Halo: Combat Evolved Anniversary Review
Halo: Combat Evolved Anniversary revitalizes an enduring classic.
- Remastered visuals feature beautiful lighting and environmental detail
- Campaign is still exciting and satisfying
- Multiplayer maps are great fun to revisit
- Iconic soundtrack is still excellent
- Switching between classic and remastered presentation is entertaining.
- Checkpoint system can be unreliable
- Only one-third of the original multiplayer maps are included
- Kinect voice commands are largely useless.
If you've ever played an Xbox in your life, then odds are that you've played Halo: Combat Evolved, which launched the system and captivated millions of players. But the question isn't "How good was it then?" It's "How good is it now?" The answer: It's still really, really good. The campaign tells an intriguing story full of fluid action, fierce enemies, stirring music, and thrilling moments. The overhauled visuals look great; flipping between the classic and remastered presentation modes not only makes you realize what a thorough and faithful job the artists have done, but it also makes you appreciate how well the original art design stands the test of time. Six updated multiplayer maps and one new Firefight map round out this discount package with some competitive and cooperative fun. Thus, Halo: Combat Evolved Anniversary provides a great way to relive the past, as well as an exciting and rewarding adventure that holds up very well in today's shooter scene.
The story of what happened when humanity first encountered a halo is still an interesting one, even if you've heard it before. It starts with a crash landing, followed by a race to discover what this strange place is all about. The emergence of the Flood and the revelation of the halo's true purpose build the momentum that culminates in the desperate deeds you must perform to avert galactic disaster. New terminals in each level trigger cutscenes that offer new perspectives on characters in the game and hints about Halo lore we might see in future games. These add some welcome depth to the narrative landscape, though they only show up when you play with the updated presentation. The campaign is an exciting ride that is enhanced by the development of Master Chief and Cortana's relationship, as well as the entertaining ally and enemy chatter that helped build Master Chief into one of the most enduring video game icons.
The fundamental mechanics of the game have also endured well. Jumping is a bit floaty, but the movement and combat controls respond with alacrity. Those who have played more recent Halo games are likely to be impressed with the range of the assault rifle and excited by the chance to wield the iconic pistol once more. Battling against the Covenant is engaging and satisfying, thanks to the enemy AI. Elites are still fierce and agile, jackals still use shields with vexing effectiveness, and even grunts can still get the best of you if you aren't careful. Covenant enemies look more ferocious and diverse with the remastered visuals, which borrow designs from more recent Halo games. The Flood are similarly updated with the grisly, antennae-rich look of recent years, but the simplicity of the classic look feels more sinister and alien. These monsters aren't nearly as fiendish in combat as the Covenant, but their swarms can be relentless and deadly if you don't maneuver smartly.
Dealing with these dual threats makes for varied and engaging combat, which helps ensure that you'll have a blast fighting your way to the thrilling final sequence. On your way there, you might be tempted to leave some enemies standing in favor of speedier progress. It can be empowering to leave your enemies in the dust, but be aware that this tactic can exacerbate issues with Anniversary's somewhat spotty checkpoint system. Nearby enemies or just speedy progress can prevent checkpoints from registering, which makes your untimely death more of a setback than expected. Slowing down in checkpoint areas can help, as can playing the campaign cooperatively. You and a friend can play local split-screen, though there is no drop-in/drop-out option. Or you can link up with a buddy online to tackle the entire adventure, though there is no matchmaking.
As you play through the campaign, you can switch between the remastered and classic presentation modes with the press of a button. The visual difference is striking, especially in outdoor areas where the remastered land, sea, and sky are enriched by vibrant details that stand in stark contrast to the flatter, more subdued scenes of the classic mode. Each remastered level is infused with remarkable new detail and abundant design flourishes, yet each still remains immediately recognizable to those who know the original well. Lighting is perhaps the most drastic improvement, transforming dim claustrophobic spaces into luminous chambers. The differences aren't merely visual; the audio has also been overhauled to make the gunfire ring out with greater impact and the signature strains of Combat Evolved's excellent score sound even sweeter.
The checkpoint system is actually more flawed in other Halo games. For example, there's less ways to delay a checkpoint and a checkpoint can't be delayed indefinitely. Often, you'll get a checkpoint when you don't need it or you won't get one when you need it.
But in CE/CEA, you will eventually receive that delayed checkpoint once you're safe. You can gain checkpoints from Hunter pairs. And there are several spots on some levels, when visited every now and then, which will yield a checkpoint, notably on Silent Cartographer and Halo. There are many ways to delay a checkpoint in CE: enemy proximity, jumping, active grenade, Banshee fire. While in H2, it's limited to the first two and meleeing and in H3/ODST/Reach it's limited only to the first two.
CE's checkpoint system may not be perfect:
you can only revert to the last acquired checkpoint, load one game save at a time (though this can be averted by making multiple profiles), and there's no individual save and individual quit option
But it is miles better than the awful mechanic introduced in H2 that reverts you to the second last checkpoint if you die 5 times really quickly. There hasn't been any changes to the checkpoint system since then. That was the only change made to the checkpoint system throughout the Halo series afaik.
Screw multiplayer, i always prefer shooters and action games with nice long campaign, one reason i enjoyed the first halo better than the other 3. -_- everything these days has short campaign and intense multiplayer, thats sucks ass
Like x4u4, I didn't find the checkpoint system broken. The only complaint I have about the checkpoint system is the same I have for the original "Halo: CE" (which makes sense, since it's the exact same game engine, just with updated graphics, skulls and Achievements added): In multiplayer mode, you pass through a checkpoint ahead of other players, the screen freezes and jumps, sometimes leaving you facing in a different direction than you were when you went through the checkpoint.