Half-Life 2: Platinum Hints & Cheats
Cheat Codes
Half-Life 2 Console Codes
Cheat Effect weapon_shotgun 12-Gauge Shotgun weapon_pistol 9mm Pistol net_graph 1 a more thorough fps display noclip Ability to walk through walls (Server Side Only) sv_cheats 1 Activates Cheats sv_cheats 0 Deactivates Cheats viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default) impulse 101 All Weapons mat_yuv 1 black-and-white mode cl_showpos 1 brings up position display in top right of screen (0 removes it) getpos can be used to get current coords for use with setpos skill # change skill level (# = 1, 2, or 3) air_density # Change the density of air. (Add number in place of #) physcannon_maxforce # Changes how hard you propel objects physcannon_maxmass # Changes how large pulled objects can be physcannon_pullforce # Changes how quickly objects are pulled physcannon_tracelength # Changes the length that objects can be pulled from physcannon_cone # Changes the radius of the cone used to pick up objects host_timescale # Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster). shake Creates an earthquake. npc_create Creates an NPC God God Mode (Server side only) impulse 76 Grunt-O-Matic buddha Health never goes below 1 sk_plr_num_shotgun_pellets # Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. give item_battery Increases suit charge by 15 points. notarget Invisible to NPC's mat_numtextureunits # Limit the number of texture units. (Add number in place of #) (0=Default) Map # Load Map (Input title in place of #) ch_createjeep Make a jeep ch_createairboat Makes an airboat setpos Move player to specified origin sk_npc_dmg_shotgun # NPC's do # damage with shotgun sk_npc_dmg_ar2 # NPC's do # damage with the pulse rifle sk_npc_dmg_smg1 # NPC's do # damage with the smg weapon_ar2 Overwatch Standard Issue Pulse Rifle weapon_bugbait Pherapods sk_plr_dmg_buckshot # Raises damage done by each pellet. sk_max_buckshot # Raises your max number of shells to that number. give weapon_shotgun Recieve a Shotgun mat_fullbright 1 removes all shadows mat_fullbright 0 Restores all shadows npc_create_aimed Creates an NPC (Aiming away from player) weapon_crossbow Crossbow weapon_crowbar Crowbar Hurtme # Damages player by whatever variable you input as # crosshair 0 Disables Crosshair crosshair 1 Enables Crosshair maps Displays Map listing mat_yuv 0 Enables Color Mode mat_yuv 1 Disables Color Mode +mlook Enables mouse look cl_ragdoll_collide 1 Enables ragdolls that don't clip through each other, but stack realistically on one another. exec # Execute a script file (Input filename in place of #) firstperson First Person View weapon_frag Fragmentation Grenade give # Give weapon (Input weapon name in place of #) sv_infinite_aux_power 1 gives infinite power for sprinting, etc. r_screenoverlay effects/combine_binocoverlay.vmt Gives you combine vision during gameplay. give weapon_annabelle gives you Father Gregori's modified shotgun item_healthkit Gives you the large health kit (25HP) item_healthvial Gives you the small health vial (10HP) r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt Gives you weird vision during gameplay. impulse 83 Spawn an Air Boat give item_ammo_357 Spawns ammo for the .357 magnum give item_box_srounds Spawns ammo for the 9mm pistol give item_ammo_crossbow Spawns ammo for the crossbow give item_ammo_ar2_altfire Spawns energy grenade for the Overwatch Pulse Rifle give item_rpg_round Spawns grenades for the RPG give item_ml_grenade Spawns grenades for the RPG give item_ar2_grenade Spawns grenades for the submachinegun, oddly enough... give item_ammo_ar2 Spawns primary fire ammo for the Overwatch Pulse Rifle give item_box_mrounds Spawns primary fire ammo for the submachinegun give item_box_buckshot Spawns shells for the 12-gauge shotgun weapon_smg1 Submachine Gun thirdperson Third Person View prop_debug Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) cl_enablehud 1 Toggle HUD display On cl_enablehud 0 Toggle HUD display Off cl_drawhud 1 Toggle HUD display On cl_drawhud 0 Toggle HUD display Off sv_soundemitter_filecheck Toggle reporting missing .wav files for sounds ai_disable toggles enemy AI off ai_enable toggles enemy AI on weapon_shotgun 12-Gauge Shotgun impulse 203 removes the item or NPC pointed at help $ replace $ with a command to get a brief description of it weapon_rpg Rocket-Propelled Grenade Launcher mat_depthbias_normal 1 See through walls sv_gravity # Set Gravity (Add number in place of #) dsp_explosion_effect_duration # Set length of confusion/ear-ringing effect(Add number in place of #) sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #) sv_waterdist # Set Vertical View when eyes are near water plane. sv_friction # Set World Friction (Add number in place of #) sv_bounce # Sets bounce multiplier for physically simulated object collisions Developer 0 Developer Mode Off Developer 1 Developer Mode On Developer 2 Sets developer mode to verbose sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #) hud_quickhelp/text? 1 Shows Crosshairs cl_showfps 1 Shows FPS Rate cl_showfps 0 Stops showing FPS Rate status shows some game info, incl. current map setang Snap players eyes to a specified pitch yaw impulse 82 Spawn a Jeep sk_plr_dmg_357 # # is new damage value for .357 Magnum sk_plr_dmg_crossbow # # is new damage value for crossbow sk_plr_dmg_crowbar # # is new damage value for crowbar sk_plr_dmg_grenade # # is new damage value for grenades sk_plr_dmg_pistol # # is new damage value for pistol sk_plr_dmg_ar2 # # is new damage value for Pulse Rifle sk_plr_dmg_rpg_round # # is new damage value for RPG rockets sk_plr_dmg_buckshot # # is new damage value for shotgun sk_plr_dmg_smg1_grenade # # is new damage value for SMG grenades sk_plr_dmg_smg1 # # is new damage value for submachine gun sk_max_357 # # is new max ammo for .357 Magnum sk_max_crossbow # # is new max ammo for crossbow sk_max_grenade # # is new max ammo for hand grenades sk_max_pistol # # is new max ammo for pistol sk_max_ar2 # # is new max ammo for Pulse Rifle sk_max_ar2_altfire # # is new max ammo for Pulse Rifle energy orbs sk_max_rpg_round # # is new max ammo for RPG sk_max_buckshot # # is new max ammo for shotgun sk_max_smg1_grenade # # is new max ammo for SMG grenades sk_max_smg1 # # is new max ammo for submachine gun weapon_357 .357 Magnum picker Toggles Picker mode on sv_unlockedchapters # (Note: 15 is end credits) Unlock chapters 1 thru # Kill You die. weapon_physcannon Zero Point Energy Field Manipulator Gun sk_plr_dmg_alyxgun # # is new damage for Alyx Gun (default 150) sk_max_alyxgun # # is new max ammo for Alyx Gun (default 0) give weapon_alyxgun Gives you the 'Alyx Gun' play demo_name Plays demo.(change demo_name to the demo you want to be played) record demo_name Records a demo of all the user's actions within the game until the "stop" command is issued. stop Stops recording the current demo. item_dynamic_resupply Fragmentation Grenade Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.Cheat Effect d1_under_04 Spawn the lab chapter near the end. d1_trainstation_03 Spawns in the train station after the second load point. d1_trainstation_05 Spawns in the train station after the third load point. d1_canal_09 Spawns in you in the canals after the eighth load point. d1_canals_12 Spawns in you in the canals after the eleventh load point. d1_canals_06 Spawns in you in the canals after the fifth load point. d1_canals_05 Spawns in you in the canals after the fourth load point. d1_canal_10 Spawns in you in the canals after the ninth load point. d1_canals_03 Spawns in you in the canals after the second load point. d1_canal_08 Spawns in you in the canals after the seventh load point. d1_canals_07 Spawns in you in the canals after the sixth load point. d1_canals_11 Spawns in you in the canals after the tenth load point. d1_canals_04 Spawns in you in the canals after the third load point. d1_canals_13 Spawns in you in the canals close to the end. d1_eli_01 Spawns you after the canal, outside of Eli's Lab. d3_citadel_02 Spawns you after the first load point in the Citadel. d3_citadel_03 Spawns you after the second load point in the Citadel. d3_citadel_04 Spawns you after the third load point in the Citadel. d1_breen_01 Spawns you at the beginning of Chapter 13. d3_citadel_05 Spawns you at the end of the Citadel. d1_canals_02 Spawns you deeper in the canals. d3_c17_09 Spawns you in City 17 after the eighth load point. d3_c17_12 Spawns you in City 17 after the eleventh load point. d3_c17_06 Spawns you in City 17 after the fifth load point. d3_c17_02 Spawns you in City 17 after the first load point. d3_c17_05 Spawns you in City 17 after the fourth load point. d3_c17_10 Spawns you in City 17 after the ninth load point. d3_c17_03 Spawns you in City 17 after the second load point. d3_c17_08 Spawns you in City 17 after the seventh load point. d3_c17_07 Spawns you in City 17 after the sixth load point. d3_c17_11 Spawns you in City 17 after the tenth load point. d3_c17_04 Spawns you in City 17 after the third load point. d1_eli_02 Spawns you in Eli's Lab. d1_under_01 Spawns you in lab d2_prison_01 Spawns you in Nova Prospekt d2_prison_06 Spawns you in Nova Prospekt after the fifth load point. d2_prison_02 Spawns you in Nova Prospekt after the first load point. d2_prison_03 Spawns you in Nova Prospekt after the second load point. d2_prison_07 Spawns you in Nova Prospekt after the sixth load point. d2_prison_04 Spawns you in Nova Prospekt after the third load point. d2_prison_05 Spawns you in Nova Prospekt near the end of the level. d1_town_01 Spawns you in Ravenholm d1_town_02 Spawns you in Ravenholm after the first load point area. d1_town_03 Spawns you in Ravenholm after the second load point area. d1_town_04 Spawns you in Ravenholm after the third load point area. d1_canals_01 Spawns you in the canals. d3_c17_01 Spawns you in the city 17 rebellion d2_coast_09 Spawns you in the coast area after the eighth load point. d2_coast_06 Spawns you in the coast area after the fifth load point. d2_coast_02 Spawns you in the coast area after the first load point. d2_coast_05 Spawns you in the coast area after the fourth load point. d2_coast_10 Spawns you in the coast area after the ninth load point. d2_coast_03 Spawns you in the coast area after the second load point. d2_coast_07 Spawns you in the coast area after the sixth load point. d2_coast_11 Spawns you in the coast area after the tenth load point. d2_coast_04 Spawns you in the coast area after the third load point. d2_coast_08 Spawns you in the coast area near the end of it. d1_under_02 Spawns you in the lab chapter after the second load point. d1_under_03 Spawns you in the lab chapter after the third load point. d1_trainstation_01 Spawns you in train station d1_trainstation_02 Spawns you in train station after the first load point. d3_citadel_01 Spawns you near the beginning of the Citadel. d3_c17_13 Spawns you near the end of City 17. d2_prison_08 Spawns you near the end of Nova Prospekt. d1_town_05 Spawns you near the end of Ravenholm. d1_canals_end Spawns you near the end of the canals. d2_coast_12 Spawns you near the end of the coast area. d1_trainstation_06 Spawns you near the end of the train station. d2_coast_01 Spawns you on the coast (Vehicle) credits Starts you at the credits intro Starts you at the games Intro. Spawning NPCs
Access the console, type in "npc_create npc_<name>" and replace the name with one of these:Cheat Effect cscanner Spawns a Combine Scanner barnacle Spawns a Barnacle barney Spawns Barney breen Spawns Breen citizen Spawns a City 17 Citizen combinedropship Spawns a Combine Dropship combinegunship Spawns a Combine Gunship combine_s Spawns a Combine Soldier crow Spawns a Crow antlion Spawns an Antlion alyx Spawns Alyx turret_floor Spawns a Floor Turret turret_ceiling Spawns a Ceiling Turret zombie_torso Spawns a Zombie Torso zombie Spawns a Zombie vortigaunt Spawns a Vortigaunt strider Spawns a Strider stalker Spawns a Stalker antlionguard Spawns an Antlion Guard seagull Spawns a Seagull pigeon Spawns a Pigeon manhack Spawn a Manhawk kleiner Spawns Kleiner launcher Spawns a Headcrab Launcher fastzombie Spawns a Fast Zombie dog Spawns Dog eli Spawns Eli headcrab_poison Spawns a Poison Headcrab ichthyosaur Spawns a Ichthyosaur rollermine Spawns a Rollermine mossman Spawns Mossman poisonzombie Spawns a Poison Zombie monk Spawns Father Gregori metropolice Spawns a Combine Metro Police gman Spawns Gman helicopter Spawns a Combine Helicopter combine_p Spawns a Nova Prospekt soldier headcrab Spawns a headcrab headcrab_fast Spawns a Fast Headcrab headcrab_black Spawns a Poison Headcrab
Half-Life 2: Platinum
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- Publisher(s): Valve Software
- Genre: Action
- Release: 2006 (US) »
- ESRB: M
Half-Life 2: Platinum Navigation
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