Guild Wars 2 Updated Q&A - First Details on Guardian Class
Arena Net designers Jon Peters and Isaiah Cartwright unveil the new guardian profession in Guild Wars 2, as well as discuss more details on the game and how it will differ from the original Guild Wars.
The original Guild Wars was a hack-and-slash action role-playing game that was notable for a lot of reasons, like its beautiful artwork, unique network technology that quickly streamed the game onto your computer from a tiny installer file, and kind-of-but-not-really massively multiplayer gameplay. It was also notable for its unusual profession system, which let you choose two different professions for your character, so that you could be an assassin with monastic healing powers or a bow-and-arrow-wielding ranger with an assassin's teleportation powers. It's already a matter of public record that Guild Wars 2 is removing the dual profession system in favor of one character, one profession. But as Arena Net game designer Jon Peters and systems design lead Isaiah Cartwright explain, this change in focus isn't a bad thing. It's a good thing that will let players take advantage of each profession's unique powers while being able to do a little bit of everything.
In fact, according to the two designers, the newly revealed guardian profession is a perfect example of how Guild Wars 2 will let players focus on a single profession while being able to take on multiple roles in battle. Guardians are intended to be among the most powerful support characters in the game, thanks to their wide array of magical powers that buff (strengthen) teammates and change the playing field with AOE abilities (area-of-effect abilities that change the properties of the surrounding area). These powers and abilities take the form of symbols--magical icons that appear on the ground beneath their feet to buff allies or hamper enemies, as well as wards, which are also placed on the ground but act as walls that prevent movement. The profession can also use an aegis ability to block an incoming attack, along with spirit weapons--ghostly weapons that, when summoned, deal a powerful blow in battle before disappearing. But despite these skills, guardians can also take the frontline and occupy their enemies' attention (also known as tanking in online game parlance) while less-armored allies cast magic spells or sling arrows from the back, wielding two-handed weapons, such as hammers, greatswords, and staves or one-handed weapons, such as maces, swords, or scepters. Guardians also possess three different virtue abilities, which can be toggled on or off to grant powerful bonuses either to the guardians themselves or to teammates. These include justice, which causes your weapons to deal additional burning damage; courage, which activates the aegis blocking ability; and resolve, which triggers health regeneration. For even more information, we sat down with Arena Net's designers.
GameSpot: Give us an overview of the guardian class. What are the profession's main features? What kind of player will find this class appealing?
Jon Peters: The guardian is one of our soldier professions--a heavy-armor profession. Some of his main features include going back and forth between magic and melee attacks. He's built to appeal to players who want to help other players, basically. He's a more support-oriented profession. His profession mechanic is virtues, a personal buff, which he can sacrifice to help his allies. We've boiled down what we think is the core of the healer profession in other games. We don't think it's really all about clicking on health bars and then clicking on "heal" buttons. We think it's more about being able to give something of yourself to help your allies.
Isaiah Cartwright: Some of the basics that we tried to root into this class, like with all of our classes, is versatility within the profession; being able to do different things. One thing that the guardian does is provide support, as John said, and help allies in a lot of different ways. Virtue is his core mechanic, but it's also built into a lot of his skills. He can build force fields and protect allies from projectiles and other types of protection. We really tried to mix in, throughout the guardian's entire list of skills, ways that he can affect his allies. A good example is the protector strike skill, which lets him perform a blocking move, similar to the warrior's block. But this one blocks for everyone in the area, so as soon as [any allies] in the area get hit, the guardian will perform a huge counterattack in the area that knocks back enemies. So this lets him run up to allies and block for them and knock a bunch of enemies back.
JP:And just to add some other examples…everyone has abilities along these lines. If you take a warrior and a guardian, and you need to defend a teammate who's being attacked, a guardian can place a ward on the ground, which is basically a line on the ground that prevents enemies from crossing. A warrior, on the other hand, might just walk up to the enemy, pull out his hammer and send the enemy flying or knock it down. So, the warrior's a much more brute-force class, while the guardian is more about tactically controlling the battlefield.
GS: Please explain the guardian's ward abilities. They're clearly positional, for instance. How can they be used with other characters' abilities? How can they be used with Guild Wars 2's interactive environments?
JP: One really great example is one of the guardian's ring-shaped wards, which lets you encircle a teammate to keep your ally safe. But this skill also has an offensive use; you can ring an enemy in with this ward and your allies can use their AOE spells to a much greater effect since this enemy is stuck and he can't move out of the ward as easily. So, the target of the ward is going to be forced to rely more on blocking than on dodging out of the way. It totally changes the dynamics of combat in a situation like that.
IC: And if you're trying to run away, especially from enemies shooting projectiles at you, the guardian can use a wall of deflection ability to make those projectiles bounce right back at the shooters. You can use this to shield yourself from enemy fire, or you can use it to press into your enemies offensively. There's a real duality to the guardian's skills that lets him focus either on defense or on offense, depending on what the situation calls for.
JP: Another example is a focus skill called ray of judgment. You can target a group of enemies with this skill, which works a bit like a chain lightning type of effect that bounces between different targets. But this spell can also grant protective bonuses to any allies in the area, so you might even want to toss this skill into a fight where there are some allies in there too. Also, skills that are used with one single weapon are versatile for the guardian. While some other professions may have to swap out entire weapon sets to get the most out of their skills, the guardian can operate pretty smoothly without as much swapping.
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Game Info
- Release Date: Aug 28, 2012 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: TBA (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
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