that sequence with the Strider breaking into Dr. Kleiners lab at the very end should have been kept in the game. Also, the footabe at the docks in the beginning. And the tentacle creature. Pretty much everything left on the cutting oom floor should have been left in. Valve overanalyzed everything in this game to the point of cutting out too much good stuff. It was still great, but could have been much greater.
Half-Life 2 Developer Interview 2
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- Oct 1, 2003
Valve's Gabe Newell reports in from an Alcatraz prison cell with the latest on Half-Life 2's development process, delayed release, and more.
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