Hows the End-Game aspect of this game?

#1 Posted by Acez626 (690 posts) -

Theres only one thing thats stopping me from buying this game, and thats a lack of end-game content.

End-game is all that really matters for me ( by now you can probly tell im a long time WoW player )

so my question is how is the end game? both pvp and pve?

thank you

#2 Posted by big_orc (1158 posts) -

Thats the thing with GW2 its different from MMO in that you dont need to level to do all the cool stuff. You can do pvp right from level weather it be rated tournaments, random battlegrounds or 100 vs 100 WvWvW battles. As for the pve the dungeonss start at level 30. Your level is always scaled down so even if you are a high level early dungeon will still be challenge. Also there are world events which takes place in zones. These are sometimes really cool, where you fight huge bosses and such. This all starts from the early levels. GW2 isnt about rushing to level 80 as fast you can, its about the journey there. Its about exploring the world and finding all the cool stuff they have.

#3 Posted by CerpinCygnus (754 posts) -

Sorry to break it to you, but everything is there from the start so you don't need to waste dozens of hours doing tedious garbage to get to the actual game. So sad :(

#4 Posted by Cobra5 (1949 posts) -

Sorry to break it to you, but everything is there from the start so you don't need to waste dozens of hours doing tedious garbage to get to the actual game. So sad :(

CerpinCygnus
So once you hit max level you... what? Go back to low level areas and... get what for it?
#5 Posted by big_orc (1158 posts) -

lvl 80 items. Your level will scale down to that of the zone but the drops will still be level 80 drops. Basically level scales down, loot scales up.

#6 Posted by big_orc (1158 posts) -

[QUOTE="CerpinCygnus"]

Sorry to break it to you, but everything is there from the start so you don't need to waste dozens of hours doing tedious garbage to get to the actual game. So sad :(

Cobra5

So once you hit max level you... what? Go back to low level areas and... get what for it?

lvl 80 items. Your level will scale down to that of the zone but the drops will still be level 80 drops. Basically level scales down, loot scales up.

#7 Posted by naj77 (7 posts) -

At lvl 80 you can do all dungeons, which have 3-4 different ways of doing it and it's always different. and apart from events all over the world you have meta events which are big bosses. don't need to go into an instance to do this big bosses, they are all outside. It has a great pve content. It's a pleasure to lvl up in this game. you find events everywhere. Puzzle jumpes, pvp and WvW. Check Dragon boss in youtube. there is an example of the bosses you will find in this game, also the dragon of that video is one of the smallest ones. 
I think people should give a chance to this great game, with no fees you are free to play all the games you want at the same time.

Sorry for my poor english :S   

#8 Posted by Multigun31 (227 posts) -

Sounds like you're looking for raiding. Answer: Their is no end game gear grind. Period. There's "cooler" looking armor you can try and get by doing pvp tournaments. But like people said you can start saving up for that at lvl 1 if you wanted to, because the game scales you up to 80 with equivalent gear and all skills unlocked. I think it's freaken awesome. You may not, to each their own. 

#9 Posted by xWoW_Rougex (2765 posts) -

, because the game scales you up to 80 with equivalent gear and all skills unlocked. I

Multigun31

 

That makes me weep. God that ruined the game so much for me when you said that. I wonder if I am even gonna try out PvP at all now, man this makes me sad. This completely kills the rpg aspect and ruins any sense of accomplishment?

Why should I be level 50 when I can be 10 and still have the same benefits?
And is there anything worse than going back to being  a level 10 doing 80 damage when you 10 minutes earlier experienced thousand of damage? Is there any reason to improve one's gear or craft at all (except getting stronger pve wise)?

That really do make me sad because this is one mechanic I truly despise. The evil of all rpging. 

#10 Posted by MikeFlavaz (188 posts) -

[QUOTE="Multigun31"]

, because the game scales you up to 80 with equivalent gear and all skills unlocked. I

xWoW_Rougex

 

That makes me weep. God that ruined the game so much for me when you said that. I wonder if I am even gonna try out PvP at all now, man this makes me sad. This completely kills the rpg aspect and ruins any sense of accomplishment?

Why should I be level 50 when I can be 10 and still have the same benefits?
And is there anything worse than going back to being  a level 10 doing 80 damage when you 10 minutes earlier experienced thousand of damage? Is there any reason to improve one's gear or craft at all (except getting stronger pve wise)?

That really do make me sad because this is one mechanic I truly despise. The evil of all rpging. 

The original statement is true however as I've read there are lots of top level "outdoor raid bosses" and hard levels on dungeons to. The game is focused less on the traditional raids that we've all known with other mmos and replaced it hard modes, world events and world bosses. There was even a world boss in the 1-15 asura zone and let me tell you, at level 15, it was amazingly hard. I found it unique to come across such a tough world boss designed for lowbies. Every time the boss is up, you'll see non stop chatter on map chat urging everyone in the area to gather for it. And of course everyone wipes on it pretty much everytime. The game is challenging. Much more so than any other mmo i've played. You will die and die often.
#11 Posted by JFFHawke (356 posts) -

[QUOTE="Multigun31"]

, because the game scales you up to 80 with equivalent gear and all skills unlocked. I

xWoW_Rougex

 

That makes me weep. God that ruined the game so much for me when you said that. I wonder if I am even gonna try out PvP at all now, man this makes me sad. This completely kills the rpg aspect and ruins any sense of accomplishment?

Why should I be level 50 when I can be 10 and still have the same benefits?
And is there anything worse than going back to being  a level 10 doing 80 damage when you 10 minutes earlier experienced thousand of damage? Is there any reason to improve one's gear or craft at all (except getting stronger pve wise)?

That really do make me sad because this is one mechanic I truly despise. The evil of all rpging. 

 

This is a short-sighted view of the game.  I can never understand how people think just because a game has a feature, that they are forced to use it.  The example here is you are complaining that the game allows you the ability to jump right into PVP / WVW and such at max level, max gear and max abilities, that this will cause you to lose the "RPG" feel.  You also mention that it will take away from the acomplishment of leveling a toon, that it will diminish the over all feel of the game.

This is ridiculous, you can play the game however you choose, example... Don't PVP until level 80!  Thats right, you can play the PVE all the way to 80 and enjoy the progression without feeling like you missed out!  And then you can join PVP and enjoy a game that doesn't punish you for not "investing" your life into grinding gear just to be competitive... Like WOW, TOR and every other game with subscription based model...

The point is this, while I can see your argument... I disagree with your assessment.  I think ArenaNet did the right thing and implemented a system where its all about enjoying the game they way you want!  Want to PVP, fine guess what, no NEED to grind to 80 to feel like you can finally compete in PVP!  Wanna PVE with hero progression? It is there too!  You see because ArenaNet doesn't make money from subscriptions, they don't need the ridiculous Gear Grind like WOW or TOR to keep you paying month in and month out... It is a philosphy that I have wanted from the MMO market for some time now.  Nothing turns me off from a game faster than not being able to compete in PVP because I have tier one crap against tier three gear... I mean Why do that, simple answer, to force you to keep investing time...

Guild Wars 2 allows you the freedom to play your way.  Is it the best thing since sliced bread, or the invention of the wheel, depends on your taste.  It won't appeal to everyone, that is the only real truth.

#12 Posted by SsjChrisKo (642 posts) -

Its pretty easy to break this down if you have actually played the game, starting to wonder if a majority of the responding posters have even played the game.

If you want to speak of End Game as you are refering, there is none. And from the responses they have given at multiple question and answer sessions they dont plan to create any anytime soon.

PvE wise your trip to 80 will be filled with a very linear trip, especially after level 30 when you have basically unlocked all your skills. From 30-80 your skill set will be unchanged.

Yes im aware of any aspect of this you think is misleading but it is quite true. The only change from 30-80 is your traits the brother of the talent tree.

Traits are in most cases much weaker in their impact on your skills you already use, but in addition to changing certain skills they also give passive stats per each point.

Im most cases around level 50 you will have been doing the same thing for atleast 20 levels if not more with the same skills. This can be a very big downer to your enjoyment if you let it.

Dungeons cover the 30-80 level PvE trip and help you to keep current gear along the way, ESPECIALLY with no trading post/aka AH working since the game opened on headstart.

Once at 80, PvE is dead. Yes, no BS PvE has no more significance at 80 than at any level after 30. There are gear sets to collect with dungeon token, which can be done in a few days, and after this there is currently nothing else to strive for.

With the design on this it does not seem likely they will release harder dungeons with higher level gear, that just dosent seem likely with the way things were designed.

ON TO PVP

PvP is a whole different animal, and the saving grace of the game if you enjoy PVP. There are two types of pvp in this game World vs World and Heart of the Mists.

World vs World or WvW is your classic battle ground zerg fest. On an extremely large scale you attempt to control various locations using a complex system of supply.

There is very little organization to this map and normally only a handful of people are putting up the money to buy the correct items needed for assaults.

The map shows where the assaults are beginning but other than that it is up to stalk in /map to determine if you get enough people to the correct location at the correct time.

NOT structured PVP in any way.

You are also scaled to level 80 regardless of you level, but if you are lower than 80 you do not gain additional traits or skills. In reality if you are below level 30 you are at a huge disadvantage compared to the players who are.

Heart of the Mists is a totally different animal. Totally structured pvp max of 8v8 or a 16 player map. And there are various maps that change after each win.

At entrance of Heart of the Mists you will be instantly changed into a level 80. NOT Scaled changed. You obtain all traits and all skills regardless of level.

You will have to spend time retraiting yourself to the build you wish AND building and Armor/Weapon/Necklace set with the desired stats you wish.

Vendors have all this stuff for free, you simply must arange it as you wish.

After that there are both quick join servers where you can que solo to get some play time in, and Tournament que where you need your own team.

This the the truely structured PVP and the star of the game.

In summary GW2 is very differnt than other top MMOS currently and NOT for everyone, the hype of being a WoW killer was a little silly as this games PVE is a totally joke. Raids are non existant and some people play MMOs just for that aspect.

As a player of GW2 I find the game much more highly balanced towards PVP and having very little for those that crave very structured PVE.