@lonewolf_de Yeah the queen was supposedly a mesmer. It's a little clearer in the edge of destiny. @simon1812 Yeah i think you have the right idea there. Because ever since introducing the ranger, ellie and necro and all that. They've basically been adding new(ish) ones. I cant remember where i read it but apparently the mesmer wouldnt work right in terms of the way the have there professions at the moment. This next one should be a surprise hopefully :P
Guild Wars 2's new engineer profession will use gadgets, turrets, and flamethrowers. Get the details here.
Guild Wars 2 is the highly anticipated sequel to the online role-playing game Guild Wars. The sequel will take place centuries after the events in the original game and will offer new stories, new playable races, and new characters--some of whom are intended to reflect just how much the world has changed. This is truest of the newly revealed engineer profession in Guild Wars 2, and it marks a significant change of pace from the original game's purely high-fantasy roster of wizards, knights, monks, and assassins. This new profession is a gadgeteer whose flamethrowers, grenades, and stationary turrets will work wonders in controlling space and setting up defensive perimeters while providing strong support to teammates.
What? A flamethrower? Yes, Arena Net's designers remember well the phony commando profession the studio revealed this past April Fools' Day and the ensuing backlash from fans who felt that a rifle-toting soldier had no business appearing in the fantasy world of Guild Wars. While the Arena Net staffers do anticipate some backlash regarding a steampunk-like profession that charges into battle with a ramshackle, homemade flamethrower backpack, they assured us that the reasoning behind the new class was sound. For starters, because Guild Wars 2 takes place more than 200 years after the events in the previous game, the world has grown and changed. Thus, conventional technology has also changed--and the strange and wonderful gadgets of the engineer are proof. In addition, the designers feel strongly that the profession fits extremely well into the sequel's general mix of characters and can provide a strong, unique role for the right players to play.
We've revealed previously that Guild Wars 2's thief will be one of the few professions in the game that can wield a pistol, but the engineer will also be able to use pistols and is the only character in the game with the ability to use rifle-class weapons. The profession will also be able to use mines, bombs, turrets, and alchemical elixirs (which will have random beneficial effects when hurled at the ground near friendly team members). Interestingly, though most of the sequel's professions will have two different sets of weapons and will be able to switch between them freely, the engineer will be one of the game's only exceptions here. The elementalist is one of the game's few exceptions to this system (elementalists "attune" their single weapon to different elemental forces, rather than equip new weapons), and the engineer is another. This class equips only one weapon set, but it can carry multiple "kits," which are sets of relevant skills that work along a theme.
The engineer will have seven kits: the flamethrower kit; the elixir gun kit (which, again, can cause random effects in battle); the medpack kit (which offers healing to engineers themselves and to their teammates); the mine kit (which lets engineers drop stationary mines that can be tripped to enable their various effects); the bomb kit (which lets engineers set explosive bombs); the grenade kit (which lets engineers toss grenade items of various types); and the tool kit, a utility-focused kit with various useful support skills. In addition, engineers can deploy five different kinds of stationary turrets: healing turrets; flame turrets (which deal fire-based damage); net turrets (which fire incapacitating nets); rifle turrets (which deliver single-shot damage); and thumper turrets, which deal damage to all nearby enemies. Turrets are utilized based on a toggle system similar to the way Guild Wars 2's necromancers handle their summoned undead minions, in that only one turret of one type may be equipped for use at any time.
Arena Net's designers suggest that the engineer profession resembles the ritualist profession, which was introduced in the Factions add-on for the original Guild Wars. Like the ritualist, whose ability to summon spirit creatures acted as a powerful pre-battle strategy, the engineer has a clear-cut strength in planning ahead of battles. Specifically, the engineer can swap in the proper kit skills and establish a defensive perimeter with turrets. The engineer reflects Guild Wars 2's stronger emphasis on zoning and controlling space in battle; having a good sense of positional abilities, ranges, and spacing will play a larger role in Guild Wars 2 overall. It will likely make the difference between a mediocre engineer player and an expert engineer who can efficiently lock down an area, especially with proper intel on what sort of enemies will be incoming.
In the meantime, the engineer profession will have various skills and traits that make him useful to a party in other ways, such as the healing turret, which heals nearby allies; the random positive effects of elixirs; a glue-shot pistol skill that immobilizes enemies (along with a net-shot rifle skill); and even utility skills. These utility skills include "slick shoes," which leaves an oil slick behind engineers as they flee; any enemies that step on the oil slick lose their footing and fall head over heels. They can also set themselves up to deal damage by dual-wielding a pistol in either hand or set themselves up as a defensive character by wielding a pistol in one hand and a heavy shield in the other. Engineers with shields can get between their teammates and hostile enemy magics; in some cases, they can absorb and even reflect harmful effects back at their aggressors.
We're told that the engineer profession has already been implemented into the game's internal test version, which is part of Arena Net's philosophy of not revealing any feature or character in its games until that character or feature has been implemented, tested, and proven to work. The staffers of the Seattle-based studio suggest that the team started its character design process with the game's more straightforward professions, such as the elementalist and warrior. It then continued on to more complicated professions that merited more extensive testing, like the thief, the guardian, and now, the engineer. The studio is keeping one last new Guild Wars 2 profession under wraps for the time being, and in the words of one of the designers, "Not surprisingly, it's also kind of complex and definitely plays differently than other professions."
We've already seen and played some of Guild Wars 2. The game's vibrant and beautiful graphics make a great first impression, and the deeper strategy underlying the game definitely seems worth investigating. We look forward to trying out the engineer profession, getting more details on the final profession, and bringing you more details on this highly anticipated game leading up to its release later this year.
@FaYt2021 You can recite all the company quotes and historical dates you like but it doesn't change the fact that I don't like bullets with my magic missiles.
Didn't the book Ghosts of Ascalon set in the GW2 timeframe have a mention of a mesmer. As such it would seem strange if they were not included.
@simon1812 Sorry simon1812, but i think its mesmer. Think about it, like VicentLegato said, dervish gain there power from the HUMAN gods, and classes are for every race...i dont see a charr or asura praying for human gods :s But i have to agree with you, dervish is a cool classe, mayby they will come in an expansion, but i dont think they will be in the core game. Besides mesmer is a better role for the core game (in case of balacing things out) sorry for bad english
thats true VincentLegato, but I have to point out the monks are not coming back and they r one of the 6 original. another detail, in spite of my desire to see the dervish in GW2, I think the last class is going to be a real surprise for everybody, ehem engineer? that surprised us right? remember that arenanet first announced the original classes that would remain for GW2, from then on it has been about the new classes and some reworked ones (thief/assassin). I doubt arenanet will kill the suspense it has been building up so far just to announce that the last class is just one of the original classes from GW. I hope is something good , I mean the engineer looks interesting but I can tell right away it isnt my thing.
I would argue that it can't be dervish as the dervish was based around the power of the human gods, who they've already said have left humanity "to stand on it's own" I would bet it will be the mesmer or a hybrid of mesmer/paragon since mesmer is the last of the original 6 guild wars professions. I can't believe they would leave out any of the original classes since Guild Wars 2 is also happening in Tyria, the original continent.
@elrax yes, in a german interview they anounced that the last 2 classes where gonna be a cloth and a leather class. they also announce that it would be a new class and an old favorite. Seeing as engineer is a new class. the last class has to be Mesmer or Paragon as every other class has returned and the engy was called this games ritualist.
reign_man01 and Aristowi you may be right... oh...well I didnt know Arenanet was that specific about it, ok then. so yeah based on that information is either a mesmer class, or an entirely new thing...wait a minute... Dervish do not use heavy nor leather armor!!!! they wear cloths !!!! so it could still be a scythe wielding class!!!! crossing finger still !!!!!!!!!!!! HA HA dervish is too much of a bad@ss to be left out of GW2 !!!
"and is the only character in the game with the ability to use rifle-class weapons" I wonder about that, can't the warrior equip the rifle? I remember reading in one of the blog posts, that the Warrior does have rifle-class skills. EDIT: I found the post, for anyone who's interested, its on the Blog Post about Attributes, at the very bottom. They mention a few skills which warriors have using a Rifle.
@reign_man01 Where did you hear that? I do know they confirmed that one of the last 2 classes will be wearing Cloth and the other Leather. Its very obvious that the Engineer is the one wearing leather. So I think you're right, however I do believe it may be somewhat like the Guardian with Mesmer/Mental type abilities and no heavy armor.
@ simon1812 cause Anet have already said they wanted 2 ranged classes and 3 caster classes so that leaves space 4 the mesmer i believe.
Aristowi an scholar will be the last profession to be released? how do you know that? what have you heard?
this game needs to come out!! this is gonna be a perfect year (at least for me): Dark Souls, Skyrim (boner), Guild Wars 2. goodbye social life.
@simon1812 IceMasterZ is right, Warriors will be exactly as they seem, straightforward but very good at what they do. They're the most popular profession in GW1 and that is bound to stay the same. They also do have support now with banners that provide buffs to allies in the area. Warrior stances will also be pretty amazing in this game. Look at the skill videos, they can go into a shield stance and block incoming attacks all together, looks pretty cool to me.
"is the only character in the game with the ability to use rifle-class weapons" Not true, Warriors can also use rifles. It would be pretty silly if there was only one class that could use a certain weapon type.
@Cobra5 Arcanum: of steamworks and magic obscura, is probably the best steampunk fantasy mash-up to date. Check it out.
@simon1812 Warrior's get the most available weapons to choose from out of all professions and do the most dps out of all the professions. They also have access to rifles and long bows and so have the greatest ranged and melee attack power. They can't support but have superior offence. Hardly useless.
@simon1812 The last profession will be a scholar, and everything points to the mesmer. So no dervish, no scythe. The soldier (warrior, guardian) and adventurer (ranger, thief, engineer) professions are already there, all that remains is, once again, a scholar.
Its starting to look like the warriors are getting the short end of the stick. we know what the elemantalist and necromancer have going for, but the rangers get a pet that doesnt get on the way of their skill build, the guardians can either be support and even kick @ss on their own with cool weapon spells, the assassins also get all kind of tricks like stealing skill and becoming invisible and teleporting , and now the engineer which looks like one-crafty-man-army , I think there is one more profession to be unveiled, crossing my finger for something wielding an scythe XD, but the warrior gets what? oh their tank alright, they were tank in GW and they sucked at it, when the other profession play the role of the tank better than the warrior u know there is something wrong going on, hope it is fixed in GW2.
Cobra5 really? Im actually afraid they may overdo the steam punk influence, swords, bows and armor may start to seem pointless just like they did in our world's own history. Im just surprised no body in guildwars have invented a crossbow, well one that inst gigantic siege weapon.
@Shinteikun We knew there would be guns and steampunk in GW2 for a long time now, not sure why it's a surprise to you
Steampunk isn't done enough in my opinion. It seems like it works its way as an off-shoot or minor aspect of a lot of fantasy games, but I'd still love to see a straight-up steampunk world come around, like Rise of Legends. Anyway, its gonna be a tough call for me because I usually like the melee classes, but this class looks pretty sweet...
@fredwv" Posted May 20, 2011 11:51 am GMT stars wars or guild wars? Which to get? For me? Whichever one gets here first. " TERA
O_o they replaced magic with some gadgets... usually we'd have magic spells with the same effect as these new gadgets... I personally don't like mixing any kind of technology with fantasy... I don't like this steam-punkish twist... I wanted to play the game, now I'm pretty sure I won't... (I hated guns and engineering and anything dwarven and gnomish in WOW too) it's my opinion, no one has to agree with me...
if thats the case rage you may really enjoy gw 2 which is going to a more action oriented style where you are much more hands on.
So engineers can set up turrets which can attack, heal or give 'bonuses'... just seems like a ritualist with new textures.
i just couldnt get into guild wars.I dont like games where you can just click for every action i want some key to do this and one key to do that like one to throw grenade one to slash at a enemy.I think im going to stick to vindictus for a while.
There is a glaring error in this article, it says that the engineer is the only profession that can use rifle-class weapons but the Warrior can use rifles too. The opening line on the Warrior page (GW2 site) says, "Axe or Mace? Rifle or Greatsword? You know, they're all good." GW2 will own.
it might not fit very well into the the game lore that we're familiar with, but looks great nonetheless. GW2 looks to be in great shape. can't wait.
@leeveeu I get what you're saying. But for me, at this point of time with all the innovation that ArenaNet has made in this game I just have to believe that they know what's best, and trust them to make the right choices for the game.
Apparently to some people fire wielding mages that can't kill anyone with one shot while they can be beaten by a warrior that only uses melee weapons makes sense, but guns for some reason are taboo. People really this stupid?
This GAME (becaue it stay a game...) Look very epic and will let every type of player in... very nice! :) Those who cry about thwe lack of magic and stuff might not be ready for gw2... go back to WoW.
same old, same old, I think this class has been done many times before and obviously nothing has changed, I was kind of looking forward to trying GW2 since gw1 was somewhat of a break through for free MMO's but after seeing this, it looks like they've taken a couple steps back instead of a couple forward, very sad indeed.
- Release Date: Aug 28, 2012 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: TBA (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.