Both TOR and then TSW I was having ag reat time, liked the quests (TSW), liked the story (TOR), but in both cases, hitting level cap meant story and such came to a dead stop and the game became the usual dungeon mill on lockout normal->hard->NM/elite then raid . IOW, endgame I was sick of back in 2008 for the most part.
My question is, does GW2 break this trend? Regardless if the leveling process is fun or not, when you arrive art the cap or endgame, does GW2 change? If so, how?
I kind of assumed PvP was endgame, but with two modes (which look great), that seems too limited. I'm just tired and done with lockout/dailies grinds. Any innovation on this front from ArenaNet?