that sequence with the Strider breaking into Dr. Kleiners lab at the very end should have been kept in the game. Also, the footabe at the docks in the beginning. And the tentacle creature. Pretty much everything left on the cutting oom floor should have been left in. Valve overanalyzed everything in this game to the point of cutting out too much good stuff. It was still great, but could have been much greater.
Half-Life 2 Developer Interview 2
Valve updates iconic first-person shooter to work with VR headset; new fan mods show Oculus support for Minecraft and Skyrim.Posted May 10, 2013 | 1:12 | 611 Views
Valve Co-Founder Gabe Newell accepts the 2013 BAFTA Fellowship Award in London, joining previous winners Peter Molyneux, Shigeru Miyamoto and Will Wright.Posted Mar 6, 2013 | 2:19 | 4,084 Views
Star Trek director teaming up with Valve co-founder Gabe Newell for unannounced game project; possible Half-Life and Portal films also being investigated.Posted Feb 6, 2013 | 1:14 | 2,702 Views
Images from Dishonored developer Arkane Studios' canceled Half-Life game emerge.Posted Jan 14, 2013 | 1:00 | 3,725 Views
In this episode, Jess McDonell extends the look at gamer types to four new kinds ranging from Builders to Analysts.Posted Dec 30, 2012 | 3:46 | 56,766 Views
- Oct 1, 2003
Valve's Gabe Newell reports in from an Alcatraz prison cell with the latest on Half-Life 2's development process, delayed release, and more.