Guardians of Middle-Earth Review
Though server lag and disconnects occasionally interfere, Guardians of Middle-earth brings an enjoyable MOBA experience to consoles.
The Good
- Excellent adaptation of PC MOBA mechanics for consoles
- Guardians have pleasing abilities that capture the essence of each character
- Timed matches keep battles short and fun
- Deep combat and progression.
The Bad
- Occasional laggy matches, sometimes to the point of unplayability
- Matchmaking can take ages
- Only two maps with too little visual diversity.
If all you saw were screenshots, you could be forgiven for thinking that Guardians of Middle-earth is some kind of timely Hobbit tie-in with League of Legends, so extensively does it borrow from the popular MOBA's playbook. But thanks to a few significant changes, Guardians manages to stand on its own. For one, it succeeds in adapting the controls and mechanics for consoles, and for another, its timed battles and redesigned upgrades streamline the experience for the sake of fun while sacrificing little of the genre's depth. What's more, a clear love of Tolkien's universe shines through in its 20 guardians and their associated abilities. If it weren't for bouts of crippling lag and frequent disconnects, Guardians of Middle-earth would be a must-have game for anyone who enjoys both multiplayer online battle arenas and the Lord of the Rings franchise.
Guardians of Middle-earth isn't the first MOBA for consoles, but it's the first that has made great strides at reproducing the depth of popular isometric lane-based MOBAs like League of Legends and Dota 2. The concept is simple in theory: two teams of five players begin on opposite sides of a map, and they advance toward their opponents down three separate lanes with the help of waves of non-player character drones, destroying towers along the way. Destroy your opponent's central tower at his base, and you win the game. The depth lies in the details. In the case of Guardians, you start each match at level 1 and level in health and power toward a meta-level cap of 14, gaining points for your three existing abilities and one devastating "ultimate" ability beginning at level 5. It's a design that lets you get powerful quickly, given Guardians' comparatively low cap.
Guardians of Middle-earth does a fantastic job of reproducing this design, but it brings with it a few innovations of its own, including an intense one-lane map that ditches certain strategic considerations of three-lane maps in favor of exciting tug-of-war battles. It's a pity that the two included maps don't exhibit more aesthetic variations. Middle-earth provides fertile ground for a multitude of settings ranging from the Shire to Mordor, but the game's uninspired stony pathways and charred foliage don't fully evoke the wonder of Tolkien's universe.
In their favor, the maps provide a good number of secondary goals. If you find yourself hard pressed to overcome player-controlled guardians, for instance, you can still hold your own on the scoreboard almost as effectively by focusing your attention on destroying the upgradable enemy towers and soldier spawn points that line each lane. The NPC drones themselves can be upgraded to feature mounted orcs and cave trolls that bash through enemy towers. Guardians' unique shrines add to the excitement, since capturing them bestows powerful buffs that can help turn the tide for a losing team. There's always something to do, and the accessibility keeps matches fun even in the most hopeless of situations.
That accessibility extends to upgrades. Gone are the usual in-game shops for purchasing new buffs throughout a match; instead, such upgrades take place outside the battlefield in the main menus. With the help of a customizable belt, you use your winnings from matches to buy relics and their associated gems and socket them so that each unlocks incrementally as your guardian battles his or her way to level 14. One relic might grant passive buffs to your ability damage, for instance, while another might grant health regeneration. For more immediate power, you can use your winnings from each round to buy one-use potions that bind to your D-pad. These adjustments don't oversimplify the gameplay, and indeed, the relic system makes it easier to stay focused on the match rather than wasting precious moments in the store.
Game Emblems
The Good
Guardians of Middle-Earth
- Publisher(s): Warner Bros. Interactive Entertainment
- Developer(s): Monolith Productions
- Genre: Strategy
- Release:
- ESRB: T





