This idea of changing weapons also changes skill set is simply great. I'm a WoW player but lately have been thinking that after a certain level it lacks inovation in terms of skills. Guild Wars 2 may be different and having to pay for it only once and not a monthly fee is another positive point.
Guild Wars 2 Hands-On - The Norn Race, The Guardian Profession, and the Thief Revealed
We meet the Norn race and play as both a guardian and the newly revealed thief class in this massively multiplayer sequel.
A lot of people are looking forward to Guild Wars 2 and with good reason. While developer Arena Net admits the original game wasn't a massively multiplayer game, it was still a very popular online role-playing game with plenty of intriguing meta-game strategy. Guild Wars 2, on the other hand, will be a full-blown massively multiplayer game with giant, open worlds that act as shared spaces for however many players end up playing. And quite a few of them will want to try out the game's new playable races, such as the Viking-like Norn and animalistic Charr, as well as new playable classes like the guardian and the game's newly announced thief profession. On a recent visit to Arena Net headquarters in less-than-sunny Washington state, we had the opportunity to try all of the above and have much to report.
Our play experience started with the creation of a new Norn character. Guild Wars 2 will eventually have extensive visual customization options to make your character look however you'd like, but more interestingly, it also has a character background system for each profession. It will hit you with a handful of questions as you create your character that will then inform your character's background and potentially affect your character's future quests. These questions are not unlike the old questionnaires from the classic Ultima games or early Elder Scrolls games, and they also affect your character's starting disposition, as determined by the game's three personality values: charm, dignity, or ferocity.
Throughout the course of the game, you can speak to characters you meet using these three different tones, which will cause your character to be more or less weighted toward, for instance, charm or ferocity. Arena Net representatives suggest that characters that focus primarily on charm will be mobbed by adoring children when they enter their home village, whereas characters that focus on ferocity will frighten the same children away. In addition to these choices, you may make choices specific to your race and profession. Norn characters also make the choice of following one of the race's four sacred totem spirits: the wolf, the snow leopard, the raven, or the bear. This choice will actually change the way the game's first cinematic sequence unfolds. Your Norn characters, a member of a race that values glory and reputation highly, will boast (in their own voices) about how their strength echoes that of the bear or how their cunning is like that of the snow leopard. There were six different professions available for our play session: the elementalist (the game's damage-dealing wizard); the warrior; the ranger (the game's bow-and-arrow expert); the necromancer; the guardian; and the newly unveiled thief.
The thief is an unusual class that shares some of the skills of the first game's assassin, including teleport powers and stealth abilities. But unlike the assassin, the thief can steal; specifically, thieves can steal away powers from their enemies to use them in battle. Stealing is a skill that appears on a thief's hotkey bank (much like the teleporting shadow step spell and the profession's various combat abilities), and when thieves successfully steal a copy of the powers of their enemies, thieves are considered to be holding an item pack that temporarily replaces their current hotkeys with stolen powers. These powers will generally be abilities that thieves don't normally possess on their own (and in some cases, belong to some of the game's other professions). Stealing from the game's ostrichlike moa birds will yield the ability to stun enemies by hurling a fistful of feathers in their faces; stealing from a skull-belted ogre will yield one of the actual skulls, which can be used to trigger a fear spell normally reserved for necromancers.
Otherwise, thieves are deadly combatants who have a unique advantage in combat. To clarify, all of Guild Wars 2's professions, including the thief, have various combat skills tied to hotkeys (the game even conveniently lets you right-click the combat hotkey of your choice to make it your character's default auto-attack option that will be repeatedly triggered in battle if you choose no other skill). But every other character in the game will have a certain delayed cooldown after using any given skill before they can use that skill again. That is not the case with the thief. The thief can attack relentlessly without any kind of delay. Rather than being limited by recharge times, thieves are limited by initiative points, which are spent by using skills and recharged over time and with the use of other skills. This includes the profession's special backward-tumbling dodge, roll for initiative. (Yes, that's really what it's called. Don't wince.)
Otherwise, the thief is an ambidextrous character who excels at wielding a dagger in each hand, though the character can also dual-wield flintlock pistols. That's right, Guild Wars 2 will have firearms, and the thief is the first profession we've seen with the ability to wield them. Even more interestingly, your character's available combat skills will be based on which weapon (or weapons) you currently have equipped, so you'll have an entirely different set of skills available when you switch weapons to your character's secondary weapon loadout (which you can do by tapping your tilde "`" key). Better still, thieves will have entirely different skill sets when dual-wielding daggers than when dual-wielding pistols, which will also be entirely different when wielding a pistol in one hand and a dagger in the other. Many players have expressed concern that Guild Wars 2's removal of the first game's dual-character class system, which let you take on secondary skills belonging to an entirely different profession, might lead to less variety in terms of what each character can do. But you can swap weapons on the fly to enable different skill sets--to say nothing of how thieves can steal additional skills--so you should have plenty of different options in any given battle.
Review Scores
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Game Info
- Release Date: Aug 28, 2012 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: TBA (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
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