The Novint Falcon is a controller unlike any other. It's shaped like half a large egg with three arms connected to a small ball. The main egg-like structure houses the large motors and arms, all of which control its complicated haptic gear. The controller brings a whole new level of tactile feedback to games. Instead of just vibrating with various levels of rumble, the Novint Falcon attempts to replicate the real-life feel of weapons, movement, and events. Shotgun blasts have a strong recoil, whereas machine gun fire is peppered with lots of small pushes from the arms. Jumps give you a momentary feeling of weightlessness, and curbs actually represent something more than a visual change when you're playing. But the extra sensation doesn't come cheap, as the Falcon retails for $190.

Novint Falcon

We tried the Falcon on the bundled games that ship with the controller and with Half-Life 2: Episode One. The vast majority of the games that work with the Falcon are of Novint's own creation. Unfortunately, they're also of shareware-level quality. The bundle includes a few basic sports games like golf, bowling, and table tennis. Newton's Monkey Business is a collection of minigames that include events like racing and archery. They make decent use of the Falcon's range of motion, but none of them provide a great experience when it comes to tactile feedback.

Novint Falcon

Novint already has plans to make modifications for more mainstream titles such as Battlefield 2142, Battlefield 2, and Need for Speed ProStreet, among others. The company also recently announced a deal with Valve to build Falcon support into several games including Counter-Strike: Source, Team Fortress 2, Portal, and the Half-Life 2 episodes.

Our experiences with Half-Life 2: Episode One were mixed. We liked the feedback the controller provided, but we felt hindered by its limited range of motion. The Falcon's feedback response lets you feel the ground as you walk and climb to different elevations. Hopping down to a ledge actually felt like a drop, as the motors momentarily let go and the resulting effect was remarkably similar to being in a state of free fall. As with any fall, the landing was a big part of the experience. The motors kicked in and jerked the arms violently to simulate the buckling of knees and the impact of landing on firm ground. The Novint also had great effects for several of the weapons. We could actually tell the difference between firing the regular handgun versus the .357 Magnum; the former had some recoil, but a big gun like the .357 blasted our arms backward with great force. However, other weapons such as the RPG offered no sensations at all.

Novint Games

For all the tactile benefits, the control scheme was painful. Prolonged use (anywhere from 10 to 20 minutes) will tire your arm out quickly. The little nub of a ball isn't particularly comfortable to hold, and the buttons are a poor substitute compared to those found on a mouse. Aiming the cursor wasn't too difficult, but quickly doing so was. Whereas the mouse travels on only two planes (the x and y), the Falcon makes you deal with the z, depth. The extra plane of movement is unnecessary to the gameplay and acts to complicate simple movements. We'd also have to fight with the arms from time to time to get the ball to move in the right direction, making turning a bit more complicated. Turning around quickly also proved difficult. With a moderate amount of sensitivity we'd hit the movement limits of the arms, and then an automated turn would kick in. We could up the sensitivity and turn speed, but the turn and movement never felt as clean or as quick as a mouse twitch. You're dead meat in a game like Counter-Strike, where executing quick 180s to see what's behind you isn't an option. The first-person shooter game genre isn't the Falcon's strong suit.

Novint Games

The gaming scene is littered with the carcasses of innovative gamepads, joysticks, and other control mechanisms. Many controllers introduce a new gameplay mechanic, but whenever you use existing games to demo your controller, it's going to be compared to the traditional input devices associated with those games. If the new controller doesn't let you play the game as well as the traditional controllers, that new controller isn't going to be a viable option.

The Falcon is an interesting controller that can offer a compelling haptics experience, but it's a device very much in need of a killer app, a game that can take full advantage of its capabilities.

13 Comments

  • vcaobest

    Posted May 11, 2009 10:22 pm PT

    I would easily take on someone of my skill level using a Falcon, them with a mouse (I'm a decent gamer - usually 1st or 2nd in kills in our office competitions with all our programmers). http://www.zuneconverter.org As an example, if games were played exactly as they are now, but people were used to the Falcon navigation, there is no chance in hell anyone would use a mouse.

  • chevysrule420

    Posted Aug 31, 2008 5:44 am PT

    Dear Novint's CEO.... Exactly how "out of date" are you? When did you stop paying attention to new technology? Are you still using a ball mouse? With today's low-cost high resolution optic mice, and completely adjustable speeds, there's no need to move your mouse more than two inches in any direction while playing any game. There's no reason to move your wrist from its resting place, ever. And for that matter if you still find the need to move your whole arm while pulling a 180 and have problems staying on the pad... Ditch It!! Drop the silky smooth mouse feet onto the wood grain, you'll find the mouse responds much more accurately to the mass produced van-eer sitting atop your particle-board desk that you paid way too much for. And further more, If you were arrogant enough to buy a glass top for your over paid posterior's desk, so it wouldn't get all scratched up, you deserve to be an idiot.

  • beanofengland

    Posted Aug 16, 2008 4:02 am PT

    "I can see the quotes "The mouse is too sensitive [or not sensitive enough], and the most annoying thing is you have to actually lift it up at the edge of your mousepad when you run out of room making it practically unuseable" whoever said this must her serious issues

  • dj_c4

    Posted Aug 10, 2008 4:37 am PT

    That's pretty awesome that the CEO actually replied to this. Makes me think they are serious about making this a great product.

  • tomnovint

    Posted Aug 4, 2008 11:02 am PT

    Hey, this is tomnovint, Novint's CEO. I can understand a couple of the concerns, but had some comments on them. Fatigue is an issue if you don't set things up correctly, but if you do set up your workspace correctly at home the Falcon is comfortable for many hour sessions. I've gone 10 hour sessions at a time with it myself. As far as controlling your aim, in fairness the author played with the falcon for a few minutes in a non-ideal workspace set-up, compared to thousands of hours playing with a mouse. After a number of hours with the Falcon you'll be better with it than with a mouse (we've heard this from our customers). As an example, if games were played exactly as they are now, but people were used to the Falcon navigation, there is no chance in hell anyone would use a mouse. I can see the quotes "The mouse is too sensitive [or not sensitive enough], and the most annoying thing is you have to actually lift it up at the edge of your mousepad when you run out of room making it practically unuseable. It might work for single player play, but you would die in an instant in Counter-Strike Source". The Falcon doesn't have the lift-and-move issue (plus you can feel what direction you're hit from, giving you extra advantage), and I am now better with the Falcon than a mouse. I would easily take on someone of my skill level using a Falcon, them with a mouse (I'm a decent gamer - usually 1st or 2nd in kills in our office competitions with all our programmers).

    thx, tomnovint.

  • gamer1st

    Posted Aug 4, 2008 4:48 am PT

    I own one of these, and the reviewer is way off the mark when it comes to the controllability in Hl2. A quick trip to the options section will correct all the gripes he has except for the ball grip. And Novint is putting out a pistol grip shortly to fix the ball grip problem. This is the best thing to happen to gaming since the graphics card!

  • starmaster11

    Posted Aug 3, 2008 8:12 am PT

    Does look good but if difficult to control then not worth money

  • tsunami19

    Posted Jul 22, 2008 11:05 am PT

    looks cool

  • danielcliment

    Posted Jul 21, 2008 3:41 pm PT

    to ahead of its time... but good idea!

  • SolidusHo

    Posted Jul 21, 2008 1:45 pm PT

    comment 4 says cool but limited

  • dwbtd

    Posted Jul 21, 2008 9:30 am PT

    Carpal, meet Tunnel.

  • clh_05

    Posted Jul 21, 2008 2:35 am PT

    Lol, only one comment on this? Now 2.

  • MajorBrian

    Posted Jul 20, 2008 8:33 am PT

    Well this is interesting. Probably wont get it though.

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