- Posted Feb 20, 2009 11:22 am PT
- 11 comments
Good ol' Major Nelson has a public service announcement up regarding Microsoft's Windows Live ID and Gamertag dormancy/cancellation policies. The post reads like a problem off of the LSAT - lots of contingencies, and interrelated account policies that sound confusing. Here's the original text:
What happens:
In the rare case that you DO NOT sign in to Xbox.com or another website that uses Windows LIVE ID (like Hotmail) it is possible that your Windows LIVE ID expires (goes dormant.) An Xbox LIVE Gamertag is unrecoverable from the system only when the associated Windows Live ID has become dormant and the Gamertag has been deleted from all Xbox 360 consoles.
Members with dormant Windows Live IDs can continue to enjoy the benefits of their Xbox LIVE Gamertags on their Xbox 360 consoles, including earning Achievements; however, they will not be able to use their expired Windows Live IDs for activities such as account management on Xbox.com.
It is important to note that an Xbox LIVE Gamertag is unrecoverable from the system only when the associated Windows Live ID has become dormant and the Gamertag has been deleted from all Xbox 360 consoles.
What you can do to prevent having any problems:
We recommend that people log into their Windows Live ID on Xbox.com or Xbox LIVE Marketplace on the Web at least once every four months.
What we're doing:
We are actively working on an update that will allow you to link your Gamertag to a new Windows Live ID if one becomes dormant.
Our translation - Your Xbox Live Gamertag is safe unless you delete it from your console. Don't worry about logging in every month or so to keep it active. Nothing will happen to it. The Windows Live ID, on the other hand, suffers from the Hotmail affliction. Use it or lose it. Log in at least once every four months to keep Microsoft happy. In the case that you've tied your Windows Live ID to your Gamertag and let the Windows Live ID go dormant, you won't be able to do any online account management or tie your Gamertag to a new Windows Live ID. Microsoft is addressing that last bit as we speak. That should be it, unless we missed a point in there. Carry on.
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Nintendo DSi coming April 5th
- Posted Feb 18, 2009 11:22 am PT
- 76 comments
The Nintendo DSi will finally hit American soil. Japan got to play with the DSi last November and they've been gobbling it up since. The DSi marks the third incarnation of the DS, and probably the most drastic change to date. Nintendo's upcoming handheld system includes new hardware functionality, new software, and an updated menu system, in addition to several physical design changes. We detailed the upgrades and changes in a feature during the Japanese launch. Expect to find blue and black colored DSi's in stores on April 5th with an MSRP $169.99.

Nintendo representatives recently showed up to trot out the US version of the DSi. It's basically identical to the Japanese version except it has an English menu system. Unlike the last time around, we could actually read and explore the menu and options. In particular, we got a better look at the main menu, camera, and sound options.
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Razer Mako 2.1 Speakers
- Posted Feb 6, 2009 5:42 pm PT
- 16 comments
Razer products have style. Starting with the Boomslang from years ago, the company always kept an eye on form, presentation, and functionality. The Mako 2.1 speaker system doesn't veer away from the company's roots in the least. Like other Razer products, the Mako has looks to kill and sound quality to match. Priced at $399, the Mako doesn't exactly sit alongside budget computer speaker setups, but it more than justifies the price tag.
Simple, refined, and understated the Mako satellites sit easily on your desk, happy not to make a nuisance of themselves. The two matte-black, bowl-shaped speakers sit low enough to plunk down directly underneath an LCD should space be a concern. The downward firing design of the satellites makes them great for desks. By using a table to reflect off of, the sound becomes more diffuse, which makes it harder to obfuscate. Consequently you get a fuller sound across the room rather than just directly in front of you.The subwoofer looks like a large black mushroom on the floor, acting as the central point for all connections as well as the source of bass.
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PS3 Firmware 2.60 coming Jan. 21
- Posted Jan 20, 2009 11:18 am PT
- 30 comments
Eric Lempel, Sony director of PlayStation Network Operations, has just updated the official Sony PlayStation Blog with information about the PlayStation 3 firmware 2.60 update coming tomorrow. The update will include Divx 3.11 video playback support, "guest access" to the PlayStation Store that allows non-members to browse the store, and a new Photo Gallery application.
"The key feature is a new Photo Gallery application, which delivers a suite of tools for sorting through and displaying your digital photo collection. Digital pictures can be organized in groups according to various criteria, including the camera used to take the photos, the event date and time, colors in the photos, as well as the number, ages, or facial expressions of the people pictured. You can also create slideshows set to music and build photo playlists with an easy-to-use interface."
Check out the official blog post for a video demo of the new Photo Gallery application.
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Mad Catz Street Fighter IV FightSticks are awesome
- Posted Jan 14, 2009 6:51 pm PT
- 44 comments
We just met with Mad Catz's Alex Verrey here in our San Francisco offices to get hands-on with the Mad Catz Street Fighter IV product line-up and to find out what makes them special.
First off, forget everything that you might remember about the cheap Mad Catz accessories from the PlayStation 2, Xbox, and GameCube days. All of Mad Catz's new Street Fighter IV controllers have tremendous build quality and feel terrific in hand. The company worked with Capcom and expert players to make sure that the sticks meet the standards of serious Street Fighter enthusiasts. Mad Catz also had to get the approval of Capcom Street Fighter IV producer Yoshinori Ono on aesthetics and controls, and he wasn't afraid to send the joysticks back for more work if the button layout wasn't correct or if the controls didn't feel right.
Playing with the Mad Catz Street Fighter IV FightStick Tournament Edition is as close to the arcade experience as you're going to get. The stick uses the exact same Sanwa joystick and buttons found in the actual Street Fighter IV arcade cabinets in Japan. You used to have to build your own stick or get someone in a fighting game forum to make one for you if you wanted a controller that used genuine arcade parts. The FightStick is also very easy to mod in case you wanted to change out the artwork or even swap in an American-style joystick and convex buttons.

Experienced players will appreciate several features on the stick. The designers placed the start and select buttons on the front part of the box well out of the way of the joystick and buttons to prevent any inadvertent mid-game pauses. The controller also has a lock switch that disables the turbo and, depending on platform, the Xbox Guide or PlayStation Home buttons. A lot of players like to bring their sticks with them when visiting friends or traveling to competitions so the Tournament Edition stick has a small compartment for cable storage.
The Tournament Edition stick will be available for the Xbox 360 and PlayStation 3 in the US on Feb. 17 for $149. The sticks aren't cross-console compatible but they will both work with the PC. Pre-orders have already sold out for the initial 3,000 unit launch allocation, but another shipment will arrive in late February according to Alex.
