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Halo 2 Q&A - Examining the New District Level

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  • PC

Learn more about the exclusive new urban-combat level that will ship in the PC version of the blockbuster Xbox action game.

When the Windows Vista version of Halo 2 arrives in the coming months, not only will it include all the content that was released for the Xbox version in terms of the original game and the separate multiplayer map pack, but it also will come with some extras. There's a new level editor, along with the ability to earn achievement points over Games for Windows - Live--the Windows Vista version of the popular Xbox Live service--and two new maps built for the PC version. We turned to David Mertz, lead designer of the Windows version; Matt Van Gorder, the content lead; and Kevin Weston, the network developer, for more information on one of these two new levels. Microsoft has said that Halo 2 will ship for Windows Vista before the first half of the year is out.

GameSpot: Halo 2 for Windows Vista will ship with District, a new multiplayer map made for the PC version. What was the thinking and inspiration behind this new map? Where is it set?

David Mertz, Matt Van Gorder, and Kevin Weston: The most memorable aspect of Halo 2's single-player for me was touching down on Earth in New Mombasa and getting to engage the Covenant not only on Master Chief's home turf, but in an urban setting as well. As a player, I always wanted to have that experience in multiplayer of speeding through the streets and alleyways of New Mombasa in a Warthog, having a running gun fight over the rooftops, and sniping at opposing players as they moved in and out of cover and ducked into alleyways on the intervening city streets.

The initial inspiration for District came from the starting areas in the outskirts of New Mombasa in the single-player campaign. I always thought the atrium area had a lot of great multiplayer gameplay potential, and this area served as my anchor point for the design and construction of the level. I am also a fan of the Turf multiplayer level, both in terms of gameplay and aesthetics, so my goal was to create a level that combined not only all of these great gameplay elements, but the various aesthetic elements as well.

GS: One thing that we noticed in District is that there seem be multiple layers to it, giving some verticality to the level. What are the key points throughout the level? There appears to be a parking structure, for example.

DM, MVG, and KW: During design and construction, District was broken down into several sections, each with their own aesthetic and gameplay style. These areas served as landmarks for navigation, which is very important in a map with an urban layout. For example, the atrium provides the player with a close-combat experience, with multiple exits and entrances in the form of a three-story building. Players can fight around the atrium, or on top of it and crash through the glass ceiling of the structure in order to reach their objective. It differs greatly from the parking garage area, where the player is offered a much more medium-range fighting environment around parked cars and ramps, and there is the constant threat of vehicles speeding around and between the floors of the structure.

GS: This is a pretty large map, conducive to vehicles and sniping. How will infantry cope in such an environment? Will there be indoor areas where infantry can hunker down safely?

DM, MVG, and KW: The playable area in District is about two-thirds the size of the playable area in Coagulation, or, it offers about four times as much playable area as Turf. While it is a larger map, the urban nature of the level really helps break up the playable space. This keeps the effectiveness of snipers in check and balances the gameplay between players in vehicles and players on foot. Players have plenty of cover to duck behind, as well as doorways and alleyways to dive into. In addition, players on foot have access to routes above street level, such as walkways and rooftops. These upper routes and shortcuts also help balance the level in terms of travel time to objectives. A player on foot can grab the flag and get back to his base just as quickly as a vehicle that takes the street routes. It is when players in vehicles try to follow players on foot through the tight alleyways, or try to cut them off as they emerge from the alleys, that things get really exciting.

During the design and construction of District, one thing we were very mindful of was making sure that the level was not confusing and mazelike. We wanted players to be able to quickly get their bearings, and we also wanted to make sure that players were able to hear and see where the action was in the level. Because of this, we kept areas fairly open, or at least made them seem open. Many of the areas are fairly enclosed but are still open to the sky, allowing players to see the surrounding building tops and cityscape. There are some building interiors that players can hunker down in, such as the atrium and parking garage, but even these structures are fairly open to prevent stalemates during objective-based games and to help give the player a sense of what is going on in the level.

243 Comments

  • toptom924

    Posted Jul 21, 2008 1:53 am GMT

    hay i got this cool patch that lets you play it on Windows XP i don't know how i got it because my cousin got it for me

  • hunterbandicoot

    Posted Oct 17, 2007 6:01 pm GMT

    is ti online?

  • elfranche

    Posted May 22, 2007 8:01 pm GMT

    PETITION - Bring Halo2 on windows XP!
    http://www.petitiononline.com/H2XP2000/petition.html
    (spread link)

  • imrlybord7

    Posted May 19, 2007 9:27 am GMT

    @ DeadshotDavido7: They need the game for Vista in order to have live over pc. You might think that is stupid, why not just use a system similar to regular pc games, but live is a lot better.

  • Silvernix

    Posted May 14, 2007 6:44 pm GMT

    No, Halo 2 Vista WILL NOT be cross-platform!! .......*sigh*

  • schu11

    Posted Apr 30, 2007 4:45 pm GMT

    lol all you have to do is torrent it... not that its what i did ^^

  • DeadshotDavido7

    Posted Apr 29, 2007 9:36 pm GMT

    Micro$oft always finds a way to screw everyone over. "Only for Vista". Bullcrap. Consoles are understandable here, there has to be competition. But who do you compete with here? No one. Forget it's benefits, that's just plain blackmailing the Halo nerds.

  • schu11

    Posted Apr 29, 2007 9:33 am GMT

    Ghosts: I'm pretty sure it's like this- you can either make a free silver account to play for free against other halo 2 pc players, or if you get gold, you can play people on their xboxes and pcs. BTW, I read this on the official site for h2v, yes, there is cross-platform multiplayer availible if you have gold, which isn't a problem for me, since I've had xbox live for about 3 years. I am definitely looking forward to ripping up some people with my Logitech G15 and MX518 who are playing on the xb0x.

  • Ghosts

    Posted Apr 28, 2007 12:49 pm GMT

    Will it cost us to play multiplayer like xbox live?

  • patrickkkk

    Posted Apr 27, 2007 12:30 pm GMT

    just buy this game and download windows vista, wow 50 bucks, its worth it having HD graohics and just because its a computer game, you get the mouse/keyboard, which is better for more presice shooting. most def will buy... if i want to go to vista

  • lquidsnake133

    Posted Apr 25, 2007 4:28 pm GMT

    They better add this to halo 2 or 3 or I'm going to have a fit.

  • Hipac

    Posted Apr 23, 2007 3:39 am GMT

    OMG. why is evry1 here whyning. Geez. halo1 on PC went off. Vista costs alot less than an xbox. most pc gamers would have good comp myn isnt and its runs vista premium fine. Vista only costs the same Wait no less than XP its just u noobs have no idea that the upgrade is actually a full disc..god ...ive done upgrades with all just wipe the hardrive and start again it works. And then we got ohhh omg omg halo 2 its old omg omg its $50 so freakin what get over it

  • Bloodhawk_DX

    Posted Apr 19, 2007 11:18 pm GMT

    I dunno, Halo 1 for PC didn't exactly take off. I'm not sure if this one will either. This game is built for console gaming... it should stay there. As for the new map... I wonder if the Xbox version of Halo 2 will eventually get it?

  • ROKA_1991

    Posted Apr 18, 2007 4:44 am GMT

    that looks awesome

  • Destroyeron13

    Posted Apr 17, 2007 10:44 pm GMT

    "controller players regularly school the keyboard/mouse players"
    What did they do to inhibit the keyboard/mouse so much that this would happen?

  • rulo_rezn0r

    Posted Apr 17, 2007 6:50 am GMT

    cool o.o

  • ProtoRudolf

    Posted Apr 17, 2007 6:16 am GMT

    I just want to tell that there are some good things in Vista as well,and especially for gamers.Unlike XP and all windows versions before Vista will only load the background programs and services needed to run the game.
    This is completely new and a major improvement.
    (No i dont work for Bill,i consider him NWO scum!)

  • nikefreak

    Posted Apr 15, 2007 7:05 pm GMT

    Cant wait! And as for Vista only, there are bunches of reasons why they would do that, but in the end, does it matter? Vista is nothing but good for gamers, and while yes, it requires a bit beefier of a system to get into, its worth it because performance wise, it IS better for gaming (after you meet its requirements for Vista alone that is).... Trust me, another year or two down the road and lots of good will come of Vista and gaming. And last but not least, Again, I cant wait for Halo 2 PC! Mods! Higher res textures and redone for HD resolutions! Mouse/Keyboard! All the things that made me play Halo PC over and over for years, Halo 2 has that and more... Will be def one of my favs

  • Riamo_10

    Posted Apr 15, 2007 2:42 pm GMT

    Are you serious!! You HAVE to have vista?!? Microsoft just keep draining our pockets. DAMN YOU!!!!!!!

  • Death_Masta187

    Posted Apr 15, 2007 10:19 am GMT

    Riamo_10

    If you dont have Vista you cant play this game???!! Thats sooo stupid!
    ----------------------------------------
    Dont worry you are not missing much... if any thing at all..

Review Scores

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Game Info

  • PC Release Info

    • Release Date: May 31, 2007
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.
  • Xbox Release Info

    • Release Date: Nov 9, 2004
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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