Grandia II
Ubi Soft and Game Arts bring the Dreamcast RPG to the PlayStation 2.
Grandia II was easily one of the most anticipated Dreamcast RPGs when it was released for the system last year. The original gained a cult following after its release on the Sega Saturn in Japan. The game garnered critical acclaim for its innovative combat system, excellent use of sound, and impressive graphics. RPG fans were dismayed when it seemed that the game would never see the light of day in the US following the Saturn's demise, but fortunately Game Arts ported the game to the PlayStation and Sony released it in the US. For the sequel, Game Arts turned to Sega's next system, the Dreamcast, and came up with a game that brought many of the original's gameplay strengths and mixed them with older characters and a more mature storyline. Following Grandia II's successful release on the DC, Game Arts has opted to port the game to the PlayStation 2. After spending some time with the North American build of the game, it looks as though Game Arts is up to the challenge of bringing Grandia II to the PS2.
The story puts you in the role of Ryudo, who is a mercenary called a geo hound. Ryudo is hired to escort a young priestess named Elena to a ceremony that will prevent the return of the god of darkness, Valmar. Things go awry and Ryudo's simple escort job pulls him into an adventure that will find him in a race to save the world. Along the way, he'll travel the globe, meet a variety of colorful characters, and discover the truth behind his world's history. If you've played Grandia II on the DC, you'll be familiar with the plot, as the PS2 version follows it exactly.
While Grandia II on the PS2 is basically a port of the Dreamcast version, Game Arts has tweaked and added to the game's graphics engine. Grandia II was one of the most texture-intensive games on the DC, featuring incredibly detailed graphics that were a true showcase for the system, and achieving the same "look" on the PS2 is sure to provide a meaty challenge for Game Arts. While it goes without saying the graphics take a hit in their move to the PS2, things aren't as bad as they could be. The characters still maintain a high level of detail, and they're close to their DC counterparts. The environments are a bit sketchier, as the textures aren't as clean, and, in some cases, they can be a bit blurry. Rotating the camera using the L and R triggers is a bit slow at the moment, but the game is still quite early, so there's time for improvement. One of the more significant changes to the game is the replacement of the DC version's real-time story sequences with 25 minutes of CG in the PS2 version. It's an odd choice, considering the in-game engine is coming together pretty well, but the CG is well done. The impressive lighting from the DC version, which illuminated characters when they were around a campfire or passing torches in a dungeon, hasn't been totally implemented yet.
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Grandia II
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- Publisher(s): Ubisoft
- Developer(s): Game Arts
- Genre: Role-Playing
- Release: Jan 28, 2002 (US) »
- ESRB: T
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