Want Honest Opinions

#1 Posted by eggroll74 (9 posts) -

Please, no fanboys.

 

After getting burned by the D3 debacle and feeling betrayed by ActiBlizz, I am leery about jumping into a new title. Yes, I know D3 is not an MMO. That is simply a reference to Blizz's failure for a game that could have been awesome, but instead was nothing but lies and fail.

 

So, i have been researching GW2 and feel tempted to buy it and get in the game. I've played WoW (quit back in 2006) and played AoC from release for about 8 months. I've been off the MMO bandwagon for a long time. So, give me some honest assessments about the good, the bad, and the ugly regarding GW2. Is this something i should get into? Is this a game that I need to be in a guild? Can I play all by my lonesome and still have a good time?

#2 Posted by gufberg (9 posts) -

*bump* Different guy - same question. 

#3 Posted by eggroll74 (9 posts) -

apparently game companies have all decided to not support their games with enough servers. after all these years of MMOs and other server based games, you'd think that the game industry would get its head out of its ass and invest a little extra money for server support. this is such bs.

so, game companies make these server based games, and then dont provide enough servers for customers that have already paid money to play the game. meanwhile the game company already has your money, so there is not real initiative for the game company to quickly resolve server issues. the customer is expected to suck it up and be a big boy.

this type of corporate behavior is fraud. it's illegal to sell a product that is advertised as something that it actually is not. it seems game companies get a free pass for this type of nonsense, while game industry apologists claim that 'it's just the way things are, so deal with it.' Ok, I will deal with it by not wasting my money on another failed game.

another one bites the dust. too bad.

#4 Posted by Stealthmaniac05 (246 posts) -

apparently game companies have all decided to not support their games with enough servers. after all these years of MMOs and other server based games, you'd think that the game industry would get its head out of its ass and invest a little extra money for server support. this is such bs.

so, game companies make these server based games, and then dont provide enough servers for customers that have already paid money to play the game. meanwhile the game company already has your money, so there is not real initiative for the game company to quickly resolve server issues. the customer is expected to suck it up and be a big boy.

this type of corporate behavior is fraud. it's illegal to sell a product that is advertised as something that it actually is not. it seems game companies get a free pass for this type of nonsense, while game industry apologists claim that 'it's just the way things are, so deal with it.' Ok, I will deal with it by not wasting my money on another failed game.

another one bites the dust. too bad.

eggroll74

Lmao the game has been out for a few hours and it's having some issues. This alone does not constitute a "bad" game. These issues will be dealt with, now lets calm down little man. It'll be ok soon ;)

#5 Posted by jer_1 (7451 posts) -

apparently game companies have all decided to not support their games with enough servers. after all these years of MMOs and other server based games, you'd think that the game industry would get its head out of its ass and invest a little extra money for server support. this is such bs.

so, game companies make these server based games, and then dont provide enough servers for customers that have already paid money to play the game. meanwhile the game company already has your money, so there is not real initiative for the game company to quickly resolve server issues. the customer is expected to suck it up and be a big boy.

this type of corporate behavior is fraud. it's illegal to sell a product that is advertised as something that it actually is not. it seems game companies get a free pass for this type of nonsense, while game industry apologists claim that 'it's just the way things are, so deal with it.' Ok, I will deal with it by not wasting my money on another failed game.

another one bites the dust. too bad.

eggroll74

Hah, damn! Not even past day one and it bit the dust? Bahahahaha! Man you need to relax a bit, that's a bit drama queen'ish is it not? You might actually play the game (which I've been doing for hours now) and break it down for it's game faults not technical hicups that will be resolved in the next few hours or days at most. 

So far I am enjoying the game, it looks nice and handles very well, much better art than a lot of the current MMO's and top that off with no subscription, hell yes I'm happy enough for now...

That said, being that no one has really experienced the end game there's no real way to know how long this will last but it plays great, looks great, runs great (very smooth on my PC), so things are looking up.

#6 Posted by hazardousracerx (13 posts) -

apparently game companies have all decided to not support their games with enough servers. after all these years of MMOs and other server based games, you'd think that the game industry would get its head out of its ass and invest a little extra money for server support. this is such bs.

so, game companies make these server based games, and then dont provide enough servers for customers that have already paid money to play the game. meanwhile the game company already has your money, so there is not real initiative for the game company to quickly resolve server issues. the customer is expected to suck it up and be a big boy.

this type of corporate behavior is fraud. it's illegal to sell a product that is advertised as something that it actually is not. it seems game companies get a free pass for this type of nonsense, while game industry apologists claim that 'it's just the way things are, so deal with it.' Ok, I will deal with it by not wasting my money on another failed game.

another one bites the dust. too bad.

eggroll74

To be absolutely technical about the "server issues".  The game hasn't even been released yet.  It won't be released until Tuesday August 28th.  Any extra time you may get for a pre-purchase is a bonus.  Don't complain about something the "evil game company" gave you for free.

#8 Posted by KainWeylin (95 posts) -

apparently game companies have all decided to not support their games with enough servers. after all these years of MMOs and other server based games, you'd think that the game industry would get its head out of its ass and invest a little extra money for server support. this is such bs.

so, game companies make these server based games, and then dont provide enough servers for customers that have already paid money to play the game. meanwhile the game company already has your money, so there is not real initiative for the game company to quickly resolve server issues. the customer is expected to suck it up and be a big boy.

this type of corporate behavior is fraud. it's illegal to sell a product that is advertised as something that it actually is not. it seems game companies get a free pass for this type of nonsense, while game industry apologists claim that 'it's just the way things are, so deal with it.' Ok, I will deal with it by not wasting my money on another failed game.

another one bites the dust. too bad.

eggroll74

What percentage of an MMO's population is online at any given time (think about what percentage of your own time you spend on an MMO, and also take into account casual players)?

What percentage of an MMO's population is online immediately after release (or headstart as the case may be)?

What does a comparison of these two percentages tell you about the likelihood of server problems immediately upon release/headstart vs. the likelihood of server problems on an ordinary day thereafter?

#9 Posted by Dsolow5 (399 posts) -

GW2 is the most polished, professional MMO ever released, hands down. It's not ground breaking, but it does every standard MMo thing better than other games. The questing is more fun (you basically just explore and complete objectives as they pop up), the world is huge and well-designed, and all the classes have cool, interesting skills and abilities.

There's no open world PvP, and it's definitely not a "sandbox" style game, but it's the best game of its type ever released.

#10 Posted by Erebus (879 posts) -

I'm sort of a fanboy because GW2 has MADE me one. I subscribe to logic and reason, and my passion resides there. I am not loyal to those who have not earned my loyalty, and said loyalty is not unbreakable.

When it finally clicks, GW2 is sooooooooooooooo good. It may take awhile to get used to. At first you'll try to play it like WoW, Rift, or similar games. Eventually, you're going to wake up and play it like Guild Wars 2. There are so many fundamental differences and I lack the patience to go into them, but these differences allow you a deeper experience in terms of combat and character customization. I cannot overstate that enough.

My biggest piece of advice for when you start playing is to give it some time... Not everyone can see the forest for the trees in GW2. Some people can immediately pick up on the deeper intricacies due to their experience in pre-WoW MMOs, while others don't even realize the true gem waiting to be unearthed. Considering player interactions, GW2 makes WoW look socially asphyxiated.

GW2 is not perfect, but it just raised the bar a whole hell of a lot. I need some rest after playing all night -- again. I haven't done that in a decade....

#11 Posted by dzimm (4651 posts) -

apparently game companies have all decided to not support their games with enough servers. after all these years of MMOs and other server based games, you'd think that the game industry would get its head out of its ass and invest a little extra money for server support. this is such bs.eggroll74

Here's the thing: bandwidth is very expensive, and having a bunch of unused bandwidth is a huge waste of money.  So if these companies gear up for a huge launch-day player base that dramatically shrinks a week later, the company is stuck paying for a bunch of unused bandwidth.  So what companies do is plan for what they expect their average load to be and then try to ride out the initial launch wave.  Yeah, it kinda sucks when you have a brand new game you want to play and can't get online, but it really does make financial sense.

#12 Posted by ninjikiran (551 posts) -

You can play alone in this game, but while playing alone you will play with others.  Game has no real questing system, every single world event is shared by everyone on the map.

 

If you want to further your story you can do it alone, or with a friend.  In this situation you would need to be in a party if you want someone to tag along.  These story quests are made for solo players though... continuity is severely hampered.  I had a friend come with me where I needed to wear a disguise and only I got the disguise.  While he walked in with me... no problem without one.

 

So I just roleplayed that he was my prisoner xD

#13 Posted by Baselerd (5104 posts) -

My honest assessment of this game - It rocks. It sounds like you are a very picky gamer (I loved D3), however, so I will entertain this thought a little more. I haven't gotten into the PvP yet, but the PvE section is really game-changing imo.

The dynamic quest/event system works really well to bring players together to complete quests in a co-operative manner, which I have noticed make the usual grind much more interesting. Rather than finding an NPC with an exclamation over their head (which will have you walk somewhere a ways a way to complete an objective), you will simply be wandering around and discover interesting objectives near to you. For example, I was in a small town with another friend selling some loot. All of a sudden I am alerted to a dynamic event - a convoy is departing the town and needs escort to another town. Within a few moments, I find myself with good 10-15 players escorting the convoy and fighting hordes of mobs in a co-operative manner. This style questing system has made the game so much more interesting to me - it eliminates the barrier in most MMOs (including GW1) of finding groups or competing for objectives (boss camping...?).

The elimination of the holy-trinity seems to be working out really well too. It's nice to not be SOL if you can't find a healer. Once again, if you generally play with guild mates this might not seem as much of an issue. But its nice that the game allows all characters to be so versatile. The skill-system is somewhat unique, but I wouldn't say it's a major departure from other games. Having skills tied to your weapon choice is cool enough. I could see people getting frustrated with the inability to completely customize the first third of your skill bar, but that is a little nit-picky imo. If you take it as a whole, each class has a large selection of skills and abilities, substantially beyond what many MMOs offer.

#14 Posted by BurningUp99 (250 posts) -

apparently game companies have all decided to not support their games with enough servers. after all these years of MMOs and other server based games, you'd think that the game industry would get its head out of its ass and invest a little extra money for server support. this is such bs.

so, game companies make these server based games, and then dont provide enough servers for customers that have already paid money to play the game. meanwhile the game company already has your money, so there is not real initiative for the game company to quickly resolve server issues. the customer is expected to suck it up and be a big boy.

this type of corporate behavior is fraud. it's illegal to sell a product that is advertised as something that it actually is not. it seems game companies get a free pass for this type of nonsense, while game industry apologists claim that 'it's just the way things are, so deal with it.' Ok, I will deal with it by not wasting my money on another failed game.

another one bites the dust. too bad.

eggroll74

Actually most MMO's in the past have launched with too many servers...I would rather have a few Full servers than a bunch of Medium ones...I like servers with a good population. It's much better to add servers over time IF they are needed instead of launching too many at the beginning. Look at all the server merges that always happen in MMO's.

#15 Posted by Baselerd (5104 posts) -

apparently game companies have all decided to not support their games with enough servers. after all these years of MMOs and other server based games, you'd think that the game industry would get its head out of its ass and invest a little extra money for server support. this is such bs.

so, game companies make these server based games, and then dont provide enough servers for customers that have already paid money to play the game. meanwhile the game company already has your money, so there is not real initiative for the game company to quickly resolve server issues. the customer is expected to suck it up and be a big boy.

this type of corporate behavior is fraud. it's illegal to sell a product that is advertised as something that it actually is not. it seems game companies get a free pass for this type of nonsense, while game industry apologists claim that 'it's just the way things are, so deal with it.' Ok, I will deal with it by not wasting my money on another failed game.

another one bites the dust. too bad.

eggroll74
People have such a sense of entitlement nowadays. These issues are challenging technical issues. If they were easy to deal with, this would not be a common problem for this situation.
#16 Posted by f1tz (50 posts) -

While I would have used very different wording to eggroll's, the essence of the post is relevant. After several days of early access & now the official release there are numerous important issues (log-in/server problems, character creation issues, forums closed) which simply haven't been dealt with & are causing problems as I type this. Hopefully these issues aren't disastrous & will be rapidly addressed, but it's worth noting that the three most recent MMO releases I can think of before Guild Wars 2 (The Secret World, The Old Republic, & Rift) had much smoother, less problematic releases. I can't think of a single MMO which has had a perfect release, but of the recent batch in the last year or so GW2 is far from the smoothest.

What concerns me most is the continued use of the in-game shop. ArenaNet have admitted that items bought in-game will affect the characters' abilities, & in a game which sells itself as featuring heavily involved PvP that sounds exactly like 'Pay to win'.