@abhirajgoldy ya you can i started playing it 2 weeks ago and still alot of ppl play it its a fun game
Guild Wars 2 Review
Game Emblems
The Good
Guild Wars 2 is a must play. This is your game, no matter if coming from another mmo, or starting your first.
Guild Wars 2 is a paradise for explorers and thrill-seekers alike, and the best online role-playing game in years.
Class skills are another consideration, both outside combat and within it. You can have only five class skills active at a time, but while that might sound limiting, there's a good deal of flexibility here. You earn skill points fast enough (and you can earn more by completing skill challenges found on the map) that you soon unlock more abilities than you can ever equip at once. You can stick to a play style that works for you--bringing along a legion of pets to do some of your dirty work, for instance--but your favorite combination won't be ideal in all situations, so you might be pressed to try something new. And even with just those five skills in play, you can exercise more control than the number "five" would communicate. Rangers and necromancers have special pet skills to use once their minions are summoned, elementalists can attune themselves to different elements, and engineers have various healing and utility skills to manage.
With this flexible class system, Guild Wars 2 jettisons typical MMOG roles (healer, tank, and so on). This works out better in the game's enjoyable five-man dungeons than you would think, for a few reasons. First of all, every class has some kind of healing skill, so while no one player is dedicated to keeping teammates alive, everyone can contribute to the party's general health. You can revive a fallen player, too--and should you fall, you can even make a last-ditch effort to rejoin the fight. Furthermore, Guild Wars 2 allows you to use environmental objects and weapons, from rocks to ballistae, so if you need to knock down a pesky spellcaster and no one has a helpful skill, just grab a stone and throw it.
Not having obvious combat roles doesn't mean that some battles don't require strategy. In one dungeon, for example, a particularly nasty boss spawns swarms of spiders, and your team needs a battle plan lest they succumb to a mess of skittering legs and clouds of poison. In the main world, on the other hand, many battles are just a vast crowd slashing away at a big bad meanie, spells flying everywhere to the point where you can't see what's going on, and you're not even sure if you're contributing to the chaos. Yet even in such instances, excitement levels are through the roof, particularly when that big bad meanie is a fearsome purple dragon with a wingspan of an entire valley.
Other players make for more stubborn enemies than even big dragons, and Guild Wars 2's player-versus-player battlefields are great, particularly the world-versus-world realm. In these persistent warzones, players from three servers vie for dominance by capturing keeps, purchasing and employing siege equipment, and overcoming the enemy with brute force and smart tactics. You might join a roving band of heroes and encounter a seemingly unstoppable wall of other players, none of them identified by name--only by guild tag. Such moments are beautiful, terrifying madness, players trying to gain high ground and manage a battlefield swarming with dozens if not hundreds of combatants. But there's also room to lead a surgical strike team, avoiding the keen eye of your foes and yanking away control of a tower left unguarded.
Such battles instill a sense of triumph when you succeed, and heartbreak when you fail. Defending a keep from the walls above, only to abandon it when it's overrun--or to die trying to save it--is deflating. It takes a special game to make you feel disappointment like that deep in your gut, and Guild Wars 2 generates the right sort of emotional investment. There in the world-versus-world, it does so in some of the same ways it does in Tyria proper: with vistas to discover and world events that call you to action.
There's also a unique interplay between the WVW and the core adventuring that drives you to battle. While you are bumped up to the maximum level of 80 when facing other servers, you still take only the skills you've earned up to that point, which drives you to explore the player-versus-environment content and learn skills. Meanwhile, story quests and world events sometimes mirror the mechanics of WVW battles, making these aspects of the game feel like two sides of the same coin rather than wholly disparate features.
You can also face other players in one-off battles, in which case not only are you bumped up to level 80, but you gain access to all available class skills as well. Such battles don't contribute to your overall experience; instead, there is a ranking system specific to player-versus-player, and weapons and rewards are separate from the rest of the game. Even without persistence, however, these battles are exciting tests of skill and are fun playgrounds for various character builds. Stories are made here, just as they are elsewhere. You'll tell others of the time you fought for control of a capture point and triumphed, pushing the team over the hump to a sliver-thin 500-499 victory. Or maybe you'll tell the tale of how a school of sharks mauled an overly aggressive Mesmer as you swam back and flung dark magic toward his tiny Asuran torso.
One concern you might have is whether the game is stable, and while the answer is a solid "yes," there have been some issues during the launch phase, such as trading post problems, glitched world events, scripted moments that can get you stuck in a monster's geometry, and a few other oddities. But these aren't defining moments, and many have been cleaned up hastily, allowing the incredible exploration and thrilling player-versus-player combat to command attention. There's so much more that could be said about Guild Wars 2--the branching story paths, the keg brawl minigame, crafting at the mystic forge--and that says a lot about the breadth and depth of this online world. Tyria isn't just a place you should visit; it's the place you should call your new online home.
Guild Wars 2
- Publisher(s): NCSOFT
- Developer(s): ArenaNet
- Genre: Role-Playing
- Release:
- ESRB: T






