Awesome game for not that much money :) But in my opinion the "campaign" is not that good but the PvP is more than amazing! This game was and is a big success and one of the best MMO games ever :)
Guild Wars 2 Review
Game Emblems
The Good
Guild Wars 2 is a paradise for explorers and thrill-seekers alike, and the best online role-playing game in years.
The cohesion comes from painterly techniques employed in textures, special effects, and even the interface. Look at the edges of spell effects and the trails of projectiles, and you see swirls that recall a painter's brushstrokes. The sides of the screen are embellished with subtle inky streaks, as if your entire view were being drawn in real time. Such techniques are most effective in lush meadows and forests: strips of green, gold, and mahogany make tree trunks seem as though they belong on a canvas, and forest canopies look like layers of acrylic due to subtle gradations of light and color. These touches aren't heavy-handed, but make Tyria more than just another fantasy world.
The 3D-as-2D approach is most obvious during cutscenes in which one or two 3D characters are superimposed upon a moving 2D background. These cinematics are attractive, if not particularly dramatic; the minimal staging doesn't effectively demonstrate emotion, nor does much of the acting from the Norn and human races. (The female Norn player character is excruciatingly inexpressive.) Atmospheric dialogue is more impressive, and some of it will tickle your funny bone. While the voice acting varies from poor to great, you can always count on the symphonic musical score to set an exact tone for every region and event. In a tranquil grove, a flute and oboe weave melodic threads in and out of each other--simple music for simple surroundings. Heavy drums and pungent trombone licks immediately evoke the ferocity of the Charr. It's a terrific soundtrack that stands on its own, but more importantly, it suits the world at large, its people, and its individual places.
Just as the visuals and music contrast the peaceful with the powerful, so too does your adventure. You might be leisurely crossing a lovely meadow, only to be alerted to a nearby world event. The event might then lead to another, ultimately culminating in a giant boss encounter or furious area-wide struggle for dominance. The fight may start small: a crowd of centaurs, easily defeated by the group of players the event has brought together. Soon, champion warbeasts have arrived, their sharp scales forcing you to work harder for victory. And then, a giant hand reaches from under the earth, as if a trapped golem is escaping from its underground prison. This ravaging battle isn't one you are expected to fight, but one you stumble upon as you roam the land. And that's the Guild Wars 2 experience: going about your business, only to be drawn into another battle, another hidden secret, or another bit of Tyrian lore.
Guild Wars 2's reimagining of so many role-playing standards has a downside: the game does a mediocre job of introducing you to its new way of thinking. Generic tips appear in your hints menu, but these aren't adequate teaching tools; playing Guild Wars 2 successfully means shedding preconceived notions and learning a new approach. But there's a lot to take in, and even after you switch gears, you still stumble upon information by accident, or are educated by other players. How do I unlock more traits? Which merchants sell gathering supplies? What crafting professions best complement my class? Simple information like this isn't as quick to come by as you might think, and visual cues and map markers either don't give a lot of information or aren't obvious about it.
This touch of obtuseness is notable in part because most aspects of Guild Wars 2 are designed to keep you playing instead of wasting time on typical MMOG padding. Need to free up some inventory and deposit crafting supplies in the bank? Do it right from your inventory screen. Want to travel across the entire continent? Forget mounts: just click on an unlocked waypoint and teleport there--for a nominal fee, of course. Want to access the trading post (that is, the player auction house)? Bring it up with the press of a key. (You need to visit a trade broker to pick up your supplies, however.)
Another great convenience: all races can be any class, so you needn't choose between an appealing character and an appealing set of skills. You'll come to appreciate that Guild Wars 2 values your time, and wonder why more games haven't implemented such features. Of course, you may also appreciate the lack of a monthly fee. You can buy certain conveniences from a real-money store--more inventory space, armor dyes, and whatnot--but you couldn't reasonably call Guild Wars 2 "pay to win."
Guild Wars 2's exploration value and creative restructuring of old concepts deserve praise--but so, too, does the moment-to-moment gameplay. Combat and movement feel exceptionally fluid and responsive, and much of this has to do with the way skills are implemented. Superficially, Guild Wars 2's combat system resembles that of other MMOGs, in the sense that you have a bar of skill icons at the bottom of the screen, and you perform attacks by pressing the hotkeys associated with them. But there's a deeper and more malleable system here than initially meets the eye, and once it's fully in play, you are consistently engaged with the action; you rarely just hit the auto-attack key and let the game do the work.
Notably, you have only 10 main skill slots--five to the left of your health orb, and five to the right. The ones on the left are associated with your equipped weapon. In the case of a two-handed weapon, all five slots are associated with that weapon; otherwise, they might be split between a primary weapon and a supplementary one. But you also have two sets of weapons at any given time, and can switch between them--and in doing so, access a completely different set of attacks. You even have different sets of weapons and skills when delving underwater, and automatically switch to them when submerged. Skill cooldown rates are quick, and being a successful player means frequently changing sets in combat. And that, in turn, means staying consistently busy during the battle.
Guild Wars 2
- Publisher(s): NCSOFT
- Developer(s): ArenaNet
- Genre: Role-Playing
- Release:
- ESRB: T





