Halo: Combat Evolved Review
If you've been holding out for the PC version of the game all these years, then don't deny yourself this experience any longer, and see what you've been missing.
When Microsoft released its Xbox game console in late 2001, easily the best launch title for the system was Halo. Originally announced way back in 1999 and slated for release on the PC and Macintosh, this first-person shooter became an Xbox exclusive after Microsoft bought the developer, Bungie. Halo for the Xbox has gone on to sell more than 3 million copies worldwide--which isn't proof of the game's superior quality, but certainly is evidence of it. Yet, the game was never officially canceled for its originally intended platforms, and at long last, it's available for the PC. For the most part, this new version of Halo is a straight port of the 2-year-old Xbox game. You'd think a high-end PC could handle such a game easily, but this port, which was done by Gearbox Software, is surprisingly taxing even on very fast PCs with tons of RAM and the latest video cards. Halo for the PC also loses the original version's much-vaunted cooperative play mode. But in spite of all that, and in spite of the very high standards for first-person shooters on the PC, Halo is still an incredible action game. It's a true classic--a game that hasn't lost any of its impact and intensity over time.
Halo consists of an intense, story-driven single-player campaign and a multiplayer mode. The campaign is a good 12 hours long at the normal difficulty setting, and the dynamic nature of the battles, along with the multiple, well-balanced difficulty settings, gives it good replay value. The multiplayer component only supports up to 16 players and includes a bare-bones integrated server finder. The game tends to play smoothly online if you can find a server with a low enough ping, and it features an assortment of different modes, which are variations on the standard modes of play found in your typical multiplayer shooter: They include slayer (meaning, deathmatch), team slayer, capture the flag, king of the hill, and some others, though slayer and CTF are by far the most popular choices judging from the servers that are up and running.
Halo is famous for integrating powerful, fun-to-drive vehicles with the on-foot action, and this is what distinguishes its multiplayer component from that of other shooters, though some other PC shooters have also integrated vehicles more or less successfully since the original release of Halo. The PC version exclusively features a couple of multiplayer-only weapons not found in the Xbox version--the flamethrower and the fuel rod gun, sort of a plasma grenade launcher--though they're not as interesting as the game's core weapons. There are also six new multiplayer maps that were made for the PC version of the game. All in all, Halo's multiplayer component can make for some good, chaotic fun and seems to have a lot of potential for when the fan community gets hold of the editing tools that Gearbox has promised.
For the time being, it's Halo's single-player component that's the main attraction. If you've played it on the Xbox, then you already know why--and you may still wish to pick up the PC version of the game just to go through this outstanding campaign with higher-resolution graphics, virtually non-existent loading times, and more-responsive controls than what can be found on the Xbox. The standard first-person shooter controls work flawlessly with this game, so you'll be able to pick it up and start playing in no time if you've played any other shooter lately.
Longtime fans of Bungie's games know that one of the company's greatest talents is to tell a great story in its games. Halo is no exception, and it easily features one of the best stories to date in a first-person shooter, though that's not necessarily saying much. In any case, this is some great science fiction. The game picks up as the Pillar of Autumn, a human warship, is under heavy attack by the alien race called the Covenant. As a last resort, the ship's captain issues the order to awaken an experimental soldier from his cryogenic sleep. Referred to only by rank, the Master Chief is a skilled solider equipped with a very durable environment suit. He's tasked with protecting the ship's AI, Cortana, and escapes with some human marines toward a mysterious ring-shaped planetoid called Halo. Halo has its own atmosphere and ecosystem, but clearly it's no natural construction. There, the Master Chief (along with the surviving human marines) will continue the brutal fight against the Covenant and, with Cortana's help, will uncover the secrets of Halo and hopefully find a means to escape.
As the Master Chief, you're highly skilled with all types of ranged weapons, which you can even use as deadly bludgeons when up close and personal with the enemy. You're also able to commandeer human and alien vehicles and hurl grenades accurately at a great distance. You have a motion tracker that detects any enemies in the vicinity, as well as recharging energy shields that allow you to survive against direct impact from energy or ballistic weapons. And your armor prevents you from being killed outright by such attacks should your shields be depleted.
the thing that greg forgot to say is how repetitive the game really is. the souldtrack and atmosphere, and story are great but the gameplay is not good at all. mechanically its good but having to fight the same enemies a 100 times in the same place is really annoying. every time you go further in a level you go from 1 room to another that looks the same and you have to fight the same monsters over and over again. doom, quake, painkiller and other games that looks like halo are much better. the repetitiveness really makes this game horrible. may be its because i played this game just now that i feel its so bad but i also recently played doom 1 and 2 and i never had problems with it. if doom deserves a 9-10 then halo cant get more than 3. if it wasnt for the great soundtrack and atmosphere it would get a flat 1.
thats all i have to say. :D