Being a fan-made game, Halo Zero is a great accomplishment, but looking at it otherwise, there's a lot to be desired.

User Rating: 7 | Halo Zero PC
Halo Zero is a fan made prequel to the ever popular Halo saga. But instead of featuring the classic first-person view the series has been popular for, Halo Zero moves you outside of the shoes of the Master Chief and being able to play it as a classic, third person, side scrolling shooter. Being the first game to do it in the series (if you want to call it a part of the series), this is a huge risk that does give the game a refreshing look to it. You can do pretty much everything you can do in Halo and Halo 2 at least one time in the game's short campaign--anything from driving warthogs to sniping (don't waste your time on it). There are a selection of weapons from primarily Halo 1, but I was disappointed to see that no weapons from Halo 2 (unless you want to count the weapons featured in both) were included. So anyways...Halo Zero takes place right before Halo 1 in which the Marines are attempting to escape from the Covanent whilst they destroy the Planet of Reach. You end the game when you board the Pillar of Autumn and of course this is where Halo 1 picks up. Unfortunately, there are only 4-5 actual missions that are all relatively simple no matter which difficulty you play on. The good thing however is that it features a multiplayer in which you can play split screen (or something like that-I've yet to figure it out) against other people. This should add a little replayability to the game and makes it a little more fun. Overall, Halo Zero plays well for a fan made, third person shooter, but I wouldn't want the series to stay that way. The graphics of the game are pretty good too. Being a fan made game, the graphics don't compare at all to Halo 2, or Halo. But it does do a great job of making it look a little more cartoony and still retaining the look and feel of Halo. Each place you visit (and multiplayer map) will immediately remind you of a place you've seen in Halo or Halo 2. The character models are retained relatively well and their animations on par for the most part. The only real bad thing about the graphics in Halo Zero is the fact that when you're driving a Warthog, you don't really get that sense of gravity defying speed and jumps. The graphics in Halo Zero, like the gameplay of it, are good and satisfying, but once again, I wouldn't want it to be a permanent thing in the next Halo games. The sound is the best part of the game. For the most part, everything from Halo Zero, soundwise, is the exact same as in both Halos. Music, gun shots, reloading, shields taking damage and recharging--it's all the same. There are a couple of sounds here and there (primarily characters), that have different voices, which is to be expected because it's not an official Bungie game. Other than that, the whole sound of the game is great. Overall, Halo Zero is a great achievement for a couple of fans who don't make games for a living. Unfortunately, the lack of story and length really is what kills the game in the end. There is multiplayer, and you may play that for a while but overall, you won't play Halo Zero for more than 5 hours.