In a world where people fight to win or Control Ground what choices will you make to turn the tide?

User Rating: 8 | Ground Control II: Operation Exodus PC
Ground Control II: Operation Exodus is a game...(it would be silly if it was not a game since i am making a review and all) about war. A war between three factions The Northern Star Alliance and the Viron Nomads and The Terran Empire. Two of these factions the player can join up and take charge of the other is a NPC faction (The Terran Empire). Just like the past game Ground Control II does not play like your normal RTS game...There is no base building so your near enought always on the move...

Much like a few RTS games of today Ground Control II has you capture Victory Locations and kill the enemy so as you can gain acquisition Points which give the player more units to feild or use the support weapons that are unique to each faction.

Speaking of which here are the main three factions and some of the key people of each faction:

Northern Star Alliance:

The NSA is a conglomeration of democratic colonies of the now defunct Crayven Corporation. The capital of the NSA is Morningstar Prime. Before the war, the colonies enjoyed peace and prosperity, which can be attributed to its hard working citizenry. They now must fight to preserve their way of life from the ruthless Terran Empire.

Jacob Angelus:

Captain Jacob Angelus is the protagonist of the game. The player essentially plays through his perspective throughout the entire game. His personality is essentially catered to the ideal hero character. He maintains a brutal tactical prowess and his natural charisma draws notice from his superiors and close friends.

Tai Han Rho:

Sergeant Tan Hai Rho is an elite soldier in Captain Angelus's company, serving as Angelus' top sniper. He is a good friend to both Jacob Angelus and Alice McNeal. Unlike the serious Angelus, Rho is more laid back and easygoing. Angelus and Rho's conversations are often casual in nature, despite the disparity in rank.

Aranis Guderian Warhurst:

General Aranis Warhurst is the commander-in-chief of the Northern Star Alliance forces. He is presented as a no-nonsense personality, who often tells Angelus exactly what to do. The General constantly smokes a trademark cigar during the players' mission briefings and does not give his subordinates time to joke around on the job.

Douglas Grant:

Major Douglas C. Grant is a senior officer in the NSA army. His personality, character and accent are strongly reminiscent of the Confederate generals during the American Civil War. He is loud and brash when speaking and tends to act unorthodox in many ways but he is a good man through and through. Unlike Warhurst, his rank doesn't affect his "communication skills" with his fellow officers, including Captain Jacob Angelus.

Alice McNeal:

Dr. Alice McNeal is the head of the Northern Star Alliance's Science Directorate. McNeal is a close friend of Jacob Angelus, and their relationship may possibly run deeper. Her role in the plot is reminiscent of a damsel in distress, as several missions require the player to rescue or protect her in some way. McNeal also serves as Angelus's personal confidant.

Viron Nomads:

The Virons are bipedal organisms who use sophisticated nanotechnology coupled with organic machinery. They were first discovered by the rogue corporate agent Sarah Parker, when she ventured into their territory in the 25th century. Expeditions were sent to establish communication with them, however the Virons responded with hostility. The Virons are traditionally xenophobic and tend to keep to themselves. What is known about them is that their society is divided in clans, and their culture a code of honor.

G'Hall Vi'Cath:

G'Hall Vicath is the supreme spiritual and military leader of the Viron nomads, as well as leader of Clan Kre'haz. This role gives him the ability to speak for all the Virons and each clan that currently exists. He has served as the Viron Lord for thirty years and he uses the Viron Honor Code (No'He'Khum) for his reasoning that he is the true leader of the Virons.

Drahk'Mar Vi'Cath:

Drahk'Mar Vi'Cath is the leader of Clan Hroag. Unlike his superior G'Hall Vi'Cath, he has no love for the Terran Empire and wants no part in helping them in their conquest. Drahk'Mar loathes the Terran Empire for destroying the Viron homeworld and he along with the rest of Clan Hroag actively fight against their Terran oppressors.

Khau'Nir Vi'Cath:

Vicath of Clan Haxduum. His people were used as slave labour, until liberated by Captain Jacob Angelus. He, like Drahk'Mar, swore to defend the NSA against the Terran Empire.


Terran Empire:

Formerly the Draconis Empire, the Empire of Terra (commonly known Terran Empire) draws much of its strength from the tattered husks of the old mega corporations. Its goal is to unite all humanity under its sovereign control, and unfortunately the means to do so have been decidedly less than moral. The emperor, Marcus Augustus, has charged the ruthless Imperator Vlaana Azleea with the task of subjugating the NSA to bring them into the fold.

Vlaana Azleea:

Imperator Vlaana Azleea is the primary antagonist of the game. She is the leader of the Terran invasion fleet and is the right hand of the emperor. This special status has been branded upon her face in the form of a decorative scar that runs along her eye.

Centurion Dracus:

Centurion Dracus is one of two of Imperator Vlaana Azleea's agents involved in the conquest of the Norther Star Alliance. He is present in many military operations on Morningstar Prime and seems to be the commander of the Terran advance into Mornignstar Prime . His overbearing personality and cold manner lead him to taunt the NSA openly on the communication channels

Centurion Cezarus:

Cezarus is the second of two of Imperator Vlaana Azleea's agents. Unlike Dracus, however, he's not directly involved in conflict and makes repeated official surrender taunts on communication channels. He is stationed in Krig 7-B.

Ground Control II was realeased on June 18, 2004 for the PC. The System requirements are:

800 MHz CPU
128 MB RAM
32 MB video card RAM
24X CD-ROM drive
DirectX 9.0
1500 MB available hard disk space
Windows 98

It was a differant type of RTS game back then and now more and more other RTS games have started to junp ship so to speak. Having said that this game is still alot of fun once you sort out which tactics work best for the units under your control. So if you see Ground Control II then you may well just may want to give it a go.